RimWorld

RimWorld

No Random Breakdown + No Random Shortcircruit
40 Comments
catstroyer 9 May, 2024 @ 12:31am 
@biscark It's for 1.0, of course it doesn't work.
Biscark 28 Apr, 2024 @ 7:41pm 
makes the title screen go completely black, doesn't work .-.
Dscrub 23 Oct, 2019 @ 6:53pm 
Incompatible with Edb Prepare Carefully.
Prophet 18 Feb, 2019 @ 8:33am 
Is it working now ?
Ruby 27 Nov, 2018 @ 10:37am 
Cant play it It is incompatible with some mods i have so incompatibility is not none
Mr Popy Hed 30 Oct, 2018 @ 7:05pm 
please update this mod for the latest version of RimWorld
PostPack 22 Oct, 2018 @ 7:23am 
@Tynan It shows an errror message when I enable this mod from mod list.
Kolljak 18 Oct, 2018 @ 7:20am 
This was found by fluffy when i asked him.
Kolljak 18 Oct, 2018 @ 7:19am 
Outdated. yep it calling on a B18 version of hugs.
Tynan  [developer] 3 Oct, 2018 @ 2:38am 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
Zandy man 21 May, 2018 @ 9:03am 
Honestly if you think about it. Every year in real life we get hit by at least one solar flare, it does not knock out our power. Because we have learned to build Sheild electronics. So why is that we can build space ships but not sheild electronics. I love this mod.
SU]Nujuju299 8 May, 2018 @ 12:57pm 
I don't suppose the solar flare bit could be optional in settings? Solar flares seems like an ok event to me, but optional for the times I don't want it. But the short circuiting wires is just dumb.
Slippery Jim 7 May, 2018 @ 7:33am 
I get this whenever I try and load the mod:

ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
Depleted 3 May, 2018 @ 2:36pm 
best mod ever! ggwp, 10/10 would suck.
DARK3063 30 Apr, 2018 @ 12:38pm 
can we get a more immersive option of doing research to trigger the mod?
Vladislak 29 Apr, 2018 @ 11:16am 
Alright thanks!
Dazz Aephiex  [author] 29 Apr, 2018 @ 11:13am 
Nope. Short circruit just don't occur.
Vladislak 29 Apr, 2018 @ 10:57am 
I know, I just wanted to know if it would conflict with the RT Fuse mod that's already on my save. Thanks for being quick to reply by the way.
Dazz Aephiex  [author] 29 Apr, 2018 @ 10:39am 
This mod doesn't affect saves.
Vladislak 29 Apr, 2018 @ 10:35am 
Just a quick question, I've got the RT Fuse mod installed on my save to deal with the effects of shortcircut events, is that going to conflict with this mod turning off shortcircuts? I just don't want to start a new save quite yet.

I'd honestly prefer if the mod JUST disabled breakdowns and left the other two things alone (since they're rare occurances I don't mind them spicing things up), but I'll take this regardless if there aren't conficts.
Jonny Walker 16 Apr, 2018 @ 11:41pm 
You're the best!
Dazz Aephiex  [author] 16 Apr, 2018 @ 4:28pm 
@NannyOgg
I will add an option to disable breakdown disabler.
Jonny Walker 15 Apr, 2018 @ 8:36pm 
Worked for one day and was amazing. Now I get an error at launch.

RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
NannyOgg 15 Apr, 2018 @ 1:59pm 
Is there a way to separate the mods? I'm currently using Fluffy's Breakdowns and it's apparently complicated to uninstall and I'm not ready to make a new save just yet. If it's not possible, I can just wait until I remake my game. Thanks in advanced!
geniusthemaster 13 Apr, 2018 @ 8:23pm 
thank you very much for this mod
Grunmar 13 Apr, 2018 @ 2:59pm 
Awesome, it fixed it! Thanks heaps! pretty much the main reason I got this mod cause i got 80+ street lamps that broke down all the time!
Dazz Aephiex  [author] 13 Apr, 2018 @ 12:54pm 
Ahh, it's seemed that "CompBreakdownable" is required for their street light to function. I will update in minutes.
Grunmar 13 Apr, 2018 @ 12:15pm 
Yes, messing with CompBreakdownable seems to mess with the placement of the gas street lamp glower, I'm not sure why but it does, just letting you know. I turned off this mod and edited the Gas street lamps by removing the comp "CompBreakdownable" from the gas streets and it still prevented the glower from being built when i built one in game, when i readded it in it built them again.
Dazz Aephiex  [author] 13 Apr, 2018 @ 9:02am 
@Grunmar
This mod did nothing more than removing all "CompBreakdownable" from all thingdefs and set the short circruit & solar flare event base chance to 0.
Grunmar 13 Apr, 2018 @ 1:00am 
Hey found out this mod affects the Gas Street Lamps in Call of Cthulhu - Industrial Age mod it removes an object called gas street lamp glower from being made when you make one.
Armedwithpuns 11 Apr, 2018 @ 1:16pm 
i mean this is great but is there a mod that disables the 'zzt' battery breakdowns and the solar flares but still keeps the other machine breakdowns?
Sukitani 31 Mar, 2018 @ 7:03pm 
Awesome mod. .. Don't forget to rate this mod.
smjjames 28 Feb, 2018 @ 8:19am 
That's true, and I didn't check if the breakdown could be disabled.
Dazz Aephiex  [author] 28 Feb, 2018 @ 1:12am 
@smjjames
1. breakdown cannot be disabled.
2. just incase you forget to disable the annoying events.
smjjames 27 Feb, 2018 @ 8:49pm 
This seems like a nice idea. Although I think you can also disable them in scenario editor.
Mueffelbueffel 22 Feb, 2018 @ 1:07pm 
very nice mod :tlove: but I think it should give a version where breakdowns and random short circuit are extremely rare :tgrin:
blackpsp1007 22 Feb, 2018 @ 5:42am 
Good Mod!!! It's really helpful!!!
Dominique901 17 Feb, 2018 @ 10:01pm 
Oooooorah for this mod ^^
RoYaL_Salus3 16 Feb, 2018 @ 2:27pm 
i think this should just mke them trmendously rare also any incompatabilities