Stellaris

Stellaris

Balance Apocalypse
8 Comments
=7Cav=Burgundy 27 Feb, 2018 @ 2:50pm 
I noticed that since war exhaustion from units and passive was capped, that a lot of wars effectively go on forever, as neither empire can knock out the other fully, preventing either side from forcing a surrender, but because attrition never reaches 100% the war never ends in status quo. Maybe you should uncap passive attrition growth, but drasticly reduce its growth to allow for wars to eventually reach a point where the populace is tired of fighting for nothing.
Sumrex  [author] 24 Feb, 2018 @ 5:18am 
@Azerik I could split it up at some point, I don't have time atm but it can definitely be something I do

@Kepos It's definitely possible that it's overcompensating, I've barely gotten to test it. It also has balancing that I wanted pre-apocolypse. The theory is that the bad balancing in apocolypse is fixed here, and the really good parts can shine now.
Kepos 24 Feb, 2018 @ 3:01am 
Wow, first mod to return gameplay to 1.9? Not sure if it isn't over-balancing a bit...
Azerik 23 Feb, 2018 @ 11:16pm 
Hey any chance you could split this up into smaller mods? I like some of this stuff, but it does so much, and would conflict with other balancing mods. For example, splitting all the construction and survey balances to one mod, everything related to starbases to another, war exhaustion be it's own thing, and the policy/war/federation timers to it's own mod.
Atrion 23 Feb, 2018 @ 8:43pm 
Thanks man your mod is really interesting.
Sumrex  [author] 23 Feb, 2018 @ 8:35pm 
I had uploaded this quickly and didn't have time to add details, there are some now, however!
Eddington 23 Feb, 2018 @ 7:27pm 
No details?
Atrion 23 Feb, 2018 @ 4:15pm 
Could explain what kind of changes your mod adds?.