Portal 2

Portal 2

Wheatley's Reprisal [Part 4]
74 Comments
glenmcd[AUS] 24 Nov, 2023 @ 2:16am 
although short, quite tricky and rewarding to get through.
🐝Darya Santehnik 1 Apr, 2023 @ 11:39pm 
On last test, cube can get out funnel. But still, good!
Stan The Man 6 Jun, 2022 @ 7:26am 
The veteran portal player will find it not too hard to play, nevertheless, you have to think a bit at times, great fun! Worst way to solve? I have tried hard to find other ones..... I 'm looking forward to the next one.
isaacfeliz19 12 Feb, 2022 @ 9:16am 
what a cool chamber.
Skyferret  [author] 6 Jan, 2022 @ 1:00pm 
:)
Jägermeister 6 Jan, 2022 @ 9:12am 
Just awesome! You are a great level designer with clever ideas and amazing execution!
lonelyPorter 6 Dec, 2020 @ 2:35pm 
I like it :D
Skyferret  [author] 1 Dec, 2020 @ 12:09pm 
"You know what I have a lot of around here? Monitors. You're just helping me get rid of them." LOL. Thanks for playing.
parkisg 1 Dec, 2020 @ 9:56am 
Lets hope if AI ever takes over the planet, that Wheatley is the AI, so I can smash his screens out.
aledm93 4 Jul, 2020 @ 6:00pm 
Skyferret - Oh god of course! Haha, that's the one time I'm happy to have the solution told to me. Thanks for the awesome levels!
Skyferret  [author] 4 Jul, 2020 @ 1:42pm 
aledm93........Actually, the method is you put the cube on button to activate blue beam, and with the cube still there you blue-beam yourself to the other side where the other button is. The one that deactivates the fizzler that blocks the exit. While standing there (just below cube dropper) you then use the beam to push the cube off the button. The polarity will reverse and the cube will get pulled into the fizzler. Then you catch the new cube when it drops. Place the new cube on the button that deactivates the fizzler that blocks the exit. I'm sure you know the rest. Thanks for playing.
aledm93 4 Jul, 2020 @ 6:05am 
I had a very interesting time with that last puzzle. Couldn't do it last night so I returned to it after having some sleep. I feel like my method of completing it wasn't the way it was SUPPOSED to be completed. I'll try to explain:
I managed to push the cube using the tractor beam, and have it land directly on the button over the other side (which deactivates the fizzler blocking the exit).
Then, using the orange tractor beam, I was able to make it drag me towards the furthermost portalable surface, which I believe is above the entrance, by shifting the beam while I was still in it. Then, after a few attempts, I was able to leave the tractor beam and shoot a portal into the surface behind the grate next to the exit, and be dragged towards the exit.

If this was the intended method of completion then I'll eat my hat!
Still very well made maps though. I enjoy the recycled use of Stephen Merchant's lines!
Rooke 29 Apr, 2020 @ 6:31pm 
4 out of 5 screens. 1 to go.
And now a word from our sponsor...
Mmmmmm, Beer and doughnuts! :steamhappy:
Mejimiky 19 Apr, 2020 @ 2:42pm 
wow great map
rickster 30 Mar, 2020 @ 11:54am 
Great map!
Bolun Hu 16 Dec, 2019 @ 4:53am 
interesting
Skyferret  [author] 17 Apr, 2019 @ 8:13pm 
Looks like I forgot to put physics block in front of that last tractor beam. That last part was suppose to be you tractor beam yourself to the other side, then tractor beam the cube off the change_polarity button and force it into the fizzler field, then while standing on the other side catch the new cube. Thanks fro playing.
Instantiation 13 Apr, 2019 @ 3:59pm 
https://youtu.be/v1dKbVRgwGE

Haha, yes, I finally broke a screen! Two, even.

Not sure I was solving that last room properly. Hmm.
Left, Right, Layo! 8 Feb, 2019 @ 10:37pm 
Great map, interesting puzzles.
Winnie Wheatley 19 Nov, 2018 @ 12:54am 
:steamhappy: Great map with excellent puzzles! Thanks for making this. :steamhappy::steamhappy:
Skyferret  [author] 15 Nov, 2018 @ 9:54am 
@zazaza.....I guess if turret says, then turret should do. I'll keep that in mind. When I set up the portalable surface to fling out and hit the screen, I was thinking the player would hit just the one screen only and set it up that way. As for the voice line at the end, the intent was to slowly fade it out as if you're walking away from Wheatley while he's talking but I guess it cut out too soon. But thanks for playing.
zazaza 15 Nov, 2018 @ 7:18am 
Pretty cool all around and lots of fun, I have a couple of nitpicks: The turret tells me "take me with you" but I can't! :( And I can't seem to break all the screens on the multi-screen Wheatley, only one, which is very unsatisfying, breaking those screens is like popping bubble wrap :) And on a more serious note, the speech at the very end doesn't finish before I'm thrown back to the rating screen.
AndrooUK 17 Oct, 2018 @ 11:57am 
Nice puzzles, thanks.
AndrooUK 17 Oct, 2018 @ 11:56am 
lfairban 11 Jun @ 7:26pm
@ LightWarrior, whine whine whine

Whining is not equivalent to constructive criticism, that which his comment was.
Skyferret  [author] 10 Sep, 2018 @ 9:31pm 
Funnel glitches? Unfortunately yes. Usually a new portal fixes that. I find funnels have the most glitches out most things.
racknae 10 Sep, 2018 @ 5:52pm 
Weird issue with the funnel in the second room. Cube keeps dropping once it reaches a certain height inside the funnel.
Skyferret  [author] 9 Sep, 2018 @ 2:46pm 
Thank you.
Mikeastro 9 Sep, 2018 @ 11:39am 
Wonderful once more
Petutski 19 Jul, 2018 @ 7:55pm 
Another great map, the calibre of which is higher than most! Thanks!
Sophronius 6 Jul, 2018 @ 9:33am 
very well done, very fun, thank you for your work :o)
bgordon 23 Jun, 2018 @ 10:13pm 
Serious fun A thinking solution is required
lfairban 11 Jun, 2018 @ 11:26am 
@ LightWarrior, whine whine whine
Light Warrior 28 May, 2018 @ 10:26am 
I think that multiple solutions should not necessarily be eschewed, as long as they are of similar difficulty and require more or less the same ingenuity to solve. This is the first part that I have to vote down, while the previous three I voted up. The repulsion gel does not work on all surfaces, and this caused me a number of unexpected, unfair deaths. Also, Wheatley's last line was cut off before the end and made no sense.
Calliope 25 May, 2018 @ 3:42am 
:steamhappy:
Skyferret  [author] 22 May, 2018 @ 5:48am 
@GWD9000 .........Sometimes I sit and stare at the map thinking if there's alternate solutions thinking I got it covered. But, you just never know if there's one you might have missed. Player feedback always helps in future design. Thanks for playing.
GWD9000 22 May, 2018 @ 4:00am 
Always enjoy a skyferret Portal 2 offering - this 6 map series is no different. Thanks skyferret. I watched a video posted from early on in the comments to see if I solved the last section correctly, and found that it can be solved without disovling the cube on the opposite side of the fizzlered portalable wall . This can be done by standing on the reversing button while you transfer the cube onto the exit defizzler button, use the excursion funnel in orange mode to retract yourself to above the the entry ledge and drop down, place the excursion funnel on the exit portalable surface and jump from the entry ledge to just make it into the excursion funnel. . Just an alternate solution probably due to some strange compulsion from all the bloody maps I've played to try very hard not to dissolve the flipping cube! Again, my thanks to you :P
2B 8 May, 2018 @ 11:27am 
Good job on making this puzzle. Thanks!
SPIDER 8 May, 2018 @ 5:40am 
good
ℳ𝒆ℓℓ 30 Mar, 2018 @ 7:41pm 
bacana
盗号s全家 21 Mar, 2018 @ 7:08am 
so good
Cave Johnson 20 Mar, 2018 @ 5:48am 
nice
Fireball19 16 Mar, 2018 @ 2:48pm 
very good test rooms with logical solution lots of fun to play
Skyferret  [author] 14 Mar, 2018 @ 7:13am 
I'm working on a new series, but I'm not sure about adding conveyors. Usually in destroyed/overgrown style, nothing is functioning. But when combining BTS to that style, not sure how I'll do that. But thanks for the video.
nock 14 Mar, 2018 @ 2:10am 
almost nailed the cube fling first time but not quite. Judging by your comment on the video, am I safe to assume you're already working on more maps with conveyors?

Blind Run: https://www.youtube.com/watch?v=aCooSQ47QBE
Skyferret  [author] 9 Mar, 2018 @ 4:38am 
:steamhappy:
vincaduchess 8 Mar, 2018 @ 8:32pm 
Loved it. Especially the last chamber, which took me too long because I was over-thinking it! Great Job. Thanks for your work. And I do like Wheatley's comments btw.
Skyferret  [author] 4 Mar, 2018 @ 6:13am 
@ MrChopsticks ........Disappearing cube. I guess I forgot to put what's called Vphysics clip in front of the tractor emitter. Thanks for the video.
MrChopsticks 4 Mar, 2018 @ 4:06am 
@Skyferret Yet another great multi-part test chamber! I really enjoyed playing it!

Mandatory blind playthrough video: https://www.youtube.com/watch?v=JtEYu9dD080
不够大不要钱 28 Feb, 2018 @ 5:56am 
so
good
Skyferret  [author] 23 Feb, 2018 @ 5:40pm 
Thanks for playing.