The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

South Dragon Bridge
500 Comments
Colt1775 3 Jan, 2023 @ 3:37pm 
So I guess I'm not the only person having problems with some cells. Not all of them load correctly. If I enter Valgus mine my character is essentially tially blind and the menu only let's me save or exit. Can't do anything in the Mine it would seem.
kingleggy 2 Nov, 2022 @ 9:16pm 
Im also experiencing the same issue. I can get to south dragon bridge no problem but as soon as i get half way across the dragon bridge my game either homescreens or crashes :/
PlasmaticSlave 13 May, 2019 @ 8:13am 
Port to special edition?
CGanimated1227 4 Jul, 2018 @ 1:29am 
Valgus Mine has a couple problems as well.I have heared people complaining about the music being broken after fighing an orc boss in the mine and I have been having a problem along with other people where loading a save game where you are in the mine, there is a white flash, everything goes black lile you are blind, and the load function in the pause menu gets disabled! What kind of good mod has that big of a problem? There's other problems within the other installments too, but my full revoew in the review thread will tell you more.

I'd wish madfrenchie would look at the problems here, but either way, I cannot reccomend this mod or the rest of the series.

FENRIR 14 Jun, 2018 @ 4:26pm 
is it compatiple with the holds mod?
frontroxes 9 Apr, 2018 @ 12:13am 
your mod breaks music mods fix it!
ToniT-rex 1 Mar, 2018 @ 5:01pm 
Well, instead of going back to the save of before I entered the mine, I went back to the save where I just entered the cavern (where the thalmor with the key). I killed the enemies, got the key and tried to exit the cavern, but same glitch happened. So I went back to one of my older saves of the Dragonmorun Inn, turned on my flying mod and flew through the door to see what was in there. Not bad, but it's way too cramped, just like the inn. The mine as a whole in some ways was cramped too. I really wish I could stay subscribed to this because I like the concept of the Thalmor being there and you get to kick them out & get a ton of gold in the process. But with the crampness and the bugs, that's enough to make me unsubscribe.
ToniT-rex 1 Mar, 2018 @ 4:58pm 
I really enjoyed this...up until I got to the entrance to the lake. After the loading screen went away, most of what I saw was dark with very little white. I think I reloaded the save before going through and then I saw I was in the lake and swam out of there and onto the structure there. I found the secret entrance to Mine of Valgus and went through it, no problems. I went to the exit of the mine and after the loading screen, same thing: can barely see. I have a flying mod and tried flying around after I got out of the mine and while I could fly, it didn't the lighting. I even tried going back to a save from sometime after I got the key to the secret room of the inn and leaving the mine, but same freaking thing happened. But I think I'll just go all the way back to before I entered the mine, go through it up until I find the key, then get out of there. After I unlock the door and do whatever else there is to do, I may finish going through the rest of the mine.
S. Ford 20 May, 2017 @ 6:47pm 
How do you get to the hidden Lake?
76561198068638882 5 Apr, 2017 @ 8:35pm 
This mod was certainly a well thought out mod and it brought me some entertainment for a while but I encountered many bugs with this mod and to be frank, I don't want to waste my time trying to fix them, but over all good mod though my experience of it wasn't a good one.
Silent Knife 16 Mar, 2017 @ 10:25am 
Question: Does the mod changes daggers into enchanted daggers? I'm using a lot of mods and one of them makes daggers always beeing powerful enchanted weapons. But I prefer to use normal weapons... Is it this mod that changes every dagger in the game?
Giant Dad 8 Aug, 2016 @ 6:59am 
This is a great mod and I had fun playing it, but unfortunately I must delete it as it makes the music of the game quite a mess. Whenever I alt+tab out, the dragon music starts to play and every other environmental music has since stopped working for me. It was fun while it lasted, though.
moose83 1 Jul, 2016 @ 1:03am 
I have a problem... As soon as i get to the The Dragonmourn Inn area marker it totally freezes my system. My Rigs spec are plenty more then Skyrim recommends so it should not have anything to do with that ... I was wondering if there are any incompatabilities do to any other mods i should know about? Which i dont think that should be an issue either, because the other mods im running have nothing to do with that area... I usually like testing these mods myself and finding a solution but ive spent last few hours installing uninstalling and and removing all other mods and only having this mod collection applied just to see if that was the problem... So I am wanting to know if anyone else has run into this saame problem as well... Im just starting to get into this whole "MadFrenchie" collection it sounds awesome.
ggshark 16 Apr, 2016 @ 11:51pm 
It can get claustrophobic in the Mine of Valgus; save frequently and exit if needed!
dataroundup 27 Mar, 2016 @ 12:34pm 
Nice mod. Thanks!
Astrion 24 Mar, 2016 @ 11:31am 
Glitch in the mines- every time you pass a certain threshold near where the boss orc is, the battle music plays and doesn't stop even after all enemies are killed. I killall'd and tried to look around and it seems the music activates upon approaching the boss orc's area, and the music doesn't stop even after you kill a mob and end a fight, zone out, or wait 24 hours. I'm not sure what can be done to fix this, but I thought I'd let you know.
Superlative Conspiracy 30 Jan, 2016 @ 7:26am 
you need to kill the last boss in the mine to get the key for the secret room in the inn
Shanghai-Kid 27 Jan, 2016 @ 11:22am 
I cleared the mine and cleared the house with the ghost woman and cleared the thalmor headquarters house and basement...I cannot find the key for the secret room in the dragonmourn inn. Help please!
Shanghai-Kid 27 Jan, 2016 @ 11:19am 
where is the thalmor leader with the secret key?
NobleNeal 25 Jan, 2016 @ 6:10pm 
It is not worth it just to read a bunch of journals in a half-made town full of barely made npcs to have my music on this save glitched for eternity.
NobleNeal 25 Jan, 2016 @ 6:09pm 
I was really having a good time with this series...until I ran into an apparently common bug that now bothers the hell out of me and I have no fix as of yet. The music tampering that this modder used in the mine completely ruined the music of the game. The problem is is that it plays the dragon attack music everytime I alt-tab into the game. Other than that, absolutely no music plays anywhere. The only thing that seems to do anything is to use console commands to stop the dragon music after I tab out and in again, then normal music will play until I leave the area then the dead silence begins again. Gonna have to delete this mod because of this huge bug.
wizardkid97 2 Jan, 2016 @ 7:46am 
Cool dungeon and story! Thanks for sharing the mod +1
nywolfspirit05 26 Nov, 2015 @ 11:37am 
As much as I love this mod the music thing is driving me nuts, stupid song just pops on and all the regular music is gone. Hope fully it'll go back to normal after I remove the mod. It was a great mod, I'll miss the inn.
nywolfspirit05 23 Nov, 2015 @ 11:06am 
Yeah I'm having the music issue also, I have to decide if I love the inn more than the music
nywolfspirit05 21 Nov, 2015 @ 3:20pm 
darkrain it's in the chest near the foot of the bed in the secret area, you need the key to get into the secret area in the inn
nywolfspirit05 21 Nov, 2015 @ 3:18pm 
This is a great Mod, between the thalmor and the bandits, that was some serious fun. The only problem I had is I never got the job of getting rid of the bandits, I tried going to all the places to get it and nothing. So I went to the mine and cleaned it out, but now I have one question how to I get the Thalmor out of the town, it would suck to have to leave them there. The Inn is great, it's makes an interesting player home, and the secret area is awesome. Thanks for all your work, great job!.
Dreg 30 Sep, 2015 @ 4:40pm 
Does this need a clean save in order to work properly?
profile1 28 Sep, 2015 @ 3:02am 
I've looked everywhere and can't find the kimono armor...can someone please tell me where it is
wee.bairn 16 Sep, 2015 @ 3:55pm 
Are these mods voice scripted?
LimitedPatients 7 Sep, 2015 @ 1:26pm 
This mod is great! It's obvious how much you've improved since the first part. The mine dungeon was absolutely fantastic and a pleasant challenge, too!
Verando 6 Sep, 2015 @ 8:29pm 
Letting anyone looking to download this know, theres a bad bug where after entering the tavern or cave, not sure which, you will not hear any music unless you tab out and back in, in which case you will hear the dragon chase song.
Cousin Okri 27 Aug, 2015 @ 12:20pm 
I hate the Thalmor extrodinarily, and i've just found all these mods and im already wanting part 4. I hope your working on it!
Rofocale 8 Jul, 2015 @ 2:34am 
This is the coolest mod ever. I don't comment much. But the Dragonmourne inn really caught my eye. With SO MANY cool features to this mod, It blows real DLC away. Thank you for this beautiful piece of work! I love the npc's too!
N0S4A2 1 Jun, 2015 @ 12:36am 
31 ITM records pop up in LOOT btw, just letting you know
Detective Spooks 24 May, 2015 @ 4:23pm 
oh my god all i want is that freaking kimono and nobody has given hints or anything!!!!!!!!!! ITS A GOOD MOD BUT I WANT MY KIMONO MAN
MaxwellSwag 21 May, 2015 @ 3:04pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
Hushed 12 Apr, 2015 @ 6:39pm 
how do you get the kimono?
KingAragorn 6 Mar, 2015 @ 4:40pm 
help all npc in the inn are missing could it be that have 81 monds
DropKicknNinjas 31 Jan, 2015 @ 7:01am 
Spoiler (kinda) but if you can plz answer.










So i found a secret door (false pannel) in the dragonmourn inn and then another one that was in the wall.
1.is this a player home
2.what is the purpose of the secret wall door
and 3. how do i get into the thalmor barraks cuz i think i have tried everything. help wouldbe greatly appreciated, thx in advance.
ps i have cleared out the mine
keithinhanoi 10 Jan, 2015 @ 5:22pm 
Somehow I have landed up finished this instalment of the FAtT series first, and am still working on the other three.

It was a lot of fun to play through, although I was a little surprised at the amazing amount of loot that can be acquired with this mod. Not a spoiler I hope, but something that people should be aware of.

Also, having played through as an sneak thief archer character, I thought some of the battles were easier than intended - I'm quite a "sure shot" at a distance, and this gave me a distinct advantage in certain situations.

All in all, fully endorsed!

However, I've run into both of the major issues that people have mentioned in the comments thread for FAtV IV, and since I figured out definitive fixes for both of them, I thought it would be nice to share those with others ( WARNING : Requires knowledge of how to use either TES5Edit or Creation Kit to edit the contents of a mod's .esp plugin)

(Please see Part 2, below, to continue)
keithinhanoi 10 Jan, 2015 @ 5:22pm 
(Part 2 of my comment)

The first problem is that when you enter the mine that is part of the mod's quest, you may get a black screen after the loading screen finishes, and although you can hear your player's movements, there's no way to get our of the black screen. With the ENB preset I was using, I actually could see myself, but with a fog effect all over the screen, and things like trying to use my inventory or weapons wouldn't work properly. 

The fog effect was the clue I needed to figure out that the loading screen wasn't finishing upon entering the mine's first interior cell. I had two followers at the time (one vanilla and one from Interesting NPCs), and found out that if I told the followers to wait outside, most of the time I could enter without getting "stuck" in loading screen limbo.

(Please see Part 3, below, to continue)
keithinhanoi 10 Jan, 2015 @ 5:22pm 
(Part 3 of my comment)

However, with the two followers still following, I could use the console  coc command to enter the mine without getting stuck. From this I figured out the problem was related to the exact position of what's called the  Teleport Destination coordinates that tell the game where to place you when you go from outside to inside (or vice versa).

So for that one, here's the fix, to be applied to DragonmournInn.esp in TES5Edit / Creation Kit:

In FormID xx02f821, change the XTEL - Teleport Destination coordinates to X 1967.909058, Y 2335.874023, and Z 6810.511719.
This changes the spot where your character appears inside the mine when you enter it from Skyrim.

In Form xx02F820, change the XTEL - Teleport Destination coordinates to X -115286.546875, Y 66846.140625, and Z -10837.288086.
This changes the spot where your character appears in Skyrim outside when you exit the mine.

(Please see Part 4, below, to continue)
keithinhanoi 10 Jan, 2015 @ 5:22pm 
(Part 4 of my comment)

The other problem is that all in-game music stops playing for some people after going through one of the areas in the mine (which is quite large.)
 
This has to do with some Add Music Triggers set up to play certain kinds of musical cues (for example, Reveal, Combat boss, or Reward) in certain places. For some reason, the musical cue never finishes, so your normal in-game music doesn't come back. To be honest, I have not found out why this happens, and only sometimes for some people.

Anyhow, there are two fixes for this, and the first one just involves using TES5Edit / Creation Kit to remove those Add Music Trigger records:

FormIDs
xx0569C6 - MUSReveal
xx0569C7 - MUSCombatBoss
xx0569C9 - MUSReward

(Please see Part 5, below, to continue)
keithinhanoi 10 Jan, 2015 @ 5:21pm 
(Part 5 of my comment)

Or, you can leave the records in the plugin, and if by chance your in-game music stops working, open the console, and type the following three lines:

RemoveMusic MUSReveal
RemoveMusic MUSCombatBoss
RemoveMusic MUSReward


This should make sure that any of those three music cues are cleared out. You may have to exit whatever cell you are in via fast travel and/or re-load your game save after this, but it worked for me. This second fix has already been mentioned but with just one of the three music cues, which may explain why it didn't work for everybody. I suggest running the RemoveMusic command for all three.
 
(Please see Part 6, below, to continue)
keithinhanoi 10 Jan, 2015 @ 5:21pm 
(Part 6 of my comment)

One last thing is that you should make sure to "clean" DragonmournInn.esp in TES5Edit, because there are a bunch of unneeded identical to Skyrim records that could cause overwrite "conflicts" with other mods. They are:

* 23 cell records which are identical to Skyrim.esm but had a Location Reference (XLCR) subrecord added by CK even though nothing was actually changed by DragonmournInn.esp. The CK adds the Location Reference to any cells that are edited, but even if the changes are reverted, the Location Reference stays in the mod plugin. You can read about this type of ITM here [code.google.com].

* 8 unnecessary NavMesh which are completely identical to Skyrim.esm
Skooter 5 Jan, 2015 @ 5:07am 
where do i get the quest
SnideMode 28 Dec, 2014 @ 4:23pm 
My game is crashing when after the bethesda logo...
your local kuya 26 Dec, 2014 @ 12:20am 
@MadFrenchie Are all your Thalmor quests stand-alone? Or do I hace to play 1-3 in order?
mynds.i 19 Dec, 2014 @ 8:28am 
Just now began the adventure in South Dragon Bridge (again). I'll never get tired of this mod. It adds so much to the game. Great imagination, MadFrenchie
Caaros 1 Dec, 2014 @ 10:53pm 
I have encountered a strange bug. When I try to enter the mines, it will only half initiate the loading screen, as in my screen will go dark, but I can still see the HUD and it won't actually load. I have never encountered this before and I am not sure what is causing this. If you could look into this, that would be fantastic!