Portal 2

Portal 2

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28 Comments
joe98 23 Feb, 2018 @ 8:13pm 
Loading error
Geneosis  [author] 20 Nov, 2015 @ 9:58am 
It's working on my computer so I guess you can try to subscribe / unsubscribe a few more times and you should have it working ;)
stormsend 10 May, 2014 @ 8:24am 
Unsubbed. Shut down Portal. Restarted comp. Started Portal. Resubbed. Error loading. I guess I don't get to play this one.
Geneosis  [author] 10 May, 2014 @ 8:20am 
When you unsubscribe, wait for steam to completely remove the map before subscribing again.
stormsend 10 May, 2014 @ 7:43am 
yes several times. Will do it again.
Geneosis  [author] 10 May, 2014 @ 7:26am 
Sorry, I completely forgot about this problem >_< So I tested the map after subscribing and it was working fine, did you try to unsubscribe/resubscribe?
Geneosis  [author] 7 Apr, 2014 @ 12:03pm 
No idea, I subscribed too, will see what happen.
stormsend 7 Apr, 2014 @ 9:33am 
Geneosis. I can't get the map to load. Have you changed anything lately? Will it load for you? Maybe it's my machine. I sure wanted to play this one.
StayTainted™ 4 Jul, 2013 @ 3:18pm 
haha nice "turret room" hahaheee like turrets
Mr.Johno 22 May, 2013 @ 6:19pm 
sweet. Yeah, I couldn't leave yet. had to finish it
Geneosis  [author] 22 May, 2013 @ 8:27am 
@Mr.Johno : Nope, this is the aim of this map ^^ You can stop testing at any time when you completed a room ;)
Mr.Johno 21 May, 2013 @ 10:15pm 
The elevator that takes you to the exit is operational even before you finish the first test. is this a bug?
| \_/ () 11 May, 2013 @ 5:22pm 
NICE! but in the last room something made me kill the turrets fitst and then press the button for the blue gel. if you place it somewhere near the entry door it will psychologicly make players press it first.
Geneosis  [author] 20 Apr, 2013 @ 6:12am 
Well, I supose no one understood that the last room was supposed to be a bonus/fun room for those who completed the first three rooms X) But if I can imagine a harder way to solve the same puzzle, maybe I will change that...
Pluisje 18 Apr, 2013 @ 8:15am 
I agree with Prototype, you even don't need the blue stuff. The line of hardiness is not linear. Suggest to put it as room number one. Can you check my latest room for bugs? "Indoor testing"


Indoor testing
Prototype 18 Apr, 2013 @ 4:20am 
Last level was a bit dissapointing, I was expecting a realllly hard challenge :( other three rooms were good.
Čolibri 1 Apr, 2013 @ 10:22am 
Three entertaining rooms and a last one a bit disappointing. I know you can enhance it with something more clever and fun...
mood3rd 20 Mar, 2013 @ 3:38pm 
they don't have to be hard to be good.
if only the people of the highest interlect could solve them.
portal 2 would not have been made, due to lack of customers.
variety, originality, fun, logical, educational.
are good things to have in maps, in my view.
I know you have ticked all them boxes in yours :)
Geneosis  [author] 20 Mar, 2013 @ 2:59pm 
I wanted to build a "choose your difficulty" map, so player should be able to leave after the first puzzle only if they want to ;) Anyway I admit the puzzles are not THAT hard and could be all completed by any average player...
mood3rd 15 Mar, 2013 @ 6:37pm 
the only thing that would worry me on this map.
is that players might leave, before completing the whole map.
that would be a shame.
if you wanted to stop this.
you could alter the heights of each room.
so a different piston, just past the light bridges,
takes the player up to the next room.
your map, your choice, of course.
Geneosis  [author] 15 Mar, 2013 @ 12:57pm 
Well as you probably noticed, the puzzle in the last room was only here for fun : no need to activate the receptors to reach the exit ;) Maybe I should add some kind of easter egg if someone do that anyway...
mood3rd 14 Mar, 2013 @ 4:38pm 
Geneosis
good map
it was good the way each chamber was almost the same.
but the difficulty level rose slightly in each.
this would be ideal, for beginners.
but still good for the rest of use :)
the bouncy gel in the last chamber,
nearly caught me out.
then a thought rang out in my head:
where's the cleansing gel ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132292087
in this challenge, the C.L.F. (cube liberation front) won.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132292118
Geneosis  [author] 2 Mar, 2013 @ 1:02pm 
Okay ^^ Sorry if my last creation was not "hard enough" :p
Nozomu 2 Mar, 2013 @ 12:35pm 
@Geneosis : I suppose I've played almost all of your maps, but I'll re-check tomorrow :]
Geneosis  [author] 2 Mar, 2013 @ 12:23pm 
@bushmin : Did you already play my "hard" map collection? ^^
Nozomu 2 Mar, 2013 @ 10:00am 
Was a good warming-up after a big pause, but I need more challenge! Too easy! :D
Maybe I should make some more challenges by myself, but I just don't know what to do to make people play them - just a dozen people isn't enough for all the efforts I put in making an interesting and rewarding map...
Sorry for this digression, I just needed to tell it somewhere)
Geneosis  [author] 1 Mar, 2013 @ 1:18pm 
@Jade BGE : Well the "last room" as you said was actually the bonus room XD Only the first three rooms were real puzzles ;) And the maximum difficulty was supposed to be "Medium" ^^
Jade BGE 1 Mar, 2013 @ 12:09pm 
I liked that. I got through all 4. I didn't want to use the gel in the last one as it would make it difficult for the cube to sit on the floor with the goo. I expected more of a challenge for the last room but overall I enjoyed it. Thanks for your work.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107466643