RimWorld

RimWorld

No Random Breakdown + No Random Shortcircruit
40 kommentarer
catstroyer 9. maj 2024 kl. 0:31 
@biscark It's for 1.0, of course it doesn't work.
Biscark 28. apr. 2024 kl. 19:41 
makes the title screen go completely black, doesn't work .-.
Dscrub 23. okt. 2019 kl. 18:53 
Incompatible with Edb Prepare Carefully.
Prophet 18. feb. 2019 kl. 8:33 
Is it working now ?
Ruby 27. nov. 2018 kl. 10:37 
Cant play it It is incompatible with some mods i have so incompatibility is not none
Mr Popy Hed 30. okt. 2018 kl. 19:05 
please update this mod for the latest version of RimWorld
PostPack 22. okt. 2018 kl. 7:23 
@Tynan It shows an errror message when I enable this mod from mod list.
Kolljak 18. okt. 2018 kl. 7:20 
This was found by fluffy when i asked him.
Kolljak 18. okt. 2018 kl. 7:19 
Outdated. yep it calling on a B18 version of hugs.
Tynan  [udvikler] 3. okt. 2018 kl. 2:38 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
Zandy man 21. maj 2018 kl. 9:03 
Honestly if you think about it. Every year in real life we get hit by at least one solar flare, it does not knock out our power. Because we have learned to build Sheild electronics. So why is that we can build space ships but not sheild electronics. I love this mod.
SU]Nujuju299 8. maj 2018 kl. 12:57 
I don't suppose the solar flare bit could be optional in settings? Solar flares seems like an ok event to me, but optional for the times I don't want it. But the short circuiting wires is just dumb.
Slippery Jim 7. maj 2018 kl. 7:33 
I get this whenever I try and load the mod:

ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
Depleted 3. maj 2018 kl. 14:36 
best mod ever! ggwp, 10/10 would suck.
DARK3063 30. apr. 2018 kl. 12:38 
can we get a more immersive option of doing research to trigger the mod?
Vladislak 29. apr. 2018 kl. 11:16 
Alright thanks!
Dazz Aephiex  [ophavsmand] 29. apr. 2018 kl. 11:13 
Nope. Short circruit just don't occur.
Vladislak 29. apr. 2018 kl. 10:57 
I know, I just wanted to know if it would conflict with the RT Fuse mod that's already on my save. Thanks for being quick to reply by the way.
Dazz Aephiex  [ophavsmand] 29. apr. 2018 kl. 10:39 
This mod doesn't affect saves.
Vladislak 29. apr. 2018 kl. 10:35 
Just a quick question, I've got the RT Fuse mod installed on my save to deal with the effects of shortcircut events, is that going to conflict with this mod turning off shortcircuts? I just don't want to start a new save quite yet.

I'd honestly prefer if the mod JUST disabled breakdowns and left the other two things alone (since they're rare occurances I don't mind them spicing things up), but I'll take this regardless if there aren't conficts.
Jonny Walker 16. apr. 2018 kl. 23:41 
You're the best!
Dazz Aephiex  [ophavsmand] 16. apr. 2018 kl. 16:28 
@NannyOgg
I will add an option to disable breakdown disabler.
Jonny Walker 15. apr. 2018 kl. 20:36 
Worked for one day and was amazing. Now I get an error at launch.

RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
NannyOgg 15. apr. 2018 kl. 13:59 
Is there a way to separate the mods? I'm currently using Fluffy's Breakdowns and it's apparently complicated to uninstall and I'm not ready to make a new save just yet. If it's not possible, I can just wait until I remake my game. Thanks in advanced!
geniusthemaster 13. apr. 2018 kl. 20:23 
thank you very much for this mod
Grunmar 13. apr. 2018 kl. 14:59 
Awesome, it fixed it! Thanks heaps! pretty much the main reason I got this mod cause i got 80+ street lamps that broke down all the time!
Dazz Aephiex  [ophavsmand] 13. apr. 2018 kl. 12:54 
Ahh, it's seemed that "CompBreakdownable" is required for their street light to function. I will update in minutes.
Grunmar 13. apr. 2018 kl. 12:15 
Yes, messing with CompBreakdownable seems to mess with the placement of the gas street lamp glower, I'm not sure why but it does, just letting you know. I turned off this mod and edited the Gas street lamps by removing the comp "CompBreakdownable" from the gas streets and it still prevented the glower from being built when i built one in game, when i readded it in it built them again.
Dazz Aephiex  [ophavsmand] 13. apr. 2018 kl. 9:02 
@Grunmar
This mod did nothing more than removing all "CompBreakdownable" from all thingdefs and set the short circruit & solar flare event base chance to 0.
Grunmar 13. apr. 2018 kl. 1:00 
Hey found out this mod affects the Gas Street Lamps in Call of Cthulhu - Industrial Age mod it removes an object called gas street lamp glower from being made when you make one.
Armedwithpuns 11. apr. 2018 kl. 13:16 
i mean this is great but is there a mod that disables the 'zzt' battery breakdowns and the solar flares but still keeps the other machine breakdowns?
Sukitani 31. mar. 2018 kl. 19:03 
Awesome mod. .. Don't forget to rate this mod.
smjjames 28. feb. 2018 kl. 8:19 
That's true, and I didn't check if the breakdown could be disabled.
Dazz Aephiex  [ophavsmand] 28. feb. 2018 kl. 1:12 
@smjjames
1. breakdown cannot be disabled.
2. just incase you forget to disable the annoying events.
smjjames 27. feb. 2018 kl. 20:49 
This seems like a nice idea. Although I think you can also disable them in scenario editor.
Mueffelbueffel 22. feb. 2018 kl. 13:07 
very nice mod :tlove: but I think it should give a version where breakdowns and random short circuit are extremely rare :tgrin:
blackpsp1007 22. feb. 2018 kl. 5:42 
Good Mod!!! It's really helpful!!!
Dominique901 17. feb. 2018 kl. 22:01 
Oooooorah for this mod ^^
RoYaL_Salus3 16. feb. 2018 kl. 14:27 
i think this should just mke them trmendously rare also any incompatabilities