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10/10 btw
HP1 / Red Container x?
HP2 / Soul Container x?
HP3 / Black Container x?
This maybe better when you got a lot of them especially there's a lot of soul/black container
Maybe its my end where workshop mods failed to get an update and probably need to redownload, I'll see if that's the case.
just seems weird to me
And if what you said is true that AIsaac does work with the pure ver, @Nato Potato will you make your mods compatable with MCM - Pure?
sometimes adding or removing hp itself would trigger the reset to default hp and other times it wouldn't, plus it had to not freak out if the player gained or lost HP from something else, like mom's kiss or health down pills, so keeping the hp consistent was turning into a real pain, it's probably possible but I'm just getting too frustrated and tired to keep working on it
why would they have a condition for giving max hp to keeper if it doesn't even work properly ffs
it's just that the keepers max hp mechanic is different to the other players, while I could add checks for that I feel like allowing the keeper to get HP ups from items like the other characters would be a different mod altogether, wouldn't be especially complicated though, just a list of hp up items and code to check if they're picked up, might make it later