Left 4 Dead 2

Left 4 Dead 2

30% Infected Movement Speed
23 Comments
birdLover8968 21 May @ 2:57pm 
Could you please make a version of this that doesn't effect the special infected?
HazmatGamer 29 Sep, 2022 @ 5:55am 
This mod turns L4D2 into The walking dead.
Budgiescintilla 30 May, 2022 @ 5:06pm 
My guy just did a math equation just for a mod what a chad
Shredwave  [author] 13 Oct, 2020 @ 6:44pm 
epicfunny98, sadly I don't remember. Root around the game's files to try and find an .xml line that would edit that. I think you have to do something with one of the pak files. Google how to open and edit pak files, then the process of using the modding tool for L4D2.
epicfunny98 13 Oct, 2020 @ 4:45am 
Is there a way to increase the speed of the survivors and the player?
Margwa_slayer2 19 Jun, 2019 @ 11:22am 
AHAAHHAHAAHAHAHAHAHAHAHA
Margwa_slayer2 19 Jun, 2019 @ 11:22am 
a command i haven't heard about? TIME TO MAKE THEM GOD SPEED FAST
SLISKI JOHNNY 20 Sep, 2018 @ 10:36am 
Hmm that could be it. I started using the Perk Mod (Sourcemod plugin) so it probably changes the file.
Shredwave  [author] 19 Sep, 2018 @ 7:07pm 
Zales360, are there any detected mod conflicts? Even if the game doesn't detect a conflict, I would just ensure you don't have any other active mods that make any edits to the "gamemodes.txt" file.
SLISKI JOHNNY 19 Sep, 2018 @ 5:02pm 
it worked once or twice but now it doesn't, even in single player. weird
Shredwave  [author] 3 Jun, 2018 @ 8:45pm 
I just don't care to have my own server. I already don't pay any costs, or have to worry about learning sourcemod or any amount of programming.
Deactivated By UberEats 3 Jun, 2018 @ 8:29pm 
what do you mean? its like having your own server without having to pay for any costs nor do you have to worry about learning how to use sourcemod and basic programming.
Shredwave  [author] 3 Jun, 2018 @ 7:15pm 
I appreciate the suggestion, but I'm really not seeing the advantage of doing that. This mod suits my purposes(offline/local), and I shared it primarily for those with the same purpose.
Deactivated By UberEats 3 Jun, 2018 @ 6:42am 
almost all script mods only work offline or when hosting local (vocalizer mods being exceptions). cosmetic mods work elsewhere but only you can see or hear them.
Deactivated By UberEats 3 Jun, 2018 @ 6:41am 
why not just get admin system, make a cvars.txt file, then enable cvars that change the stats of the zombies? thats what i do, as well as modifying the behavior of bots, increasing ammo of weapons, decreasing time for actions requiring the use key, and much more.
Shredwave  [author] 20 Feb, 2018 @ 7:56pm 
Yeah when I tested it out I got the same thing, but then it allowed me to join a Steam Group Server, which I would assume is VAC secured. Maybe not? That or the -insecure parameter is broken in some way. Idk.
Zombie Tsunami 20 Feb, 2018 @ 6:44pm 
Actually having -insecure in the launch options will prevent you from connecting to VAC Secured Servers. You even get a warning message you have to click OK on.

https://imgur.com/a/bmfE0
silly billy❸ 20 Feb, 2018 @ 5:28pm 
Ah. Appreciate the clarification. I like singleplayer/non-VAC hosted games when coop gets annoying; so the zombie movement speed script is really good for when I wanna do my own thing.
Shredwave  [author] 20 Feb, 2018 @ 4:36pm 
Yes, definitely uncheck it before going into anything VAC secured! I'm a bit paranoid, so I'd probably uncheck it, then re-launch the entire game just to be sure there is nothing active before going on any of those types of servers.
silly billy❸ 20 Feb, 2018 @ 4:09pm 
Ah. Thank you for the update. So, if I have this mod subscribed, shall I uncheck it whenever I go into a VAC secured multiplayer coop game? (i.e Just joining any Official Dedicated co-op server?)
Shredwave  [author] 20 Feb, 2018 @ 4:01pm 
Update: the -insecure launch option does not prevent from joining VAC servers, but makes the servers you host non-VAC. I updated the description for more clarification.
Shredwave  [author] 20 Feb, 2018 @ 3:39pm 
I really don't know know how to tell which servers are VAC-secured and which aren't. I don't play the game online, aside from hosting a local server.

According to this: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869

... users or server admins reporting you doesn't make a difference, since the entire VAC system is automated.

Personally, I wouldn't take the mod anywhere but Singleplayer, or locally hosting a server and playing with friends who have not only the same mod, but all mods compatible with the host's. I haven't experienced it before but I imagine conflicting scripts would be problematic at best.

One thing I've been reading about, if you want to really make sure you're good, is set -insecure in your launch options, which prevents you from joining a VAC server. I have no idea if that helps or not.

Key take-away. To be on the safe-side, your options are:

1.) Single-player
2.) Locally hosted server
silly billy❸ 20 Feb, 2018 @ 11:01am 
So, if I have this subscribed, and checked, can I go on Official Dedicated and/or Best Available Dedicated? Or does the Warning only apply to going on someone else's Local Host server?