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Yours was one of several comments I received that helped spur me into learning to mod for myself, so thankyou for that! Ultimately though it was Glenns' work on this mod that inspired me to actually get working on the Respawn Ships one, so it's really he who should get the credit there.
Don't stop having ideas though - we'll always listen to them & who knows, maybe one of them will inspire something great in the future with your name in the credits!
Hence I really appreciate your contribution with this mod. The collection just wouldn't be complete without it & I seriously doubt I'd ever have got round to making one myself. So thankyou again!
Can't wait to see the mil ships with AI - sounds fantastic! I'm glad the Transporter is nasty too - Wasn't sure if I'd given it enough weapons or not... (sorry about all those turrets you have to fill with ammo by the way!)
Ah well. Got there in the end!
What was the word you used though... "Laborious"?! I would add to that "Painstakingly..." Hehe!
Thanks for the tips at any rate!
It seems what I've been doing USED to be the correct method not so long ago - but it isn't anymore. Essentially I spent most of yesterday learning a syntax that the game no longer recognises.
So, thanks!
Have a good day!
just use the RespawnShips.sbc instead of the SpawnGroups.sbc and you will be golden.
AppData is hidden by default so you will need to have hidden folders visible. in the mods folder you need to create a folder called whatever you want the mod to be called. inside that folder you need to creat a folder calle 'Data' with a capital D. Inside that folder you need to create another folder called 'Prefabs' in there you will need to put the .sbc files you create for each lander. to replace the stock ones wou simply name it exactly like the stock one including the subtype ID,
My local copy appears as it should in the mods menu in world settings but the changes I've made to the RespawnShips.sbc are not evident in the respawn screen when I start the world - I just get the vanilla list & vanilla ships, despite all the new blueprint files being in place.
Am I editing the wrong file? Should I also be editing additional files?
The official modding guide doesn't go into detail.
I didn't realize he had other pirate-dron scripts, so thanks!
Can't wait for whats next!
Was asking because I noticed the drones like to really get in close & "hug" the player if they can - effectively shielding you from their own weapons & placing themselves in the firing line of other drones & cargo ships.
Just wondered if the min follow distance had been changed. As I say, I'm not that familiar with their normal behaviour.
As for a chance of additional capital ships spawning instead / as well as drones - top idea! Was thinking about that just earlier - how cool it'd be to attack a poor little Private Sail & think you're all tough, only to have a Military Transporter come to its rescue & blow your ship to bits! Not every time of course - but it'd be a great way to balance the risk-vs reward thing & make you really think about what you want to attack & what to attack it with.
@cptsavarus: I didn't touch drone behaviors or spawning but absolutely could with this or another mod. Drone spawning (Or in a future version of this I want to make the ships have a chance to call other cap ships as back-up) is very easy, Changing drone behaviors requires me to blueprint a drone with a new script and add it to the prefabs which while not hard is just a labourious process.
I'm getting 2 or 3 drones per cargo ship. Assailant, Eradicator and Incisor (There's just the 3 different ones, right?)
Also ran into an SPRT Raiding Outpost, which seemed to have 2 drones already spawned when I got to it, even with no "requesting assistance" antenna (is that vanilla or new?)
I don't normally play with drones turned on, so am not very familiar with their behaviour. Have you altered it at all? If not would it be possible withiin the scope of this mod - or is that an entirely new mod altogether?
For a pirate AI,
I'd recomend this script
Pirate Drone Behavior
It's basicly a modified version of what's already in the drones!
First time running through I had drones turned off but I'll go through again now with them turned on & let you know.
Think I saw another one with an eroneous name but was too busy laughing my socks off at the time to make a note of which one it was!
If anything, non-uniform names probably add to the immersion - variety is good I think. Entirely your call though.
Excellent job! Thanks again!
I'm loving seeing my own ships in the game... especially this one, which seems to be out on the "hunt" Hehe!... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1304240764