Portal 2

Portal 2

Figment #1
33 Comments
FLAVIO678 17 Jul, 2023 @ 9:00am 
Awesome!
sellingofitems 14 Nov, 2022 @ 4:52am 
Excellent Fun!!!
jp 27 Feb, 2022 @ 7:37am 
You probably won't make any further updates on this one (as it's not really necessary), but just for info, I met some kind of "trapping situation" in the pattern area, and had to restart.
Anyway, no big deal :) I love the idea and the well done realization :steamhappy:
KyloX  [author] 27 Feb, 2022 @ 1:52am 
Thanks for the lovely comment. I didn't managed to make the third map sadly. I gonna check out so of your maps as well later on, seems rather interesting.
jp 26 Feb, 2022 @ 1:33pm 
Several years after, still coooool to re-play this inventive map! thank you! :steamthumbsup:
VeryThickBoy 28 Dec, 2020 @ 7:39pm 
Fantastic piece of work!
johannes 22 Nov, 2020 @ 3:10pm 
WOW !... This is jus mind bending.
Tay 8 Nov, 2020 @ 5:19am 
Nice job, it was really "wtf" !
Drumans 17 Mar, 2019 @ 10:51am 
Great job! loved the map
VSPR_APK_V1 6 Jul, 2018 @ 9:53pm 
This reminded me a LOT of the puzzles and chambers of the very old HL1 mod series Half Quake along with the minimalistic aesthetic. Made me want more of this and also of a Portal 2 series of maps inspired by HQ
Fuku Yamama 3 Jul, 2018 @ 5:51pm 
Cool!
zackman1291 10 May, 2018 @ 2:34pm 
this has to be the best ive ever seen. this is amazing and so original
stellar 17 Apr, 2018 @ 9:32pm 
Damn, this was brain numbing! Love it.
KyloX  [author] 11 Mar, 2018 @ 2:26pm 
@Čolibri Shouldn't be, but possible, if I didn't do the triggers correctly. 8 and 9 are just filler, they don't serve any porpuse besides maybe confusing or hinting the player.

Thank you all for the feedback.
Čolibri 11 Mar, 2018 @ 2:11pm 
Great map; the most original I played. Mystical!
Is it normal that there is another patern between 8 and 9? .
magnus 11 Mar, 2018 @ 6:52am 
This is art
Qwerbey 8 Mar, 2018 @ 9:02pm 
Good work, and good use of the puzzlemaker noises.
7GE4 8 Mar, 2018 @ 4:12am 
I actually slightly prefer this to Figment #2, I think. But that's just a matter of preference, they're both awesome. Keep making more of these.
Smurko 3 Mar, 2018 @ 9:02am 
noice:steamsalty:
Expat 2 Mar, 2018 @ 5:48am 
No need to change for me, certainly. Just not my cup of tea.
KyloX  [author] 2 Mar, 2018 @ 5:43am 
Sorry to hear that @Expat. Though the first part can be done in like 15-30 seconds, if you follow the pattern. But I kinda figured that some would be put off from the first room, but non the less, would hardly change anything there.
Expat 2 Mar, 2018 @ 4:57am 
Sorry, saw the pattern but lost interest after a minute or two. Not really a maze fan.
Doolie 2 Mar, 2018 @ 3:33am 
Trippyyyy. *adding to favourites*
scooter 1 Mar, 2018 @ 4:57pm 
Holy shit, I liked this map.
SilverStream 28 Feb, 2018 @ 4:41pm 
Absolutely wonderful. Minimalist colors for a strange world fits well. I was a little disappointed when I saw the first "place the box on the square" bit, just because it was so normal. And of course you were inspired by Antichamber. Can't wait to see more of these in the future!
Setito 27 Feb, 2018 @ 6:31pm 
So far the weirdest map i have tried. Good work.
gutschein 27 Feb, 2018 @ 12:37pm 
loved it!
dven1 27 Feb, 2018 @ 12:35pm 
Nice weird map, well made and sufficiently lit? Got to a "Critical Failure" and ended up here. Thanks for your efforts.
KyloX  [author] 25 Feb, 2018 @ 9:57pm 
Sad to hear that @joe98, but I guess not everyone sees the patern, that in the first part, every room has a number. So just follow the numbers .
joe98 25 Feb, 2018 @ 5:15pm 
I walked around for one minute and quit.

I can't see any purpose.
Jade BGE 23 Feb, 2018 @ 6:37pm 
Why would we care? We need something to care about. And or bait to follow. Perhaps I missed something. If so I aposogize.

We have to be hooked by something. I experienced no hook.
kwinten 23 Feb, 2018 @ 11:52am 
Why not, but in antichamber we have some conundrum to solve, that's the only point i don't like.
Else it's ok !