Stellaris

Stellaris

AlphaMod 2.0
657 Comments
𝓒𝔂𝓹𝓱𝓮𝓻 11 Aug, 2018 @ 1:44pm 
thank you. i have 2.1 and that error is being flagged well.... I'd say 3 or 4 times every second. I just now saw what mods you specifically state are incompatible. so it's my own fault now. does the Planetary Diversity patch still work with 2.1?
AlphaAsh  [author] 11 Aug, 2018 @ 1:36am 
It's also a bug introduced by 2.1 of the game, which suggests you're using AlphaMod 2.0 with 2.1 of the game. AlphaMod has been re-released for 2.1 - use that.
AlphaAsh  [author] 11 Aug, 2018 @ 1:34am 
No, it's a vanilla bug, and also harmless. Not everything piped out to error.log matters.
𝓒𝔂𝓹𝓱𝓮𝓻 10 Aug, 2018 @ 4:05pm 
is this caused by a mod conflict?

[18:59:46][eventmanager.cpp:505]: Attempting to fire OnlyOnce event a second time: alphamod_traitsetup.5
An Author 6 Jul, 2018 @ 7:55pm 
I can't play Stellaris without this mod. Thank you.
SerHak72 27 May, 2018 @ 3:48am 
So hows the Beta?

When will it go out for realz?
teCsor 23 May, 2018 @ 8:42am 
You can just set the game back to 2.0 to play the mos without the new updates @HACK-Ata-48
AlphaAsh  [author] 23 May, 2018 @ 2:34am 
2.1 UPDATE ETA
2.1 has changed a lot and has broken quite a bit in AlphaMod. ETA for an update is Friday evening GMT. It will be a re-release and this version is now frozen and no longer supported.

If you have already updated to 2.1 a - Play some vanilla. b - You're an idiot. Okay just kidding, I'm eager too. Actual new content, yay!
SerHak72 23 May, 2018 @ 1:13am 
So basically I wait for you to update to 2.1 and I can play again?

Okay will wait for a day or 2 till you update
teCsor 22 May, 2018 @ 3:40pm 
that will be the problem for sure so do i play the 2.0.5 or .0 version
Thank you for your fast response
AlphaAsh  [author] 22 May, 2018 @ 3:36pm 
Have you updated to the latest version of the game? 2.1, which was released today. The mod's not been updated for it yet.
teCsor 22 May, 2018 @ 3:34pm 
im new to stellaris and i love this mod, thank you in advance.
However with this mod installed i am not able to build starbases in Class M red Giant Nebula systems ... is this a bug or am i doing things wrong`?
Cirdain 22 May, 2018 @ 2:20pm 
Wait. Ash is actually happy with a DLC?

... What foul heresy is this?
CaptainBadger 22 May, 2018 @ 2:00pm 
*+22 new messages*

"Ooooooh boy, more drama happened because of stupid while I was away, I bet Alpha had another rant."

... ... ...

Awww
::Maethendias:: 22 May, 2018 @ 12:36pm 
wait, what got ripped?
AlphaAsh  [author] 22 May, 2018 @ 12:35pm 
Rant level 3/10. I'm busy with updates.
AlphaAsh  [author] 22 May, 2018 @ 12:34pm 
I have no issue with the DLC. It's new content. Admittedly some of it is built on the ripping out of a feature that didn't need ripping out. Also not too bothered with the patch, since it doesn't just rip out and re-work features ready for yet another re-work to sell a DLC.
Nyarlathotep 22 May, 2018 @ 12:32pm 
Eagerly awaiting the rant about Distant Stars. :D
AlphaAsh  [author] 22 May, 2018 @ 12:09pm 
@Maeth It's integrated, yes.
-=[EB]=- Paladin187 22 May, 2018 @ 11:44am 
Thanks for keeping AlphaMod updated so quickly! idk how ill ever go back to vanilla...
::Maethendias:: 22 May, 2018 @ 11:18am 
the whole exo planet thing is integrated, right? not a seperate mod anymore?
AlphaAsh  [author] 22 May, 2018 @ 11:11am 
It does, yep.
::Maethendias:: 22 May, 2018 @ 10:57am 
that explains the issue with the tomb world start on machine empires being able to build those
Skurkanas 22 May, 2018 @ 10:52am 
Lol, you're probably right about that. Thanks for the quick answer!
AlphaAsh  [author] 22 May, 2018 @ 10:43am 
@Skurkanus AlphaMod only touches war exhaustion in that the armies in the mod now cause war exhaustion when killed, same as vanilla armies. War exhaustion is not a feature I want to work on because it's rubbish and no amout of modding can improve that crap. Sorry.
AlphaAsh  [author] 22 May, 2018 @ 10:41am 
Read the change notes. Most exo buildings got a tier 0, with no tech requirement. The Think Tank/Science Nexus is unlocked by Technological Supremacy or whatever the perk is called, with The Utopian Dream, and is WAD.
::Maethendias:: 22 May, 2018 @ 10:31am 
i have 2 issues:

back to the "xeno op planets"... somehow i always get the options for the xeno buildings even without researching the necessary technologies

and (wondered that for a while now)... is it a bug that we are able to build the nexus from the beginning on... even without any megastruc perk? (also, the specialized habitats)
Skurkanas 22 May, 2018 @ 10:02am 
Tempted to get back into Stellaris after some major gripes with 2.0, glad to see this mod is still around.

Does it change anything about the WE-mechanic, or will my fanatical purifiers still get tired of purification after a few years? If so can you (or any of the other good folks in the comments) suggest an alpha mod compatible fix?
Toomadtoplay 22 May, 2018 @ 8:53am 
thank you for taking the time to update us and update your mods
AlphaAsh  [author] 22 May, 2018 @ 7:39am 
2.1 UPDATE ETA
2.1 has changed a lot and has broken quite a bit in AlphaMod. ETA for an update is Friday evening GMT. It will be a re-release and this version is now frozen and no longer supported.

If you have already updated to 2.1 a - Play some vanilla. b - You're an idiot. Okay just kidding, I'm eager too. Actual new content, yay!
AlphaAsh  [author] 22 May, 2018 @ 6:48am 
2.1 just got released. I'm busy with that.
Musashi 22 May, 2018 @ 6:44am 
I have a compatibility problem All costs for empire wide edicts are null. Can you tell me eventually in which file or how the empire wide edicts costs are managed so i can find the other mod that give me problem with alphamod? Running a txt search on the contents of the archieved mods... Thx in advance....
AlphaAsh  [author] 22 May, 2018 @ 1:15am 
Read RE: Compatibility in the blurb.
KricKracSac 21 May, 2018 @ 3:54pm 
is planet development overhaul compatible?
AlphaAsh  [author] 20 May, 2018 @ 3:52pm 
Because planet-killer functionality comes from soft-coded events in Apocalypse, and like many events, has no catering for anything other than vanilla planet classes.
::Maethendias:: 20 May, 2018 @ 12:34pm 
i dont know where the issue is coming from,,, but all "exo planets " (habitable barrens/molten/frozn etc etc etc)... are unkillable/untargetable by planetcrackers
AlphaAsh  [author] 20 May, 2018 @ 11:52am 
Yes.
Shadows-Forgotten 20 May, 2018 @ 11:34am 
Hey Alpha have you seen the prototype system which might be replacing the tile system that wiz unveiled at PDXCON
AlphaAsh  [author] 20 May, 2018 @ 9:51am 
Eliminate one mod at a time until you can no longer produce the issue. However, the AI regularly gives up developing starbases in vanilla.
Citizen Joe 20 May, 2018 @ 9:45am 
Pretty sure it must be, they build things "properly" with only alphamod active.
AlphaAsh  [author] 20 May, 2018 @ 3:51am 
NEW UPDATE POLICY
Other than critical bugfixing with hotfixes that should not break save-games, I will aim to make the bigger updates that may well break current save-games on a Friday. Not necessarily every Friday, but I tend to want to get new stuff in your hands pretty rapidly, so it'll be most Fridays.
AlphaAsh  [author] 20 May, 2018 @ 1:44am 
@Citizen Joe It's called Vanilla.
@Riince No.
Trixie 19 May, 2018 @ 10:38pm 
does this have shanty town in it?
Citizen Joe 19 May, 2018 @ 8:20pm 
Which of the mods in the suggested collection might be making the AI not build starbase modules/buildings?
Cirdain 19 May, 2018 @ 6:59am 
Nope, not achiewement compatible. It’s not achievement compatible either
Wendigon02 19 May, 2018 @ 4:46am 
i guess it would be a bit idiotic for me to ask if its acheiwement compatible

AlphaAsh  [author] 18 May, 2018 @ 2:00pm 
It is. It's just 0G sounds better than 0.1G.
nanO.bytez 18 May, 2018 @ 1:09pm 
I noticed something mildly irritating regarding follow-up surveys of barren planets. Some of them turn out to allegedly have no gravity, as in the 0G planet modifier. Now, I'm no physicist but even I know that even asteroids have micro-gravity. Technically, if you put a single dust particle into deep space that particle will still have gravity and attract other dust particles... to make a baby sun eventually. Just like the bees! Granted though I also use Planetary Diversity and various other mods that tinker with barren planets and asteroids to make them colonizable so there might be some weirdness going on with those. It's not gamebreaking, just one of those things that make me go "Naaaw! The cake is a lie!". In the case I'm barking up the wrong tree here just disregard me entirely like you would that crazy person you always see peeing into your neighbor's flower pots. I'm mangling so many mods I'm not even entirely sure whether or not that 0G modifier is part of AlphaMod at all.
PrometheanExile 18 May, 2018 @ 10:57am 
@AlphaAsh I think YOU are the Wiki