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What I tend to do as a standard procedure for almost every model I export is to first separate it from the attachment points that are included. Then I just reset size, location and rotation and then rotate it appropriately so as to be standing upright according to the X, Y and Z axis. Because the animation is embedded within the armature, I can just use the Source Export Plugin to export the animation alone, and then place the outputted .smd file in the respective "anims"-folder that is located next to the qc file for it to look into.
I can go into further detail if you'd like me to, of course, it would be easier to do so across Steam chat if you'd like.
I keep telling people that my computer is running on pixie dust because that's the only explaination I have for having my Modelviewer working fine.
In fact, I literally updated it half an hour ago so now I am also able to access the new races from the latest patch. And it works just as well as far as I can tell.
Do you need anything ported in particular?