Ravenfield

Ravenfield

Naval Warfare
23 Comments
TAB_SILENCE 25 Mar @ 6:29am 
This map desperately needs like a version 2.
Innominate inc. 25 Jul, 2024 @ 9:40pm 
god. I stumbled onto this mod and got hit with the most violent flash back, I remember watching what used to be my favorite YouTuber play this... Damn.. remember waking up in the morning eating 3 bowls of cereal making your self sick while watching your favorite YouTuber without a single clue what politics was or all the shit in the world and just enjoying life and just being happy with the only care being when Monday came or the dishes youd have to do.
owl 20 Jan, 2022 @ 3:33pm 
will this be updated to EA26???
DjLumi 19 Jul, 2021 @ 7:19am 
Sad the map maker stopped working on this. Hope Camister comes back sometime
SharpX 7 May, 2020 @ 11:22am 
dang this map died out hope it still works fine
NaethanC76 5 Oct, 2018 @ 9:11am 
@john mccain't when the game crashes, don't close it let it load it will load eventually
(o_ _)ノ彡☆ 9 Sep, 2018 @ 1:51pm 
more attack boats please!
Scott Vermeyen 7 Apr, 2018 @ 11:38am 
Most ambitious mod I've seen so far, good luck mate. Looks really cool.
Aiden 5 Apr, 2018 @ 8:07am 
Lovely Jobley
She wanna hop in a rari 3 Mar, 2018 @ 10:13pm 
My game crashes when I start up this map
Campister  [author] 20 Feb, 2018 @ 1:04pm 
@Supersonic. I am working on some optimizations now. I relases this map when I did so that I could get a working version out as quickly as possible.
Sonic 19 Feb, 2018 @ 6:49pm 
Can you please generate the navmeshes for it?
alfotell 19 Feb, 2018 @ 3:53pm 
this is gonna be a the best map!!!!
alfotell 19 Feb, 2018 @ 3:53pm 
its like 2 battleships long

alfotell 19 Feb, 2018 @ 3:52pm 
the dreadnought is big
Campister  [author] 19 Feb, 2018 @ 3:09pm 
@jameswonbum. As long as they are not wider than the stock vehicle.
ApertureGaming011 19 Feb, 2018 @ 2:59pm 
@Campister Will it work for my destroyer and Dreadnought?
Campister  [author] 19 Feb, 2018 @ 1:50pm 
@Beno. No problem. I hope you enjoy it!
Beno 19 Feb, 2018 @ 8:58am 
@Campister thx a lot mate I find it rly cool that u made this from my suggestion and yh thx a lot for making it :steamhappy:
Campister  [author] 19 Feb, 2018 @ 6:10am 
@Faceless. Thank you for the tip I will definitely check that out.
PastmasterJT 19 Feb, 2018 @ 2:03am 
lol i was hope that a navel map was going to be made :steamhappy:
kelph 18 Feb, 2018 @ 8:40pm 
cool
Viotech3 18 Feb, 2018 @ 8:33pm 
FYI, you should fiddle with Occlusion; specifically for the crates. It'd vastly improve performance when looking at the base(s). For all your maps, basically. The crates have decently high polycounts, so having *that* many of them causes way more problems than just having a single cube.