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most commonly occurs with souls and cracked key
always the fun and unique mods why man
if e.Type==5 and e.Variant==300 and (e.SubType <=31 or e.SubType >=42) then
change it to
if e.Type==5 and e.Variant==300 and (e.SubType <=31 or e.SubType ==44 or e.SubType ==46 or e.SubType ==48) then
...I actually don't know, but this should probably be fixed ASAP.
Every time you enter and exit a room, every pickups' appearances reset.
I assume that nobody has pointed this out before, but that may be a shortsighted view...
By the by, I also meant if you could update it to have more pickups, like some of the new Repentance ones, such as the Sdrac Desrever, the new battery variants, the Cracked Keys, stuff like that.
if your desire is to have consolidated icons so you can clearly identify everything, then why would you want this in the first place? the purpose of the mod is to make the game more visually diverse for people who don't care about ease of identification. it's not gonna be appealing to everyone but what you're complaining about is the whole point of the mod, so what's the point of your criticism? in what way could the mod be changed to satisfy you? deleting it? sounds like what you really want is the base game, which is perfectly reasonable: play the base game
"Oh is this a new type of key? Oh, no it's just the same one...."
Sometimes subbing to it just isn't enough, you may have to restart your game, resubscribe to the mod, or renable the mod from the title screen.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1303930229
dose not look like it works?
can you make them more common plz
I like the concept of a big heart, but double hearts should visually appear as two hearts to indicate that it would heal two hearts. You don't see anything like a tiny baby heart that heals a half heart in the game, heh.
@enderskape
The mod creator should be able to make this compatible by checking for the CardBacksMod global variable. A small check like "if CardBacksMod then" or "if not CardBacksMod then" should enable the creator to do some unique things if the mod is active.
I'm not sure if the mod does anything with the DLC pickups, but if so then there may be a small problem there. It looks like I never made a global var for Unique Pickup Appearances. I'll probably fix this when i do another round through all my mods to fix various issues or whatever. There would be a global UniquePickupsMod variable in that case.
I made an image showing what I think are the most fitting ones and should be kept in the pack:
https://i.imgur.com/TQezrMQ.png
A lot of the other sprites just look too different in a stylistic sense. Coins in Binding of Isaac use cent signs, why would some have numbers? That should go into its own mod that changes ALL the coins to use numbers.
Same problem with the square-shaped keys. Keys in isaac are rounded.
And again, same problem with the skull&crossbones bomb. Pickups should have consistent styles in the game.
Card backs probably shouldn't have different designs. Stuff like that should be reserved to new cards. Like maybe if a mod were to add a separate tarot card or suit card deck that does slightly different things?