Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cannabis and Hemp
79 Comments
Justin 19 Aug, 2024 @ 12:43am 
thanks for uploading
👑Z4NB0 DUCK3T5👑 17 Jun, 2024 @ 9:59am 
I have noticed that no matter how quickly I discover investors, I am not able to build an industry. Maybe there is a mod conflict, but is there anyone else dealing with this?
At first I thought they just beat me to it, but I had a map with nearly all of it near me and still couldn't make an industry.
CptMoobs 6 Nov, 2023 @ 7:58am 
DUDE!
Imbored 1 Apr, 2023 @ 12:15pm 
@cosmic fox, yes and no they do have a responsibility to a degree, but life, family, weed in real life all come first.
defected.saint 28 Jan, 2023 @ 11:40pm 
Can somebody update, or better yet, replace this mod? I say replace because I highly, no pun intended, doubt that the mod author is going to update this.
BigZachOnEm 3 Nov, 2022 @ 2:55pm 
WEED
Cosmic Fox 22 Sep, 2022 @ 7:59am 
I keep using it because I like seeing it and it helps with production and culture. Civ6 is almost dead because of the mods not being updated for whatever reason.
Cosmic Fox 22 Sep, 2022 @ 7:58am 
@TLC Arturiunn Truelight, I agree and would like to have it updated as well. THIS IS A KEY RESOURCE for the world and the dang game. There are a couple of mods that needs updating, I am retired and might mess around with it. People who make mods have a responsibility to update them or remove them!!
Arturinn Truelight 16 Sep, 2022 @ 8:19am 
If there's anyone out there who can update this, that'd be awesome. Hemp always shows as a trade of 0 from AI players, and I can't trade it to them, at all. I also get a LUA error when launching with this mod enabled, sometimes. Thanks to the original creator, for sure!
Madisonian 16 Apr, 2022 @ 11:13pm 
With 6T Grand Eras out, it might be nice to add the Post-Classical era to naval unit production boost from hemp.
BioEngin33rd 5 Feb, 2022 @ 1:38pm 
Can you add hops as well? Would theme nicely with the beer mod
Venusaisha 18 Dec, 2021 @ 2:15pm 
Noticed trade thing too , Ai will trade at 0, but when raise to 1 ai refuses.
Venusaisha 14 Dec, 2021 @ 6:39am 
Still nice mod , thou me currently am using bit too many resource mods and not want to overpower the clutter. In last bit short test game run Hemp was on map and Cannabis was a no find , as not doing a game test long run on it. :Diplomat:
H.Humpel 7 Nov, 2021 @ 9:31am 
German translation available in the Civilization VI Mods - German translations
Hurrican999 18 Apr, 2021 @ 11:24am 
Secret Operation: "Four-Twenty" has been launched.
Rillion 24 Feb, 2021 @ 7:43pm 
Yeah, this would be great if it got updated so I can have a cannabis industry and eventually corporation with products.
x'Zaxblar 23 Feb, 2021 @ 12:41pm 
Any plans to update this for the Industries, Monopolies, and Corporations mode?
mavrick501 27 Jan, 2021 @ 5:09pm 
I love this resource but I have problem with it showing up on the map using Gathering Storm.
+TheRedBaron097+ 2 Dec, 2020 @ 2:22pm 
Hemp makes perfect sense as a resource since nearly every civilization used it at one point or another for ropes and fabric and would probably not exist without it. :steamhappy:
ʋǟɛʟօʀ 19 Nov, 2020 @ 3:43pm 
I love this mod and consider it mandatory for all my games. However a weird glitch causes the AI civs who have a hemp resource to often try to trade 0 (zero) hemp to me, often for ridiculous things like my first oil or a great work. Furthermore, if I ever try to get an AI to include 1 (one) hemp in a trade, they always say they won't consider the deal under any circumstances. Does anybody else have this problem? It would be fantastic if it could be fixed in the next version. Thanks!
Madisonian 13 Jul, 2020 @ 6:52pm 
Might be nice to include Naval Bombard for the hemp bonus for Warfare Expanded users; I already edited my local xml to add it.
King Flippy Nips 29 May, 2020 @ 1:25am 
Hey guys, just passing by to say that since I downloaded the new frontier pass I cannot use the mod anymore. No pressure to do anything:) but if it would be compatible I would download it again, I liked it a lot and to be honest It's a bit sad the creators do not seem to care to adjust their new content to the more popular mods. take care
mavrick501 26 Mar, 2020 @ 4:29pm 
Thank you it is working on my system!!! I love it!!
AOM  [author] 12 Mar, 2020 @ 4:50pm 
The mod should be compatible with YNAEMP. If you have issues, please let us know.

I am not sure why it isn't working with your Gathering Storm. Both of us have fully updated games with Gathering Storm, and the mod works. Please post what the problem is that you are having.
ShaynaLynn86 25 Feb, 2020 @ 11:36am 
Is it compatible with YNAEMP?
mavrick501 9 Feb, 2020 @ 8:43am 
Not seeing it working with my Gathering Storm
HeyNongMer 27 Jan, 2020 @ 8:08am 
Love this, especially the way you've incorporated Pantheons into it. My biggest disappointment with resource mods is how they aren't further integrated into the gameplay (like building bonuses and such), so kudos for that!
AOM  [author] 28 Sep, 2019 @ 11:03am 
Hi Alfredo_412, I'm glad things are working properly now :)
Alfredo412 22 Sep, 2019 @ 8:35pm 
I turned the mod off and on again and I saw it in one of my recent games...idk what the issue was but it's solved!
AOM  [author] 22 Sep, 2019 @ 11:13am 
We did not make any changes to the mod, and, as far as I know, the game did not undergo changes that reduce the likelihood of cannabis placement. Cannabis appeared in 2 of the last 3 games we have played, so it does not seem to be showing up less frequently than it did before. Is it possible that you added some other mod that affects resource placement that is interacting with this one?
Alfredo412 21 Sep, 2019 @ 11:30am 
I haven't been seeing cannabis in the game...has it become more rare than before?
Burp Reynolds 6 Apr, 2019 @ 12:21pm 
This is great. Cannabis is great.
AOM  [author] 10 Mar, 2019 @ 5:23pm 
When you place a plantation over hemp in your nation, you receive +20% toward the production of all pre-Industrial era boats based on hemp's historical use for sails, rigging, and rope. :)
ckphalon 9 Mar, 2019 @ 1:55pm 
GS treats hemp as a strategic resource but it only allocates 1 unit for each plantation. Hemp IRL was necessary for almost all shipping until plastics came into widespread use ( nylon mainly).
AOM  [author] 1 Mar, 2019 @ 5:12pm 
Hi grizranger, this is a great idea! We can do that. :)

Hi @Deviathan Whale, we have since purchased GS. Hemp does not interact with the new system because nothing requires hemp to be bought.
grizranger 1 Mar, 2019 @ 8:51am 
I really like this mod, especially being that I work in the CBD industry. Is it possible to increase cannabis' gold value after researching Refining? CBD Oil currently is more valuable than gold.
zon 19 Feb, 2019 @ 1:45am 
thx for the update :)
Dev 17 Feb, 2019 @ 1:43pm 
Gotcha. Well I don't think I had any hemp near me in my last game but I had a bunch of cannabis plantations that seem to work fine with GS, pantheons showed up right etc.
AOM  [author] 16 Feb, 2019 @ 6:57pm 
@Deviathan Whale we don't have the expansion. This update was just to get it to work with the patch.
Dev 16 Feb, 2019 @ 6:39pm 
How does hemp work with the new strategic resource system?
AOM  [author] 16 Feb, 2019 @ 7:10am 
Updated for the GS patch (so the mod will not cause a warning).
doobiesteve420 20 Jan, 2019 @ 1:46pm 
greatest mod ever
🪤GremZwRLD🌏 19 Jan, 2019 @ 10:44pm 
no worries just some things to throw in the mix
AOM  [author] 19 Jan, 2019 @ 9:51pm 
@Ecko L7 there is a mod called Resourceful 2 that adds poppies (red only)

@rlong9000 we made them like the unmodded game is (strategic and luxury resources not harvestable). The reason you can harvest everything else is because of Truly Abundant Resources I think. For our own game, we also have a mod that lets us harvest anything though including this. We could include harvesting in the next update, or you could ask the creator of Truly Abundant Resources to add support for these resources as well since he has added specific compatibilities with Resourceful, Civitas, and Sukritact's resources already.

Mk Z that is an interesting idea. It would definitely make finding hemp near a coast more exciting later in the game and make it more valuable. In order to do so, it would also have to not be strategic and tradeable. Will consider that in an update.
Mk Z 16 Jan, 2019 @ 11:09pm 
i think it would be better if hemp increased local prod when building ships
maybe through a harbor building -- roap workshop, mutually exclusive with LH
rlong9000 7 Jan, 2019 @ 3:46am 
@AOM - Great Mod. Confirmed to work in a 100 plus modded Giant Earth YnAEMP game that includes R&F, Resouseful2, Truely Abundant, etc. Both resources can be developed (plantation) and produce the intended effect. Both allow seeds to be collected by the Botanist.

However, as my use of the game is sandboxing/simulation rather than competetive, I found it frustrating that I was unable to harvest/remove it (as with iron, niter, etc) with the builder (Harvest all the Things Mod) and the presence of both resources blocks wonder and district placement.

Was this intentional on your part, or can/might you tweak it to no longer prevent district/wonder placemet?

Thanks for all you do to addd to the game!
🪤GremZwRLD🌏 5 Jan, 2019 @ 12:24pm 
opium poppy - in 3 major (colors red ,purple, yellow), cocain, peyote,datura, magic mushrooms could all be farmed from a harvested and so on if you can ~PLEASE~ add to go more indepth for this mod i love the cannibus and hemp love the work thank you
Cosmic Fox 23 Dec, 2018 @ 6:09am 
Cannabis has always been a strategic resource, read history because it not only needs to be in the game, it is part of world history. Cannabis & Hemp has shown up going back 10,000 years or more. It can be used for over 5000 different products and lasts longer
Enzo 15 Nov, 2018 @ 4:06pm 
can u make an alt version with hemp as a normal resource and not a strategic one?
zon 25 Apr, 2018 @ 8:18am 
NVM - found the typo - forgot to add i.e. AOM_ in "RESOURCE_AOM_CANNABIS"