Total War: WARHAMMER II

Total War: WARHAMMER II

Rise of the Dragon Corps
185 Comments
RedDragon0908  [author] 19 Feb, 2023 @ 4:56am 
Focus is on estalia right now.
Isarius 19 Feb, 2023 @ 4:36am 
news of total war 3?
RedDragon0908  [author] 9 Jan, 2023 @ 11:42pm 
At this point all efforts go to my estalia project.
T1tOoO 9 Jan, 2023 @ 1:03pm 
any news :O <3 ??
mano-low 13 Oct, 2022 @ 2:47pm 
👍
RedDragon0908  [author] 12 Oct, 2022 @ 2:05am 
Sorry but just read the 6 - 10 below.
mano-low 11 Oct, 2022 @ 11:32pm 
Can you bring your mod to Warhammer 3 please ?
Wrath_of_Janos 15 Sep, 2022 @ 5:46am 
sad
RedDragon0908  [author] 15 Sep, 2022 @ 4:53am 
no
Wrath_of_Janos 15 Sep, 2022 @ 1:11am 
SFO Version?
Diaper Lord 11 Sep, 2022 @ 1:36am 
Many thanks to you kind sir/maam
RedDragon0908  [author] 11 Sep, 2022 @ 1:24am 
Both mods will be combined. And even for the lords I plan to not port all of them.
Diaper Lord 11 Sep, 2022 @ 1:20am 
Oh I meant the legendary lords, wrong mod lol. The arch paladin and such, They are an excellent addition.
RedDragon0908  [author] 11 Sep, 2022 @ 12:39am 
It all depends from what you are awaiting...
I already converted a selection of units (as a elite corps, I decided to remove some units from the roster).
Swordsmen (regular), Spearmen (regular), Halberdiers (elite), Greatswords (elite), Knights (cav, elite) and Gryphon Riders (elite) are part of the "new" corps.
These are all working as well as their building....the only thing missing are the unit cards.
Diaper Lord 11 Sep, 2022 @ 12:26am 
What do us lowly peasants need to do to get this over to WH3? We are not worthy.
RedDragon0908  [author] 5 Jul, 2022 @ 7:55am 
We will see
T1tOoO 5 Jul, 2022 @ 7:35am 
hope u move this to wh3 <3
RedDragon0908  [author] 4 Feb, 2022 @ 3:16am 
Please try using the linked mod manager first.
n.pedrazalis 4 Feb, 2022 @ 1:04am 
uptate please
Itchfinger 5 Oct, 2021 @ 1:53am 
I was hoping for a SFO version but i guess it wont happen. what a shame.
RedDragon0908  [author] 6 Sep, 2021 @ 9:55am 
No, sfo is a great overhaul mod, but I don't use it so I will not create such a version.
Atari 6 Sep, 2021 @ 5:48am 
Hi could you add sfo versions?
Dante 25 Jul, 2021 @ 2:40am 
Hello,

Any chance you could add Dogs of War compatability to this?

Thanks
RedDragon0908  [author] 10 May, 2021 @ 10:58pm 
Danke!
Numb 10 May, 2021 @ 3:34pm 
ich liebe es nice bro
RedDragon0908  [author] 11 Apr, 2021 @ 1:24am 
Danke.
patrick.moeller 10 Apr, 2021 @ 8:14pm 
Genau was ich mir gewünscht habe. "böse" ,schwer gepanzerte Ritter und einen Drachen. einfach nur Geil! Danke
RedDragon0908  [author] 28 Mar, 2021 @ 5:27am 
Danke.
VelourNaga20653 28 Mar, 2021 @ 5:03am 
Es ist Großartig!
Ascopa 17 Mar, 2021 @ 6:15am 
Hey i like your Units extremly. Can i use your textures for my mod?
RedDragon0908  [author] 20 Oct, 2020 @ 9:28am 
First of all thank you for the feedback.
In theory modding is not that complicated. To create a compatibility mod is an other thing, cause you have to know what entries are changed by the main mod and have to refair them in the submod. If you are interested in creating such a submod send me a friend request and we can discuss this topic.
Mathicsatem 20 Oct, 2020 @ 8:59am 
@ЯΞÐ_ÐЯΛḠʘΝ Great mod! I'm trying to learn how to mod myself, but would it be hard to make this compatible with The End Times overhaul mod?
RedDragon0908  [author] 17 Oct, 2020 @ 12:23pm 
Sorry but I will not do that.
Look a new faction is lots of database and startpos work and this might lead to heavy compatibility issues with other mods.
Wuakima 17 Oct, 2020 @ 12:05pm 
Is there any possibility to turn this mod into a unique faction like a religious order or an expedition
RedDragon0908  [author] 6 Oct, 2020 @ 9:16am 
Should be fixed now, thank you for the reply.
vo 6 Oct, 2020 @ 8:11am 
wow didnt think it would happen this fast youre a god, link leads to an error page tho
RedDragon0908  [author] 6 Oct, 2020 @ 7:54am 
Just uploaded:
Rise of the Dragon Corps: No Unit Cap Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2249898518
vo 6 Oct, 2020 @ 5:48am 
Love your mods, greatful for all the work put in! Hopefully this isnt too big of a request but can we get a no unit cap version? Pretty please :D
RobbySin 25 Jun, 2020 @ 3:02pm 
Thanks!
RedDragon0908  [author] 25 Jun, 2020 @ 2:33am 
Same aswer as for my HKO mod. They recive the buffs that their caste/type (melee, cavalry, infantry, missile, bow, gun, spear, sword etc) recives.
RobbySin 25 Jun, 2020 @ 1:33am 
Do these units benefit from tech/red line skills?
Great mod, thanks for your work
RedDragon0908  [author] 6 Jun, 2020 @ 4:04am 
Thank you for such a feedback.
Callhub 6 Jun, 2020 @ 3:27am 
This is one of the best Empire unit mod, and i want to thank you for your work.
RedDragon0908  [author] 31 May, 2020 @ 11:22pm 
All the things are in the land_unit_tables. Have in mind that if you change the unit size you have to change the ship maximum transport size too - don't know how it called exactly.
Innominatam 31 May, 2020 @ 12:11pm 
Hm Well, I know how to edit mods with packmanager, could you give me directions to where I would need to edit to change unit sizes and cap limits.

I assume stats would be where unit sizes would be.
RedDragon0908  [author] 31 May, 2020 @ 12:05pm 
Well lets say it's the second case. In theory SFO and my one are different mods and don't harm each other. But SFO is an overhaul so there is a chance that my units may not show up ingame.
A crash will not happen.
Innominatam 31 May, 2020 @ 12:00pm 
I know you said this doesn't work with SFO but would the game crash if I try and run it? or would the units just not use SFO stats and use vanilla skill trees?

RedDragon0908  [author] 25 May, 2020 @ 6:55am 
So are you experiancing crash or something like that?
Please move for your awnser to the "Compatibility" tab.
AshesForces 25 May, 2020 @ 6:53am 
Normal use