Sid Meier's Civilization VI

Sid Meier's Civilization VI

Antagonise's Korea Rework
37 Comments
sexionxiii 16 Dec, 2023 @ 12:55pm 
lol that era portrait is from a kdrama! love it
griffin_kyle44 15 Jan, 2023 @ 8:17pm 
not compatible with latest version of game.
kkumarho 27 Dec, 2022 @ 9:33pm 
It can't be downloaded. This problem is only for me?
Safiye 24 Nov, 2021 @ 1:20am 
Looks great, but Hwarang is often described as horse archers, not as swordmen, in today's Korean mass media. In fact, Koreans were excellent horse archers until the Joseon dynasty and skillful archers even to this day. You can check the latter at the Olympic archery competition, at least. :D
Gumpy 22 Sep, 2021 @ 7:43am 
Error right now with the english version. The "Three Kingdoms" is spanish saying "Tres Reinos" on the loading screen.
New_Heaven 20 Jul, 2021 @ 6:04am 
update plz!!!!!!!!!!!
god of being bad at everything 20 Mar, 2021 @ 6:24pm 
it synergises better
god of being bad at everything 20 Mar, 2021 @ 6:24pm 
that way it will match the appeal requirements of a seowon better
god of being bad at everything 20 Mar, 2021 @ 6:24pm 
i would like to propose to make woods get the science bonus too
choijanggyu 12 Dec, 2020 @ 5:24am 
화랑 유닛을 사용하고 싶은 분들은 이 링크를 참고하세요.

https://cafe.naver.com/civilization4/264829
Arcadian 14 Jul, 2020 @ 7:58pm 
Yes, let someone else do it. :)
Antagonise  [author] 28 Mar, 2019 @ 10:30am 
Hi. I currently do not have the time to update for GS I'm afraid. But if you are aware of any way this can be done quickly please feel free to let me know.
Supremax67 25 Mar, 2019 @ 6:36pm 
@Antagonise do you need help fixing this for GS?
히츠곰 28 Feb, 2019 @ 12:19am 
Hello @Sailor Cat and @Antagonise. I'm planning to make a Sejong re-make civilization and may I get your permission to include Hwarang into my mod?
rlong9000 20 Feb, 2019 @ 5:47pm 
@Sailor Cat - Being that Antagonise has indicated a RL encroachment upon her ability to make time for modding, is it possible that you will be adding the GS update on this very excellent mod to your "to do" list
Eden Elvis 28 Jan, 2019 @ 8:23am 
That's alright, thanks for the reply regardless :)
Antagonise  [author] 28 Jan, 2019 @ 4:22am 
Hi, I'm afraid I don't have the time for modding these days so I won't be releasing a Scotland rework.
Eden Elvis 27 Jan, 2019 @ 7:32am 
Hey Antagonise, would you consider creating a similar mod for Scotland? As I'm sure you're aware both Korea and Scotland are egregiously overpowered in terms of science in the base game, this mod does a good job of adressing that for Korea but there is no similar mod for Scotland
Vandatte 11 Nov, 2018 @ 10:12pm 
Actually, the first observatory in China was biult 4500 years ago, used to obersve movement of Jupiter and Antares(aka Scorpion's heart).
Arcadian 18 Aug, 2018 @ 7:13am 
The culture bonus seems very OP with +20% out the box. That's equal to 7 governor promotions in vanilla. +10% would be more balanced.
Antagonise  [author] 13 May, 2018 @ 3:37am 
Also, I’ll keep the hill restriction. Removing it would make the ability a bit more redundant since you’d be able to find a breathtaking tile in most cities.
Antagonise  [author] 13 May, 2018 @ 3:34am 
@TheMule I did look into making the Seowon unaffected by Mines in terms of appeal before release, but it didn’t seem possible. But the change to Seondeok’s ability in the patch makes this a good time for a quick update. However I’m leaning towards simply removing the science bonus from mines (which I couldn’t particularly find rationale for in my research) and moving it to a small science bonus in the UA relating to trade routes in some way, which would suits the ‘Three Kingdoms’ period very well.
TheMule 12 May, 2018 @ 1:36pm 
I like appeal mechanic; that was a great idea. However, campbellorr makes a valid point.

So, can you remove the effect mines have on adjacent tile appeal but only if the Seowon district is there? If so, that would be awesome. Then you could remove the requirement of the Seowon to be on hills. Allow it to be built on any terrain. That would give you more interactivity and allow the Seowon to be easier to place. At the same time, that would allow you to keep the appeal mechanic in place.
Antagonise  [author] 19 Apr, 2018 @ 4:37am 
@Xavier L. Wulf - are you running any other mods? This doesn’t change anything about the Hwacha except text.
Xavier L. Wulf 16 Apr, 2018 @ 8:34pm 
The Hwacha is broken, moving across hills and attacking in the same turn.
campbellorr 11 Apr, 2018 @ 10:49pm 
Also tying the Seowon to appeal actually reduces its interactivity, because few city sites will have tiles that are both breathtaking and a hill, or even necessarily charming and a hill. It makes the Seowon very difficult to place.
campbellorr 7 Apr, 2018 @ 12:59pm 
Hello Antagonise, first off, excellent work and design - it's much more appropriate for the period of history it means to represent. However, there is an anti-synergy in your design that becomes somewhat problematic when playing. The Seowon is designed to have mines placed around it for science yield, however this lowers the appeal of the district tile, cancelling out the science gain. Any chance you could reconsider the mechanic?
Faysal 18 Mar, 2018 @ 7:45am 
The science boost of this civ is OP.
Starkman Jones 6 Mar, 2018 @ 3:52pm 
I see
Antagonise  [author] 6 Mar, 2018 @ 3:46pm 
@Carmel Waffles no, I wanted to make it more interactive, allowing you to place theatre squares and such adjacent to boost tile appeal
Starkman Jones 6 Mar, 2018 @ 2:46pm 
With this mod; do Sewons still gain a negative adjacency bonus from districts?
히츠곰 24 Feb, 2018 @ 2:43pm 
I have a suggestion about Hwarang. Usually in Silla dynasty, Hwarang rided horses and being mostly an one-man calvary most of the time. They are trained to shoot bows too. So, is it possible to make the Hwarang to be upgradable to a Hwarang(Horsed) as a calvary knight unit?
히츠곰 19 Feb, 2018 @ 1:33am 
Thank you very much!
Bofulad200ad 18 Feb, 2018 @ 7:07am 
Excellent job. Thanks for making this mod.
Antagonise  [author] 18 Feb, 2018 @ 5:43am 
@Bitnal please try to load again and share your Database.log in the civfanatics thread. It’s likely a mod conflict but I may be able to work around it
Tommy 17 Feb, 2018 @ 11:41pm 
Can't start a new game when I install this one, any help? I choose Seondeok and then make a new game, and the black loading screen pops up and then goes back to the main menu.
Mr.Gulo-Gulo 17 Feb, 2018 @ 7:16pm 
Nice, I think you made a much more flavorful Korea. Seondeoka's vanilla ability is not only really boring but didn't make much sense from a historical perspective. A class of warrior poets increase the culture and science of a city with a governor? I dont see the connection at all.