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Has anyone tried using this in RimWorld 1.4?
I mean, if one of the races I've mentioned used the clone bay, is there going to be any issues like the clone bay not working properly or the game crashing?
I did not test much. I think the skin color is not remembered upon cloning. Not sure if it works well for alien races because I did not update my races yet.
Do I need to re-log his genetic data into the Phenodrill to keep the 14-15?
Also does it carry over effects like Luciferum addiction, or removes them?
the cloneing works and everything around it.
exept that wenn the meatgrinder is finished it produces no ammino acid
I did successfully clone a pawn tho! i had to use dev mode to fill up the meat grinder.
at Verse.Rand.ByCurve (Verse.SimpleCurve) <0x00198>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateRandomAge_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0049b>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00352>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x0034f>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x00ac7>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x00130>
I am not sure the error comes from the clonebay. If you click the phenodrill, you should see the progress percenteage in the building description windows. Is it stuck at 100% ?
mod list: https://pastebin.com/raw/KjqPqFsA
Pawn Thing Def: https://pastebin.com/Dw0yvnrN