Empyrion - Galactic Survival

Empyrion - Galactic Survival

Equestris PVP
55 Comments
network-gamer 18 Feb, 2024 @ 3:31am 
This ship has no CPU and is not capable of flying. It has 35 million CPUs and is totally overloaded
kyocho 27 Jul, 2022 @ 2:13pm 
it may be outdated but its a fine ship to roam some orbits and planets
plenty of guns and quite durable, thanks for the blueprint !! :-)
SirKnumskull  [author] 4 Feb, 2021 @ 2:11pm 
Because this ship was built before the change to weapon ranges, currently you would situate your weapons further in the back to protect them and only have a few bait weapons and devices located in the front to draw fire. The rest of the front would be uparmored to take a beating. And this ship was built before the changes to speed as well, so you do not need all the thrust to reach topspeed over two directions (previously a CV could reach SV speeds when using two thrust directions). The ship is too small for a full weapon loadout with favourable placement, too.

So all in all it is just completely outdated.
Wizard 4 Feb, 2021 @ 10:31am 
When you say you wouldnt outfit it to compete in current PvP, why is that exactly? Like is it just because of the weapon load out or the build of the ship entirely?
SirKnumskull  [author] 17 Jan, 2020 @ 11:15am 
You can take everything I made and modify it, that is what this game is all about! Just please give credit where credit is due! :)
boo! 17 Jan, 2020 @ 7:55am 
well, mind if i turn it to A11 ? :)
NautTdog 8 Oct, 2019 @ 4:36pm 
PLEASE remake this for A10 I beg you!
SirKnumskull  [author] 22 Jun, 2019 @ 3:14am 
You wouldn't! There have been several patches that have brought massive changes to PVP, this ship is completely outdated at this point.
Brycekiller11 21 Jun, 2019 @ 6:45pm 
So im newer to the modern empyrion how would i outfit this to be used in todays pvp? :steamhappy:
SirKnumskull  [author] 18 Feb, 2019 @ 9:00am 
This was made at a different time, when PVP played out completely different then it does now.
Fantus 16 Feb, 2019 @ 5:18pm 
Great looking ship, but utter garbage in PvP.
Ariak76 6 Dec, 2018 @ 11:12am 
Just wanted to say that I absolutely love the styling of your ship. I made some (okay, major) changes to the components of the ship, and some minor changes to the hull (mainly to add protection for the turrets). It is an absolute beast in battle now. Thanks for the great design!
SirKnumskull  [author] 13 Nov, 2018 @ 11:42am 
Yeah, sure! A ship that was on the front page of the workshop 9 months ago and was previously only seen flown by me on the HWS and Transcendence servers a year ago is all of a sudden copied from another ship.

Totally not the other way around! :D
Stryker 13 Nov, 2018 @ 11:26am 
This is a modded version of A dreadnaut Developed By a faction call OS
SirKnumskull  [author] 2 Nov, 2018 @ 8:31am 
Sure, modding things to match your own needs is a core part of Empyrion! :)
[+]Wolfshark 2 Nov, 2018 @ 5:16am 
Great Design, I have upgraded and and personalized for 8.0. Seeking permission with credits of course to post my personalization.
Tree Daddy 26 Jun, 2018 @ 5:00pm 
Where is the core?
Myrmidon 26 Jun, 2018 @ 2:33am 
Oh and I forgot to ask...Why the levers for power of the repair block, constructors etc do not work? What is their purpose?
Myrmidon 26 Jun, 2018 @ 2:32am 
OK. I have some comments.

1. Nice attack ship with lots of guns, weel equiped, but has growing plots. Go figure, the role.

2. Has 3 elevators practicaly leading to the same part/deck of the ship. Only the middle is neccessary, for symetric and quick access.

3. The repair bay is positioned in the worst place possible. Reason is that the area needs to be clear for ships to repair and then those ships need to move elsewhere to park.If there is a ship parked there it is obstucle for another ship that needs to be repaired.If the area remains clear then the ships are elsewhere possibly blocking the way to the hangar door. Solution proposed move the repair bay to the hangar door very close to the exit. This way the newlly arrived damaged ships get repaired and then moved to park properly further inside the hangar clearing the entrance area for other ships.
Myrmidon 26 Jun, 2018 @ 2:32am 

4. Combat ship that has a humble non armored entrance from the top outer deck of the ship. Not prodected with a sentry either. Har har har for the pirates that will jump and take her for their own. Go figure.

5. Two of the cannons on the rea upper part are positioned poorly. Their cover area is obscured by the rear vertical wings. So rear protection is limited, or maybe the cannons can shoot and destroy the deco vertical wings.Go figure.

6. Deco windows on the top of the hangar bays are not even armored and creat a sweet introshive spot for enemies. Go figure. On the other hand see problem above on 4. Better use the new heavy window blocks 2x150 on each part, by replacing the vertical!! shutters too.


Beautiful well armored and armament equiped ship though. If above issues are corrected it will be excellent CV.
Myrmidon 23 Jun, 2018 @ 8:25am 
Wonderful ship. Thank you for sharing her.
archaegeo 17 Jun, 2018 @ 9:19am 
Provided, one RoundTuit, redeemable for 8.0 update. :)
SirKnumskull  [author] 16 Jun, 2018 @ 4:44pm 
Yes, the ship needs to be updated for alpha 8. Haven't gotten around to it.
archaegeo 16 Jun, 2018 @ 2:54pm 
Isnt the repair bay misplaced with 8.0's changes to repair bays?
Skaar 27 May, 2018 @ 4:33am 
I like this design, but i enjoy to meet it in PVP area.... I keep it for the design but i ll rework it for real PVP vessel.
InfernusLuminati 30 Apr, 2018 @ 5:50pm 
i like it. its a fuel hog lol
TheNum1Cajun 16 Apr, 2018 @ 7:57pm 
This was incredibly informative, tyvm for your swift response!
SirKnumskull  [author] 16 Apr, 2018 @ 12:06pm 
4. Generators are targetable and therefore can be used as bait, the other generators are there for redundancy. Losing a generator won't hurt this ship much. T2 generators are a bit much for a ship this size since you can run the ship off of a single one but you lose redundancy with a lower number of generators. T2 generators are also much more expensive and require zascosium and erestrum while T1 generators do not. This ship already comes with high zasc/eres requirements, needlessly driving those costs further up doesn't seem like a smart course of action.
SirKnumskull  [author] 16 Apr, 2018 @ 12:06pm 
3. Ammo boxes and fuel tanks have a two block blast radius but if there is a solid block in between that is usually enough to prevent detonation of neighboring devices. Fuel tanks (and oxygen tanks) do not lose their contents when exploded, the total value can exceed 100% in the remaining tanks under these conditions. So be aware that bunched up fuel tanks may cause a big bang but won't actually reduce your fuel amount. Note that all devices create a small blast upon destruction.
SirKnumskull  [author] 16 Apr, 2018 @ 12:06pm 
1. the shape of the block is irrelevant, disconnecting blocks from one another is important. There is a chance that projectiles can ignore armor layers, by separating blocks you create a second surface that are projectile can impact on. Connected blocks become transparent to any projectile inside them. So using non-connecting blocks does not increase the armor but mitigates penetration events caused by insufficient sync on the netcode side. Any surface will do so a wall of devices can serve as lagshot armor, too.

2. Yes, it does. Their position relative to the center of mass decides which value they influence the most (yaw, pitch, roll). Anything close to the centerline improves roll, playing them further outward has greater influence on yaw and pitch.
TheNum1Cajun 16 Apr, 2018 @ 11:13am 
1) I noticed that there are a LOT of pyramid shaped blocks inside the ship: So my question is, Why ARE there pyramid shaped blocks? Does it offer a higher armor value that regular square blocks? If so, what side of the pyramid has the highest armor value? What side should I face towards the outside of my ship, and what side should I face towards the key areas of my vessel?

2) Does it matter WHERE exactly I place an RCS on the ship? Will I get more maneuverability if I spread them out?

3) I have read extensively that you need to separate fuel tanks and ammo boxes 1-3 blocks apart. Do I need to separate them by 3 blocks? Or is 2 or 1 ok?

4) I noticed that there were 18 large generator t1’s. Should I opt for t2’s or are t1’s better for PVP?
TheNum1Cajun 16 Apr, 2018 @ 11:13am 
Hello, I am relatively new to the game. I am extremely interested in PVP. I am currently doing research into the building of PVP vessels. I really enjoy the Equestris PVP. I like how maneuverable it is and it is armored very well. I think the time has come for me to try and build my own design. So in the interest of doing that, I dissected the Equestris PVP (you can see the photos of this in my screenshots on my profile). I wanted to see what and how many of each item I need in my own ship. In doing this I have jotted a few questions down and was hoping SirKnumskull or any fans of PVP could help me out.
Aravox 4 Apr, 2018 @ 4:58pm 
THis looks beautiful. I play as a pirate, solo for now on a server with high PVP but also part of the system is PVE. I set up my base in the pvp area well, so now it's time to venture out and find others. I'm going to use YOUR design this ship to do it. BTW This name of the ship is the scientfic name for a Horse. Perhaps this name could mean "war horse". :D
Jim 1 Apr, 2018 @ 11:20am 
Nice to see you're still active and thanks for saving me hours of time! This is exactly what I was looking for.
Eruend 24 Mar, 2018 @ 7:55am 
Very nice ship! I like the way it was built to fight from the front instead of just clumsilly trying to be good at everything. Heck, you even managed to do so WITHOUT it turning into an ugly box of functionality! Major props for actually making a stylish PvP focused build! Has protection where it needs it and even with the game improvements, I like having a strong concentration of fire power in the front.

Your ship adopts a verry similar philosophy to a small destroyer me and my friend worked on, I would love to compare notes, I feel like we could both learn from eachother. :D
SirKnumskull  [author] 14 Mar, 2018 @ 6:29am 
Thanks, guys! :)
< blank > 14 Mar, 2018 @ 6:06am 
this is a beautiful build. I especially love the screenshot. Very cool looking!
NoStinkingBadgers 13 Mar, 2018 @ 10:55pm 
Very nice build. I've been going through tons of CVs spawning them and looking at everything, and this is the first that has had handling this nice + extensive armor between everything.
SirKnumskull  [author] 23 Feb, 2018 @ 6:24am 
No, less design still means more size class left to add more thrust or more armor. That doesn't change just because thrusters are less effective, that is a general rule of voxel building games.

Since your damage output is limited you need to try to maximize it as much as possible, that is why before the range increase we saw in recent patches you mostly saw ships having all their turrets at the front to maximize usable range. That isn't necessary anymore, good arcs on your turrets are still very important, especially since you can't abuse clipping anymore.

What most PVP builds neglect is speed. With three axis thrust this ship can always move at 110+ m/s and will not get hit by most projectiles in the first place. Also it often allows to gain positioning advantage making bad turret placement even more of an issue for enemies.
Karl Pilkington 23 Feb, 2018 @ 6:10am 
so what you're saying is, servers enforce how ships can behave and therefore allow nicely designed ships to actually be useful or am i getting ahead of myself?
SirKnumskull  [author] 23 Feb, 2018 @ 5:11am 
Actually those are exactly the factions I was fighting. I'm part of the other large alliance (GMC, AMC, AAA, ROR, UST etc.) on HWS EU. Due to the 20% decrease in thrust you get with the HWS config the difference in thrust and therefore agility is even more pronounced.
Haro 23 Feb, 2018 @ 3:39am 
SirKnumskull, then you didn't run into U-P, RED, OPG and so on ;)
lulose 22 Feb, 2018 @ 11:56am 
@jrandall I know the feeling. At least you are getting views though as we follow you, so things could be worse. :) My experience (except one blueprint) with the workshop normally goes as far as getting around 200 views (not downloads) after spending hours designing and playtesting, and watching it die out within a couple of days.
Karl Pilkington 22 Feb, 2018 @ 7:00am 
pvp seems a bit junky right now hopefully they will improve the performance and physics and limitations where nice ships aren't entirely useless
SirKnumskull  [author] 22 Feb, 2018 @ 5:49am 
I ran this several weeks on HWS. Try it out in PVP before you judge it, its excellent mobility makes it very hard to hit. And of course it has weaknesses, every ship has. Buut for its size class and cost it is actually very effective.
Haro 22 Feb, 2018 @ 4:56am 
Very nice design for PvE use. Don't call me a troll, since I just have to be honest: Sadly like all good looking workshop ships it has several weaknesses which limit the PvP capabilities.
[TTW]DJazzi 22 Feb, 2018 @ 2:06am 
Excelent Design! @Jrandall Im sorry to hear that. I'm a HUGE fan of your manticore. Have 1 on every server I play on (usually 1st CV build) Someone basement dwellers just butthurt because guys like you & Sir Skull here have a great eye for design & they cant do close to what you 2 can.
jrandall 21 Feb, 2018 @ 6:14am 
SirKnumskull, you mentioned trolls. I have been getting rating bombed everytime I release anything these days but I suspect the same person or persons every time, normally within hours of releasing anything. Kind a sucks. I opened a ticket with steam to look into the issue.
Kevin 20 Feb, 2018 @ 9:47pm 
Super nice build. Job well done!!
Jenniphurr 20 Feb, 2018 @ 7:34pm 
They are everywhere, but don't let them get your down! Just keep doing what your doing, I want to see more of what you have to offer!