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总会有人会用到这个模组的,举几个情况:不杀动物相关的文化;在房间里用到特殊动物,比如用制冷动物做的冷库,但是不需要了又想留着动物;单纯的不想杀动物。
驱赶动物可能导致攻击,这个是有据可依的,比如最基础的家养猫狗的护食行为,那就更别提野生动物了。
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Someone's gonna need this mod. For like playing with ideology forbidden killing animals, or some special animals (a freezer animal in a room to make a cold storage)
makes animals run away
BE
VANILLA
WaKKO Approves this Message.
http://ge.tt/2W6q2353
In particular, though the current version should (cross your fingers) support 1.0 and 1.1, it uses Harmony v2.0, which I've been told doesn't play nicely with previous versions of Harmony. If you're playing on 1.0 and need Harmony 1 to cooperate with an old, unupdated mod, please use the [1.0/B19] Dropbox link.
I don't know what caused this
1. Automatically designate for shooing animals that enter your home zone, unassign shooing on leave. Maybe put shooing work into some other work category like firefighting, but this may cause weird results.
2. Let animals do it. Make it their job to defend home area from pests by chasing them off or hunting them (depending on size difference?). This can be restricted to trained animals (release?), to predators or just to more aggressive species. This one would be flavorful, useful, and would make sense, but I've no idea how hard it would be to implement.
Firstly, designating an animal for shooing cancels other designations (hunt / tame). I often find myself shooing critters with farmers while they wait for the hunter/tamer to deal with them permanently, so I have to manually change designations often.
Secondly, and more importantly, this stuff is all manual. You have to manually spot animals, manually assign them for shooing, manually find closest person, manually enable handling, manually make shooing a priority, manually disable handling, then manually designate the animal for hunting / taming / later shooing.
I'm not getting an error associated with it I don't think.