Stellaris

Stellaris

Additional Traits - Before The Apocalyspe
19 Comments
Hellhound 5 Jan, 2022 @ 10:12pm 
well well well, it seems there is a 2.0+ version, who woulda thunk °~° ... i'll see my smartass self out then, happy new year and have a great day
Hellhound 5 Jan, 2022 @ 9:58pm 
necrophaging* not nercrophaging, sounds like a weird mutant between velcro and narcotics, must be a weird thing to be eating
Hellhound 5 Jan, 2022 @ 9:55pm 
@Granhyt Hey man love the new perks, problem is though that it seems to overwrite the Necrophage trait out of the pool. I got a Necrophage species that doesn't have the trait when starting my op genetically modified force of nature soon to be masters of the gallaxy chad game, and at first I didn't notice because the building for nercrophaging still appears at random like other buildings at the begining of a game even without the trait, but no pop takes the job of necrophyte. I checked all the other mods, I'm only able to have the trait, when chosing the origin, if Additional Traits - Before The Apocalyspe is deactivated. Agh, woe and despair.
laoslyxid 6 Dec, 2021 @ 7:59am 
sadly its still not working...
in the error.log at the top i find following entry:
[16:42:38][dlc.cpp:1369]: Could not find files for mod: D:\Steam\steamapps\workshop\content\281990\1310130433

i´m no modder, but maybe this info can help you.
Granhyt  [author] 5 Dec, 2021 @ 7:34am 
I did an update, but I am unable to access Stellaris 1.9 with the beta tool, so I can't test it myself. Sorry.
Still, if the access path was the problem, it should be fixed.
Granhyt  [author] 5 Dec, 2021 @ 7:03am 
Must be the same problem which happened on the main branch. I'll try to correct it.
Thank you for the report. :)
laoslyxid 1 Dec, 2021 @ 6:20am 
after last update, the traits dont show anymore in a 1.9.1. game
Granhyt  [author] 30 Sep, 2021 @ 6:17am 
Most modifiers are automatically appended to the description. Only empire-wide traits, which are managed by events, have to be written manually. :)
DarkFaun 29 Sep, 2021 @ 6:11pm 
Work done. I noticed that the inclusion of modifiers is missing in each description, the ones that were already there I just translated. I am available to assist in versions PT-BR. however I have limited understanding of programming.

I await instructions to send the file... additional_traits_l_braz_por.yml
Granhyt  [author] 18 Sep, 2021 @ 1:29pm 
Actually, there may already have a translation for most traits in Additional Trait, the most recent version of this mod (Additional Trait Before the Apocalypse is for patch 1.9).

I would have to take it and update the mod, I had no demands on completing the localisations here.
The real problem is that portuguese is the only language which isn't fully translated, even in the current version of the mod.

If you want to help translating, you can go in {user}\Documents\Paradox Interactive\Stellaris\mod\ then find the .mod archive holding the mod (sorry, I don't remember the number), extract the localisation\additional_traits_l_braz_por.yml file and modify it. Then you can send it to me via dropbox, email or discord.
DarkFaun 18 Sep, 2021 @ 6:11am 
How can I help you translate to Portuguese?
Granhyt  [author] 10 Mar, 2018 @ 2:50am 
So ... we're testing a buff for Very Slow Breeders, from -45% to -40% pop growth. This is on the 2.0.x version of the mod. Should we do the same here, or wait until we see how it goes for the other version ?
Granhyt  [author] 23 Feb, 2018 @ 10:09am 
Already done. This is the 1.9 version, but Additional Trait is already released in 2.0. :)
coco the magical 23 Feb, 2018 @ 10:02am 
Whats the ETA on a 2.0 version do you think?
Granhyt  [author] 23 Feb, 2018 @ 9:29am 
You're welcome. :)
tsteele93 23 Feb, 2018 @ 8:59am 
THANK YOU!!!
Granhyt  [author] 22 Feb, 2018 @ 3:06pm 
It's my pleasure. :)

I updated Weak Willed and Delicate (should have done that months ago. I always take these traits cause it's "free" points, but we don't change anything ? That's bad balance). I hope it will make these traits a bit less interesting. More details in the change note, but I mostly merged their modifiers and made Delicate a lesser version of Weak Willed.
Probably will have to so something similar in 2.0 ...

Anyway, last update for today, I'll add robot traits and update localisations tomorrow.
ShinNASML 22 Feb, 2018 @ 2:42pm 
I was amazedly surprised at the prompt response
Thank you
Granhyt  [author] 22 Feb, 2018 @ 1:36pm 
Hello everyone. This page is a work in progress, we'll bring some changes added in the latest update (rebalance, robot traits and opinion modifiers) and decorate a bit better.
In the meantime, please enjoy the 1.9.1 version of our mod.
And if you ever update to future versions, please keep playing with Additional Traits, we'd love you to. :)