Transport Fever

Transport Fever

Big Airport 1.2
36 Comments
Soylent_Greene 10 Jan, 2020 @ 10:18am 
Would it be possible to port this over to the Transport Fever 2 game?
I know the airports in that game can be configured for both Freight and Passengers, but you cannot add TRAM, BUS, TRUCK and TRAIN stations.
One stop shopping perhaps if you could import this to that game!
paltsu 18 Nov, 2019 @ 7:05am 
Could you add train platforms? When I drive train to airport to the tunnel there isn't any platforms.
FrostSpirit_HD 28 May, 2019 @ 8:17am 
I hope it should work.
darren67 16 Jan, 2019 @ 9:46am 
I love it...thanks for sharing all of your hard work. Much appreciated.
bewerbung.bernhardt 7 Jun, 2018 @ 3:54am 
Wow, could you create an even bigger Airport ? I mean with longer runways and maybe add 4-8 more plane stands at the Terminal !! Maybe even with an additional runway, but like I said, longer.
Dicapitano 31 May, 2018 @ 12:02am 
Dirkels  [author] 30 May, 2018 @ 3:02pm 
Unfortunately my gaming rig broke down so it might be a while until I can really do something. But can you give me which other airport mods it is conflicting with? I will do my best to investigate the problem.
Dicapitano 29 May, 2018 @ 9:24pm 
Your mod creates conflict with the other Airport Mods. It changes the street type on the other mods, and creates an error message with CTD. Can you correct this?
Dirkels  [author] 14 May, 2018 @ 4:10pm 
@Stena Britannica: been thinking about it but I'm not so sure the pathing would visually work, I suspect the planes that land would fly through the planes taxing to the take-off runway. But I will try out and w will see.
Dell Conagher 14 May, 2018 @ 12:57pm 
@Dirkels - Did you read my suggestion?
wolfiy 14 May, 2018 @ 12:18pm 
ok
Dirkels  [author] 13 May, 2018 @ 3:54pm 
@wolfpack: finally figured out the problem with trams getting stuck on the middle road, and it should be fixed in version 1.2.
wolfiy 23 Apr, 2018 @ 6:57am 
ok but i i fix the trian track to a faster then thsi happend
Dell Conagher 22 Apr, 2018 @ 11:05am 
Perhaps you could try making a mod that flips which runways are used for what job (i.e. Landing-Takeoff to Takeoff-Landing).
Dirkels  [author] 22 Apr, 2018 @ 8:37am 
@Wolfpack: I tried upgrading and when the trams move to the middle road they moved from there back to the route witout problem. However when changing from electric to none electric tram tracks electric trams get stuck in the middle. This is however because the tracks are no longer electrified not because of the mod. Same would happen if you take the cateneries off a normal piece of road an electirc tram is on.
wolfiy 19 Apr, 2018 @ 3:56pm 
ok
Dirkels  [author] 19 Apr, 2018 @ 3:23pm 
@wolfpack thanks that gives me a good idea of what is going wrong, will try to figure out a solution this weekend.
wolfiy 19 Apr, 2018 @ 3:04pm 
I changed the type of train track and all vehicles ended up in the middle and now the tram can not get in from the center out of the road
wolfiy 19 Apr, 2018 @ 2:44pm 
ok fix it
Dirkels  [author] 19 Apr, 2018 @ 1:23pm 
@wolfpack Which mod do you use? So I can try out if it is that mod or a generic problem. Also can you explain what you did when the problem occurred?

If you upload the Screenshot to steam and set access to public i can See through you profile page.
wolfiy 19 Apr, 2018 @ 11:59am 
not on beta and i ues a modded tram and how to a send a screen shot to u
Dirkels  [author] 19 Apr, 2018 @ 11:30am 
@wolfpack can you give more details like where tram got stuck, or maybe a screen shot?
And did are you running on the beta branch?
wolfiy 19 Apr, 2018 @ 7:11am 
i got my treams stuck when i swich track on it

Dicapitano 11 Apr, 2018 @ 8:29pm 
Still think that you should add two more landing runways, one on each side. Plus, increase the number of taxing nodes.

The idea is great, but it is wasted by the fact that the landing capacity is limited to only two runways. This could be the super hub airport, with high capacity and great connectivity.

If you check, there is an airport mod with two landing runways on the same terminal. The two landing runways feed into two completely separate sets of routes.
FegelStation™ 1 Mar, 2018 @ 9:32am 
Yikes! I have trouble enough finding space for a vanilla large airport!
Dirkels  [author] 24 Feb, 2018 @ 5:54pm 
@BlackSkyuk: I think I have figured out what your problem is, I think you send the plain at the terminal to the depot so it want to go against the normal flow to the hanger depot. to solve this put the plain back on the line (it should move in to normal flow and take off) once in the air you can send it to the depot again.

The problem is that, even though it does not look like it, taxi- and runways are bi-directional making a plane at the terminal plan a route against the normal flow to the depot. This same problem also happens on the vanilla airports.
Dirkels  [author] 20 Feb, 2018 @ 2:01pm 
@BackSkyuk: from your picture it looks like you have selected the parallel runway layout. And to me they all face the right direction (just came in from landing and are taxing to the gates. The one at the gate should move left and than take off to the right.

At the moment I'm knee deep in work but as soon as I have time I will try to see if there are problems with the parallel runway configuration. Must admit I have not tested that one extensifly.

In the mean time I hope you still have a backup from before you put in the airport.
Dirkels  [author] 20 Feb, 2018 @ 1:52pm 
@Dicapitano: tried that but routes are just using only one runway, Did try to put in as many taxi nodes as was possible.
BlackSkyuk 20 Feb, 2018 @ 12:38pm 
Heres an Pic. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1308141392

They should be landing from the Left and taking off to the right.
BlackSkyuk 20 Feb, 2018 @ 12:35pm 
I got an error in my saved game. On one of the two runway I have planes facing the wrong way and they won't turn around or go to depot.
Starbucaneer 20 Feb, 2018 @ 2:28am 
AMAZING! thanks for creating and sharing!!!!:2016trophy:
Dicapitano 20 Feb, 2018 @ 1:31am 
This is great work! Thanks a lot for the contribution!!

One comment: How about having two 3-runway airports? With this configuration, two landing runways severely limit the overall plane throughput capacity of the airport. So, although the Bus/Tram/Train part is an amazing integration for a huge hub airport, the aircraft capacity remains limited.

Two landing runways/one takeoff runway each, and taxiways with lots of taxing nodes would be ideal.
Dirkels  [author] 19 Feb, 2018 @ 11:18am 
Thanks for the praise folks. But @dannyST it only has 10 gates total. Tried 12 but than the far gates seem to be to far from the bus stops and it gives the 'terminals not properly connected' error.
dannyST 19 Feb, 2018 @ 5:52am 
Wow. You don't mess around do you :)

2 terminal buildings; 20 gates; 4 runways; 4 bus stops; 8 track underground station.

Nice work my friend! Nice work
Lowell 18 Feb, 2018 @ 12:26pm 
Sweet nice work...Thanks :steamhappy:
gekkegerit [EFA] 18 Feb, 2018 @ 7:47am 
looks nice