Cities: Skylines

Cities: Skylines

Parking Lot Roads - Poorly Maintained Parking
39 Comments
danielj 13 Feb @ 5:41am 
I never got an answer still just gone in my game :(
danielj 6 Feb @ 12:31pm 
This roads are missing in game now and are gone in my city :( LSM can't find them :(
Ikethefluff 17 Sep, 2023 @ 11:39am 
perfect for a Kmart
BibleCampVictim 27 Oct, 2022 @ 8:32am 
There a one way version?
eserlik 5 Oct, 2022 @ 12:05pm 
Hello!
Does this mod work with Plaza DLC? As well as Fine Road Anarchy?
daft 1 Oct, 2022 @ 8:36pm 
Tip: level ground before placing lots. They DO conform to terrain, however, the parking spaces themselves do not. So without level ground, some markers sink into below ground level, rendering them invisible.

Or, you could use move-it and hit CTRL-H to snap-to the height of a node of your choosing.
teremoto 20 Mar, 2022 @ 2:04pm 
for the roads to have parking you need to subscribe to the mod that is in the description
Oldhip 20 Feb, 2022 @ 7:31pm 
read the description
Chronos "Salty" Pliskin 9 Nov, 2021 @ 1:07pm 
Is this a replacer or an adder?
MatteCosta 2 Mar, 2021 @ 5:23am 
Thank you, you make great assets!
ExistingUSer 13 Feb, 2021 @ 4:37pm 
@GUIHXH I believe you have to place the parking lot roads first, and then layer the parking grids on top of it via a separate mod.
GUIHXH 2 Sep, 2020 @ 10:23am 
Why does the ground show underground water after I build this asset, and the car appears to be suspended in the air and parked?
Duff 6 Jul, 2020 @ 11:12am 
@koyangi You have to use the parking lot/Line decals that come with the mod. They are not placed on the road when it's drawn. You have to add them yourself by using the Find It! mod or I think these are located in the "intersections" portion of the vanilla roads menu.

@digitalHippy13 You may have to use Move It! mod to slightly elevate the parking Lot.

The creator explains that the road is .3m so it should be the same height as the standard roads when placed.

"-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. "

here is the location of the original https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1285201733
SirRantsAlot 25 Jun, 2020 @ 6:12am 
How do i make the parking lots visible? I have only a concrete floor with no lines at all.
DigitalHippy13 8 Apr, 2020 @ 6:54pm 
how do i make the cars not float???
RoLaAus 3 Feb, 2020 @ 10:34pm 
Now that's how you make a realistic looking asset!
Cooking MAMI 17 Jan, 2020 @ 2:40am 
i cant found the parking lot roads on Roads menu after i sub
350z 25 Dec, 2019 @ 7:56am 
These roads are a mood
oleg.gorchakov.2014 11 Nov, 2019 @ 8:46am 
Hi! I really like the models of Parking Lot Roads! I do models myself. How did you create Parking Lot_22M_EndNode; Parking Lot_58M_EndNode; Parking Lot_40M_EndNode? I can't do it without rounding
Qwestgurl24 16 Jul, 2019 @ 7:41am 
For those of you wondering why cars aren't parking, make sure you don't have a hide parking spot mod enabled.
shi4stone823 8 Jul, 2019 @ 2:25am 
can u please put the parking lots prop in this pack so it is not dependent on the basic pack? i realize i only ever use this version in game anyway...
ibrahimsevencan 1 Jul, 2019 @ 1:38pm 
all parking mod is not working
Honey bee :3 11 Jun, 2019 @ 5:33am 
never seen a car parked here... Placed it at busiest part of the city, still empty
STLassen 4 Apr, 2019 @ 5:49am 
Hello :)

Bug repport on "22m Poorly Maintained Parking Lot" .

That specific road asset in this package fails to load.
The other ones are fine.

Tested this only with required mods enabled + CSL vanilla mods to unlock all + loading screen mod to get report.

This specific road asset also causes conflicts with the "Road Options (Road Colors Changer ++)" mod (ID: 932192868) , which throws exceptions in-game.
If I disable this specific road asset in the game asset list, there are no errors.

So solution for now is to disable this specific road asset in-game.
Oldhip 22 Mar, 2019 @ 12:09am 
Not sure why but these give me errors, normal your normal roads are fine
TheDroneGuy 24 Dec, 2018 @ 11:22am 
Nice !
Ranazomic 3 Nov, 2018 @ 11:21am 
dosn't work in snowfall world after the new update :/
SogDexFogDucker 8 Apr, 2018 @ 4:15pm 
Could you do a prop parking lot with those textures?
Roadmaster '93 26 Mar, 2018 @ 6:50am 
Greatest roads in the workshop. I use them everywhere. It would be good if you could add Zoning to the wider roads, too
skallben 19 Mar, 2018 @ 2:49pm 
60mb, and it reuses some of "well-maintained" parking roads. What's the real toll estimate in megabytes?
ThePrince757Va 26 Feb, 2018 @ 4:50pm 
Appreciate it! I just released the first blueprint this afternoon!
Badi_Dea  [author] 25 Feb, 2018 @ 8:10pm 
@ThePrince757Va : Go for it! I'd love to see em
ThePrince757Va 25 Feb, 2018 @ 3:22pm 
Hey, Badi_Dea. Can I get permission to release some intersection assets based on your parking roads?
AngryDragon 17 Feb, 2018 @ 8:22am 
Feels like a rather normal road for where I live. Between the warmest and coldest temperatures that we've got, there's 70 a celsius difference. Winter has a way of taking its toll on infrastructure. With the amount of snow we get, we use construction equipment to deal with it. It really takes a toll on roads.
Quboid 17 Feb, 2018 @ 7:24am 
Thanks! I'm worried about VRAM but I love these parking lots so that's good!
Badi_Dea  [author] 17 Feb, 2018 @ 12:33am 
Thanks folks! I appreciate the comments.
@Quboid : yes, the end node mesh reuses textures from the segment mesh
Quboid 16 Feb, 2018 @ 9:09pm 
Is there any texture sharing with this?
Slick Gamble 16 Feb, 2018 @ 9:01pm 
My ram is crying, thank you. :p
girlfromverona 16 Feb, 2018 @ 7:34pm 
Thank you! These are brilliant.