Arma 3
Arma 3 editor goodies.
26 Comments
NF_F16 18 Sep, 2020 @ 5:29pm 
Is it possible to add the highways from altis?
опытный стрелок  [author] 4 Mar, 2020 @ 5:50pm 
This creates new objects, so you need to run this serverside.
Ulfgaar 4 Mar, 2020 @ 10:29am 
Can this be used clientside? Or do you need to have it on the server too?

Just wondering, as with this mod you enable editors to place em in the editor, but for the sake of players playing them - the objects should already be part of their game by default, no?
M9-SD 18 Feb, 2020 @ 6:42am 
very nice my guy
Jobo 3 Feb, 2020 @ 1:11pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
опытный стрелок  [author] 10 Mar, 2019 @ 7:33pm 
@Tin Can, yes.
Tin Can™ 10 Mar, 2019 @ 2:02pm 
Nice little mod for mission makers who want to take that extra step and have a little more detail.
Only question I have is if this will create a dependancy in the mission or not?
aviatorEngineer 18 Feb, 2019 @ 12:12am 
I've had this for a while but didn't realize it had updated recently (last I knew about was the one with the Jets SAM assets) and I am so hyped to see the Arma 3 roads coming to the editor - nowhere else have I found the roads used in Arma 3 for use in Eden so I am hella looking forward to this.
PoisonedMush 20 Jan, 2019 @ 11:19am 
how do i use it?
Fish 8 Jan, 2019 @ 9:05pm 
i have been lookin for this for soo long THANK YOU
ViBeMotorSports 17 Sep, 2018 @ 2:11pm 
I would like to add the sepia look to my arma exile server.. how would I go about that? I already have a mission and all.. server is up and running.
опытный стрелок  [author] 8 Aug, 2018 @ 1:41am 
I have added the new jets DLC SAM misiles and the Small Diameter Bomb. As well as the Pylon launcher.
ARmodder 7 Aug, 2018 @ 10:36am 
Hope this doesn't need APEX, been looking for a mod that adds placeable air ordinance for immersion with airbases!
опытный стрелок  [author] 28 Jul, 2018 @ 5:35pm 
I changed the mod BIKEY, so it is separate from my other mods that can spawn vehicles. You will have to put the new ker.bikey key in place of the other one, but it should be fine. Since this is a serious editor addon mod, I thought this would be a good idea.
опытный стрелок  [author] 8 Jul, 2018 @ 9:37pm 
@CON$TRICTOR. I added APEX requirement, but I do not think you need it actually. As I am creating all new object configs mostly.
Kontakt6 8 Jul, 2018 @ 5:01am 
Do I need Apex for this mod or is it just if you want to have the apex assets?
Isaac 29 Jun, 2018 @ 11:38pm 
Very weird I know, but I found that this is at least one of some mods I was using which stopped ACE from loading most of its modules (medical, ballistics etc.) except for two to three.
опытный стрелок  [author] 22 Apr, 2018 @ 5:02am 
You need this on the server to play a mission mode with it as it makes whole new items. Trees and plants do not have a config, so I added them as items.
ᛣ Munin ᛉ 22 Apr, 2018 @ 4:02am 
So with this? Do the players that play on missions made with this require this mod or is this clientside only for eden?
SniffyMcFly 29 Mar, 2018 @ 3:29am 
Exactly what i was looking for, i wondered why no one made a mod that includes shrubbery assets (or did i just miss those?).
опытный стрелок  [author] 5 Mar, 2018 @ 7:29pm 
Added bombs such as KAB-250 and GBU as editor placeable objects.
опытный стрелок  [author] 22 Feb, 2018 @ 10:49pm 
This would be required on the server and clients, as I am defining new items.
42nfl19 22 Feb, 2018 @ 10:47pm 
Do players/server need to download this mod? Or just the mission maker? Are any dependencies created?
Demestos 20 Feb, 2018 @ 11:27am 
So far great mod man, really good idea. Keep up the brilliance
опытный стрелок  [author] 19 Feb, 2018 @ 1:39am 
I am working on getting the civilian settlement module from the Arma 3 Alpha working with this mod. I have a LOT of editing to do, but I am sure I can get it working eventually. Just bear with me on this.
Oatis 17 Feb, 2018 @ 5:20pm 
More description needed.