Medieval Engineers

Medieval Engineers

TinyTower
62 Comments
Hardened_Mass 23 Feb, 2024 @ 8:03pm 
@wolfgar7474 Can you please update this mod? It is desperately needed! btw, thank you for all your contributions to this game!
Hardened_Mass 22 Nov, 2023 @ 7:08pm 
Can someone revive this mod?
Ralaigon 13 Jul, 2022 @ 9:52am 
Now that the community edition is being worked on, people are getting back into ME. So is there a chance to get this update or to hand the files over to the people who suggested to do it for you?
Ralaigon 16 Jan, 2021 @ 7:14am 
@shad you are a hero
shad 25 Oct, 2020 @ 9:20am 
Hey Köbi & Wolf,
I would like to update this mod for 0.7.x, but couldn't find the source files in wolfgar's dev kit. If you guys allow, I would do that, so please get in contact with me.

Cheers
Xelriel 2 Sep, 2020 @ 5:55am 
If you read the whole post, Keen is 100% done with ME
Ralaigon 2 Sep, 2020 @ 4:40am 
I'm kind of sad, that Keen stopped development on ME (for now), but isn't this the perfect moment to get this mod into a final working version? (sorry to be the annoying guy, after others already asked, but I really need this mod for my castle)
R3v 1 Sep, 2020 @ 9:57am 
Hey Wolfgar any change we might get an update?
Jonat 29 Mar, 2020 @ 11:20am 
Since MedEng is dead aka finished, could you update this? :) The devs wont brake your mod anymore, we are all safed and freed from them. Now is the best time to safe this game, but only by some talented modders :)
Hope to see you soon! :)
Xelriel 22 Sep, 2019 @ 1:32pm 
Please Update :(
zigurat 24 May, 2019 @ 10:30am 
Please, this is vital, if you have the time please update.
Narleen 9 Apr, 2019 @ 2:38am 
RIP One of the Best Medieval Engineers mod ever ! We will miss you !
zigurat 2 Apr, 2019 @ 8:22pm 
Please update, your mod is great!
harfager1 15 Mar, 2019 @ 10:55pm 
This is a great mod. Please update.:steamhappy:
ironsword40 15 Feb, 2019 @ 12:10am 
Are you going to update this mod for the 0.7 update?
Köbi  [author] 13 Oct, 2018 @ 6:05am 
I am really not that into modding atm... And heard rumors they will change the whole building mechanism. (Which will mess everything up.) Also this would be massive (and complicated). It would be a 1 1/2 block radius. (Per tower quarter. Big tower pieces are 2x2) 1 1/2 would require a ton of adapter pieces, and have a ton of fitting and design obstacles... So atm no. But maybe if a meaningfull update gets me into playing ME again, I will do another mod. Right now its just to much work. Sorry. But I can imagine the potential. :steamhappy:
Rohaa 13 Oct, 2018 @ 5:35am 
Kobi, I love tiny!tower mod! With the new domes mod out, would you consider making a giant!tower mod? Basically exactly the same functionality, just scaled one up, instead of one down? Would allow for so much potential and finally make large round towers functional again - I feel theyve been rather heavily under-modded. Can you imagine the potential? :D
STORI3D PAST Productions 4 Oct, 2018 @ 11:19am 
Fantastic! Thanks much, man. We miss you in M.E. land. The game’s getting better & some of the mods are amazing.
Köbi  [author] 4 Oct, 2018 @ 11:18am 
Should be fixed! And damn those domes look cool! I really should start playing me again. :steamhappy:
Köbi  [author] 4 Oct, 2018 @ 11:04am 
Hi Stori. Yes. I guess I should do that. And thanks for the solution. (I have not played ME for a long time, so I don't am aware to much. But if you allready solved it, and point out that easy fix, I surely should do it right away.) :)
STORI3D PAST Productions 4 Oct, 2018 @ 10:04am 
Hey Kobi. I have the same problem. The issue is that in your SBCs you have the following line: <RandomRotation>true</RandomRotation>. That should be "false" instead of true. I don't know why it affects different people differently, but I'm having the same trouble and nothing resolves it for me. There's no reason at all to have RandomRotation set to "true," so it should always be false. Would you be able to make that change throughout?
Zextan Fel 13 Sep, 2018 @ 1:17pm 
Iam realy need to repeat myself? Come on!
Köbi  [author] 13 Sep, 2018 @ 9:39am 
Hi Zextan. The secret is "hold shift" (or Z to toggle) so they come to the right spot. If the dont flip (r,f), rotate once(q,e) first.
Zextan Fel 13 Sep, 2018 @ 7:46am 
Maybe am a fool, but i totaly cant place your stuff in correct way. Meaningless how often i rotate, hold shift, how many times i try to place again, these parts only place in totaly random. From 40 times only 1 times the game place it correct way. In that case, that mod is looks awesome, but totaly useless...

Maybe can you share the secret how i suppose to place these in correct way? Because now iam totaly lost....
Ivan 8 Aug, 2018 @ 1:40pm 
Hello Köbi,

I noticed your towers would make great large pillars. Would you be ok with me making a mod to add an offset version of your towers? If you like I can give you the sbc file so you can add it here.
shid 4 May, 2018 @ 3:18pm 
awesome.
VirtualPierogi 1 Apr, 2018 @ 9:23am 
another "should be vanilla " mod
Captainpony 15 Mar, 2018 @ 7:11am 
hi Kobi, that worked. I didn't even know about that "shift" function, my life has gotten so much better with that and my towers are beautiful thanks to you. Love the mod.
Köbi  [author] 14 Mar, 2018 @ 11:31am 
Well that is weird Captainpony. Maybe try "hold shift" (or Z to toggle) so they come to the right spot. If the dont flip (r,f), rotate once(q,e) first.
Captainpony 14 Mar, 2018 @ 11:26am 
I love the idea of this mod, but I can't for the life of me figure out how to get them placed. I am in survival, they don't seem to flip and I can't get them to adhere to outter walls. :(
Rohaa 27 Feb, 2018 @ 4:37am 
I love it!! Thanks for making this! Kobi, any chance of making the same kind of functionality for regular sized towers? They're so clunky. And entry stairs to them, and slightly shorter round ceiling, so you can put in 3 ceiling squares and still get up the stairs :)
Rubber Sword 27 Feb, 2018 @ 1:25am 
As I play entirely in Create Mode this mod is wonderful - Thank you
Köbi  [author] 23 Feb, 2018 @ 11:44am 
Nah. I like the idea that we northerners are superior to the sandcastles. :steamhappy: Jk. Maybe wolfgar wants to make it... Or stori. I dont need it as I setteled in the north.
NebuLord 23 Feb, 2018 @ 11:35am 
create 1 project tinytower mod SandStone?:steamhappy:
NebuLord 23 Feb, 2018 @ 11:30am 
nice, tiny tower stone
Duke Goddrid 23 Feb, 2018 @ 12:39am 
thank you.
Jaspo 20 Feb, 2018 @ 2:09pm 
Mad King Ludwig approves this mod.
Uberwaldlander 20 Feb, 2018 @ 11:24am 
This is beautiful. :steamhappy: Sure, not very engineerlike to build such extravagantly whimsical architecture in a game half about seige engines, but I certainly do hope this makes it into Vanilla! The game really needs this. These towers make vanilla castles look like WW2 era bunkers by comparison, but perhaps that is to be expected when vanilla castles are designed entirely with an engineer's mindset. Castles used to be part fortifications, part status symbols. I would not place my money on these fairy towers vs. a catapult, but they do score major 'status symbol' points.
SusiQ 20 Feb, 2018 @ 7:14am 
LOVE IT! Cant wait to use it in game :D
Kiik 19 Feb, 2018 @ 8:54pm 
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MorshuArtsInc 19 Feb, 2018 @ 10:01am 
Very nice! Finally I can give my bastions a proper bartizan so my nonexistant guards are shielded against the nonexistant weather when they'll look out for nonexistant enemies. :D
Köbi  [author] 19 Feb, 2018 @ 8:46am 
Thanks guys! It cant be vanilla because all the collsiions are overmaxed and you can flip the blocks and place them inside of each other. You can place some pieces floating in the air and stuff like that... But it gives us maximum possibility and building freedom.
titanius anglesmith 19 Feb, 2018 @ 6:07am 
ohhhhhhhhhhhhhh!!!! this looks like a must
KingPancake 19 Feb, 2018 @ 1:58am 
This mod truly is glorious, well done good sir!
sonicthe 18 Feb, 2018 @ 5:37pm 
Yet another great mod from Kobi and wolfgar!! Great stuff!
Emperor_Peter 18 Feb, 2018 @ 5:34pm 
This needs to be in vanilla
Köbi  [author] 18 Feb, 2018 @ 11:08am 
I made a pic to show some defence quality. Its not that bad after all.
Köbi  [author] 18 Feb, 2018 @ 10:39am 
Well if you look at the second picture, you could have two windows there per tower (angular), that overlook the door and the wallbase. So it will give you an advantage and if you have several bartizans they can give cover to themselfes... But it has no arrowslits or murderholes.
Tiger 18 Feb, 2018 @ 10:35am 
Decorative is great, but I was hoping for some extra realism by making it functional too.
Köbi  [author] 18 Feb, 2018 @ 10:33am 
No. Sorry Tiger. Those are more decorative pieces. (It has normal windos though, that go out sideways.) I dont really like the machicolations and having holes in my floors... Maybe I will make some more pieces sometimes but I dont really believe ME is or will be a fighting game.