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Maybe like the buff with be, "Positive Outlook on Legacy" - "If I die I will be commemorated"
Assuming that it's even possible.
@Solstice_The_Tech_Marine
It's low priority because there are other work.
@Kelowna
It's difficult to make it compatible because structure varies by mod.
@xiao.
The error occurs when there is no setting file.
The setting file is generated by closing the setting window (with error).
The error will not occur by restarting.
I will fix the error as soon as possible.
I'm getting the same issue as yes_commander when trying to bring up the options in mod options.
I finished adding Korean translation.
Thank you for your translation.
@yes_commander
Sorry for the late response.
I fixed it. Thank you for your report.
- Statue of Colonist
https://drive.google.com/open?id=1R1ZBV5PS29ebl2S6AdCStsVLj3HI6Y96
- Selectable Sculpture Graphic
https://drive.google.com/open?id=1hAf8EGBEubVyBxFT6yK71ilcKSR-sTJe
- RaiderInfo
https://drive.google.com/open?id=1ms7vR57u83lTDWQLYYg8qKCBZBh6DiR9
- Where is my weapon
https://drive.google.com/open?id=1XTLn8Rn4QjzAdjXv5auIqRkjz6q828Or
- Cut plants before building
https://drive.google.com/open?id=1NOBVMSkewMdOJU2OexEu3PscBe-t4ySv
- Open Door Manually
https://drive.google.com/open?id=1hovJYsds7cFdNnmnLqcoUrZOh1N8U9l-
Contributor name: Orange Mushroom
[HugsLib][ERR] Exception during DoWindowContents: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Single].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at StatueOfColonist.StatueOfColonistMod.DoSettingsWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_VanillaModSettings.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
RimWorld.Dialog_VanillaModSettings:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
[HugsLib][ERR] Exception during DoWindowContents: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Single].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at StatueOfColonist.StatueOfColonistMod.DoSettingsWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_VanillaModSettings.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
RimWorld.Dialog_VanillaModSettings:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Continued...
(It looks like I have to split the post because of the character limit.)
I finished adding Polish translation to Statue of Colonist.
Thank you for your translation.
keyed
https://drive.google.com/open?id=1UNQoPuGJYDsRL9KssDaV4qo4wQK4oq-O
recipedef
https://drive.google.com/open?id=1JcLJyC77C0bqDf973zNjm7Rcmw58kFto
thingdef
https://drive.google.com/open?id=15lmg0qGpVsuk-rQNAzGQhu4qHd3YcJbp
> I also cant change the look of a statue.
Check "Enable to edit statue" checkbox in mod setting.
Would you show me Statue of Colonist setting and debug log?
I'll check it out.
I fixed it. Thank you for your report.
Is the "Enable to edit statue" checkbox checked in mod settings?
If the checkbox is unchecked, you should check it.
It is compatible with old saves.
@Oracle
Like viewing art as joy?
I will add it, time permitting.
Of course this should only give the mood bonus once, so people can't be like "Hey my colonists are unhappy, better build my fiftieth statue of such-and-such to lighten the mood a bit."
I am not going to make it compatible with new races so far.
This mod supports just the human.
@Tactical Telephone Pole
> My statues change who they are a statue of with each save.
Let me confirm.
> I suggest you change it from "Make statue of a colonist" to "Make statue of (colonist name)" to allow for you to make statues based on which colonists you want.
Please use "Copy from colonist" in Dialog "Edit appearance".
@Vaniat
It's nice idea.
Let me think about it.
@Tejas Vheissu
This Mod is compatible with apparels and hairs added by other mod.