Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I managed to push the cube using the tractor beam, and have it land directly on the button over the other side (which deactivates the fizzler blocking the exit).
Then, using the orange tractor beam, I was able to make it drag me towards the furthermost portalable surface, which I believe is above the entrance, by shifting the beam while I was still in it. Then, after a few attempts, I was able to leave the tractor beam and shoot a portal into the surface behind the grate next to the exit, and be dragged towards the exit.
If this was the intended method of completion then I'll eat my hat!
Still very well made maps though. I enjoy the recycled use of Stephen Merchant's lines!
And now a word from our sponsor...
Mmmmmm, Beer and doughnuts!
Haha, yes, I finally broke a screen! Two, even.
Not sure I was solving that last room properly. Hmm.
@ LightWarrior, whine whine whine
Whining is not equivalent to constructive criticism, that which his comment was.
Blind Run: https://www.youtube.com/watch?v=aCooSQ47QBE
Mandatory blind playthrough video: https://www.youtube.com/watch?v=JtEYu9dD080
good