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Does this mod work with Plaza DLC? As well as Fine Road Anarchy?
Or, you could use move-it and hit CTRL-H to snap-to the height of a node of your choosing.
@digitalHippy13 You may have to use Move It! mod to slightly elevate the parking Lot.
The creator explains that the road is .3m so it should be the same height as the standard roads when placed.
"-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. "
here is the location of the original https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1285201733
Bug repport on "22m Poorly Maintained Parking Lot" .
That specific road asset in this package fails to load.
The other ones are fine.
Tested this only with required mods enabled + CSL vanilla mods to unlock all + loading screen mod to get report.
This specific road asset also causes conflicts with the "Road Options (Road Colors Changer ++)" mod (ID: 932192868) , which throws exceptions in-game.
If I disable this specific road asset in the game asset list, there are no errors.
So solution for now is to disable this specific road asset in-game.
@Quboid : yes, the end node mesh reuses textures from the segment mesh