Arma 3
The Takistan Outbreak (Ravage MOD)
42 Comments
Attee 29 Mar, 2024 @ 11:40am 
Shit. Running zombies everywhere.
Attee 24 Mar, 2024 @ 3:32pm 
It doesn't start:
steam/__cur_sp.takistan/mission.sqm/Mission/Entities/Item4.type : Vehicle class ALiVE_require no longer exists
Rex 10 Oct, 2020 @ 8:39pm 
This works with vandeason's apocalypse right?
Schrebers Sunrise 9 Apr, 2019 @ 12:22am 
Thanks for the "news". I will definetely give it a shot. Eventhough I have got an Arma 2 Chernarus allergy =)
GilliganTrevor93  [author] 6 Apr, 2019 @ 9:41am 
awesome I'm glad you enjoyed it I just finished up a new one called The Chernarus Outbreak 2 if your interested.
Schrebers Sunrise 6 Apr, 2019 @ 7:02am 
Just wanted to say hi and thank you for all the hours of fun I had with your scenarios.

Especially this one is demanding but fun. ALIVE or may be also other involved scripts makes every situation kinda dense and unpredictable. Plenty of Hills, no hard cover really except downtown, attackers from two to three sides many times, plus zombies and radiation ... vehicle gameplay on this map and sniping kinda sticks out from all others from the outbreak series imo.
Dator 18 Mar, 2019 @ 5:10pm 
The task of the checkpoint is not solved although I eliminated of all
GilliganTrevor93  [author] 28 Feb, 2019 @ 10:54am 
I have quite a few missions you might be interested in that are located on my workshop page if your interested.
GilliganTrevor93  [author] 28 Feb, 2019 @ 10:45am 
lol all good (:
Disciple 28 Feb, 2019 @ 10:07am 
Nevermind. Gonna pass on this. Too many IEDS.
GilliganTrevor93  [author] 28 Feb, 2019 @ 9:55am 
there are hand placed camps/bases that are part of the tasks that you can complete though I have not updated this scenario in awhile so i dont remember what all there is. I will update soon with a mod called Vandeansons Apocalypse you should check it out.
Disciple 28 Feb, 2019 @ 9:49am 
Are there any bases to raid or bandit camps? They would really be awesome.
$capeG0AT 26 Aug, 2018 @ 4:05am 
When i do it for primaries it says something like cannot do this as no support for this mod idk lol. but yeah either way i enjoy these, If you keep making them or adding task that would be Awesome! lol, Good practice for Online DayZ type stuff for sure.
GilliganTrevor93  [author] 25 Aug, 2018 @ 3:40pm 
yeah alot of people seem to be having that issue but have not experienced it myself i always just save and exit and its always there. And yes there is a double weapons mod on steam for using two primarys (:
$capeG0AT 25 Aug, 2018 @ 2:38pm 
Why is it when i save and when i load up arma again it doesnt save sometimes or after having closed for awhile :( it sucks having to go back through it each time for any of the Outbreak maps, i really dig them but saving option makes it hard for me to want to play when i restart everytime, and One more thing could it be possible to use mod support for 2x Primaries? instead of a launcher lol. Its all good if not, just asking! Thanks for overall great mods!
VeX 30 Jul, 2018 @ 6:11pm 
Can you make the dog mod optional?
GilliganTrevor93  [author] 22 Jul, 2018 @ 4:46pm 
Just finished updating it shuld run better now also added a new K9 Companion Mod more details are in the Changelog
GilliganTrevor93  [author] 22 Jul, 2018 @ 1:44pm 
zombies will drop banknotes and a few other items once killed also bandits will carry some cash at times possible to find some banknotes in loot piles I need to update the Scenario that might help a bit
AgentOmega 22 Jul, 2018 @ 2:40am 
Looks good thus far, but how and where do you get money to buy from traders?
GilliganTrevor93  [author] 23 May, 2018 @ 11:41am 
Thanks that means alot :steamhappy:
Jaguar760 23 May, 2018 @ 9:29am 
i just wanna thankU How much fun Ive had playing ur Outbreak series. Hard enough but so playable.
GilliganTrevor93  [author] 5 Apr, 2018 @ 3:18pm 
Hey i finished that Scenario today here is the link. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1353398025
Robinowski 4 Apr, 2018 @ 9:03am 
Sweeeet!
GilliganTrevor93  [author] 3 Apr, 2018 @ 8:56pm 
Thanks aslong as you guys enjoy them I'll keep putting them on the workshop im almost done with Chernarus Redux should have it released in a day or two tops then i can definitley do a Fallujah scenario. :steamhappy:
Robinowski 3 Apr, 2018 @ 7:14pm 
This one is fun. Takistan is a little spread out for me though. Glad to hear you are working on a Chernarus Redux. Your missions are the best. You ever considered doing one for Fallujah 1.2? It is a tight city map. A pretty small one, but would be great for one of your missions. Thanks as always. Keep up the good work!
ROBAX 12 Mar, 2018 @ 2:29am 
Hurrah! Definitely keen on Redux.. still ahven't played any good scenario on that. Also meant ot say I liked the chopper showing up at the airfield.. those extra dangers as part of a mission are good. Also, placing AI in odd locations works to spice things up..
GilliganTrevor93  [author] 11 Mar, 2018 @ 10:22pm 
Thanks man im working on chernarus Redux right now should be a good one. :steamhappy:
ROBAX 11 Mar, 2018 @ 6:57pm 
Another excellent scenario. Took my time and spent over a week on it. It ran well with no lag and no showstopper bugs. A couple of the missions wouldn't trigger when competed (Mosque and another)... probably due to AI gone AWOL.Would have been happy to have more zombies and bolters (and even more at night), fewer chopper drops, and more Ravage loot as always.
GilliganTrevor93  [author] 1 Mar, 2018 @ 7:26pm 
I believe that the Alive Mod is causing the scenario to crash the first time you try loading in but it seems to work after loading it the second time
GilliganTrevor93  [author] 1 Mar, 2018 @ 7:24pm 
make sure you have all the required mods installed including ravage mod version 1.52 also verifying your files might fix the problem I had a issue loading in the first time but after trying again it worked.
Slade 1 Mar, 2018 @ 5:39pm 
i get an error when i start this "Cannot connect to the positioning system" and it i hit start it just shows either the sky or a building and nothing much else happens :/
GilliganTrevor93  [author] 24 Feb, 2018 @ 1:38am 
if not the link for the latest version is in the description above
GilliganTrevor93  [author] 24 Feb, 2018 @ 1:37am 
do you have ravage mod installed
CuppaNutt 24 Feb, 2018 @ 12:06am 
having a few issues that stop this scenario from loading up for me. i have downloaded and installed all required mods. when launching scenario a message comes up saying "vehicle class Ravage_zombies no longer exists" please help
GilliganTrevor93  [author] 22 Feb, 2018 @ 11:31pm 
Im glad you like it I will definitley make a muliplayer version soon just got a few scenarios's to work on first.
Hydrazombie 22 Feb, 2018 @ 11:20pm 
this in a multiplayer scenario would be excellent, if you weren't planing on doing that don't feel like you have too just because i asked, i think it would be extremely fun to play it in a multiplayer scenario with other people either together or against other players like having the blue team and the red team against each other and the zombies are after everyone. wonder if it could be made that the zombies could be played by players like 3 different teams against each other.
GilliganTrevor93  [author] 22 Feb, 2018 @ 9:24pm 
I believe to do that i would have to make a multiplayer version of the scenario in the editor.
Hydrazombie 22 Feb, 2018 @ 7:35pm 
is it possible to make this a mod you can run on a dedicated or land server ?
GilliganTrevor93  [author] 22 Feb, 2018 @ 6:07pm 
sounds good bro
Milky 22 Feb, 2018 @ 6:04pm 
Looks good bro, will check it out