Stellaris

Stellaris

extendend_map_sliders
57 Comments
ender 7 Mar @ 4:09pm 
is there an alternative anyone has been using thats upto date?
Yu266 14 Aug, 2024 @ 1:46am 
Work confirmed with v3.12.5
vikke 2 Sep, 2023 @ 12:37am 
Seems to still work. Just remember to change the outer boundary of Fallen Empires in small maps like I posted earlier.
Bepiss 5 Mar, 2021 @ 6:24am 
All I want is a mod that prevents AI empires from spawning on my and my buddy (In MP game) side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
Psi 2 Oct, 2020 @ 9:50am 
Ahh that's a shame. Yes this mod has been absolute wonders and i've used this more or less since I first started playing. I am struggling to find a mod, or even a command that alters the crisis strength of my game.
Crytek  [author] 30 Sep, 2020 @ 5:32am 
@Y√εŗσų hey mate, this mod is dead since feburary 2018. im glad to hear that the sliders are still working but sadly I probably wont make any updates on this. Maybe I release a new one in the future.
Psi 30 Sep, 2020 @ 4:49am 
Hi. I have been using your mod for some time now and have since of course, downloaded more mods. One of which is Zenith of Fallen Empires 3.0. Unfortunately the endgame crisis can always be swatted away within the first month so x5 crisis strength just isn't going to cut it. Could you release an update that knocks the slider up to say, x20? Cheers
HuesOfRosemary 30 Aug, 2020 @ 11:57am 
I would love to get this working for the current version, so I can use it alongside the Bigger Sliders Mod (I want to be able to do weird things like very small maps with a very large number of empires
Holy Sock 7 Mar, 2020 @ 2:56am 
I would love a slider to take Habitable worlds to less than x0.25.
K3vo™ 19 Feb, 2020 @ 1:40pm 
is it possible to add an slider for crisis strength/ make him go higher than 5x? im playing with gigastructural engineering and 80 other mods and i fear that the crisis wont feel like one when it hits the galaxy. kinda sad that the crisis manager got abondend
ekoparker 25 May, 2019 @ 11:11am 
Would it be possible to add habitable worlds function?
colestauffer81 13 May, 2019 @ 12:49pm 
this has worked pretty well for me even though it is out of date!
Crytek  [author] 2 Jan, 2019 @ 6:57am 
@FoxtrotOmegaXRay Well i suppose not as they added new sliders over the updates. But i suppose you could test it out yourself its just a few kb as its only some text documents.
Foxomexra 2 Jan, 2019 @ 6:53am 
Ah I see. But I'm curious to know if hypothetically this type of mod would still work even when out of date. I have made a few mods for HOI4, which still work even when "out of date" due to them being relatively isolated in terms of what they change.
Crytek  [author] 2 Jan, 2019 @ 6:27am 
@FoxtrotOmegaXRay This mod is dead bec im unable to update or upload new mods due to a steam issue which would require me to deinstall all games and steam completly.
Theres already a mod out there which does exactly the same ;)
Foxomexra 29 Dec, 2018 @ 9:34pm 
Does it actually require an update? Or will it still function just fine?
Kingdark 9 Dec, 2018 @ 3:54am 
@bomb boy is correct. If you can't update this for whatever reason, then upload a new version and mark this one for the older version of the game. Problem solved. Thank you for your work though :)
Bomb boy 21 Oct, 2018 @ 1:47pm 
Can update plase
Davi 20 Oct, 2018 @ 2:07pm 
If you can't update it can you reupload a new version and rename this one to (outdated)?
vikke 18 Aug, 2018 @ 3:28am 
@Crisis Well that can be a guide for people to get the current version working, atleast in my scenario :) Stellaris is so CPU heavy that many people have problems running larger galaxies, and the colony spam gets quite tedious even with sectors in bigger maps. I always run 0,25 colonizable planets. You can get more content to smaller maps with your mod :)
Crytek  [author] 17 Aug, 2018 @ 11:46am 
@vikke thx but as i said i cant seem to update the mod anymore. Getting an error everytime i try to upload.
vikke 17 Aug, 2018 @ 11:04am 
Ok found a way to force fallen empires to spawn in 2.1:
Steam\SteamApps\common\Stellaris\common\defines\00_defines.txt

Change values to:
FALLEN_EMPIRE_OUTER_BOUNDARY = 0
FALLEN_EMPIRE_INNER_BOUNDARY = 0

Worked for me in a small map with 12 ai, 3 marauders and 5 fallen.
Crytek  [author] 30 May, 2018 @ 12:31am 
Its fixed from my side but i cant update it. Getting an error all the time.
jtexasboyz 29 May, 2018 @ 5:47pm 
man i need more fallen empires to kill . Fix this asap please
Chastity the Celibate 23 May, 2018 @ 3:41am 
Update for 2.1?
Chastity the Celibate 22 Apr, 2018 @ 5:45pm 
@Einolf, pretty sure you can’t create new sliders.
Raptor Jesus Reborn 15 Apr, 2018 @ 1:18pm 
Maybe I ask too much, but would a slider to choose the starting position in the galaxy be possible ?
Ro-Z 29 Mar, 2018 @ 11:19pm 
seems to be with all types. i tried doing it with 1400 spiral and 1400 ring. both seemed to mush the stars up against an invisible galactic border.
Crytek  [author] 28 Mar, 2018 @ 8:51am 
@Ro-Z Sorry for not answearing earlier, i was on vaccation

Is the issue with every map or just with a specific one?
Ro-Z 23 Mar, 2018 @ 8:54pm 
for some reason every time i generate a galexy of gigantic size the stars are pushed up against borders... I don't have anything that changes map types or this particular part of the menu...
Chastity the Celibate 22 Mar, 2018 @ 12:16pm 
Ok, thank you
Crytek  [author] 22 Mar, 2018 @ 12:06pm 
@xnadu27
0.0 can be set but the game will take it as 99 its basically the same when you try to set hyperlanes to 0. 0,01 is already 1 month research each tech the only faster way would be using console commands.

No 3199 is not the latest possbile i could change it up to 9999 if you wish. Just keept it to have at least a bit overview.

I would have to look into it first and im on vaccation the next 2 weeks so dont expect anything soon :/
Chastity the Celibate 22 Mar, 2018 @ 4:24am 
Ok, EG- Larger Galaxy Sizes is the incompatibility. Could you make a patch?
Chastity the Celibate 21 Mar, 2018 @ 6:44pm 
Some more questions

Why can’t we chose 0.0 for tech/unity? Does that mean it will never be completed.

Is 3199 the latest it can possibly be?
Chastity the Celibate 15 Mar, 2018 @ 12:13pm 
They were NOT how they are in the screenshots. Because some mod I have is overwriting it. I want this mod to load girst in the mod list so it overwrites other mods.
Crytek  [author] 15 Mar, 2018 @ 12:03pm 
@xnadu27 Thats the point of this mod?
Chastity the Celibate 15 Mar, 2018 @ 9:47am 
Idk, just none of the sliders are extended beyond vanilla so I assume it is a mod conflict. If you add parantheses to the mod name it will load first.
Crytek  [author] 15 Mar, 2018 @ 9:33am 
@xnadu27 Hows the mod called its conflicting with?
Chastity the Celibate 14 Mar, 2018 @ 5:04pm 
Could you rename this mod and make it load first? Some mod I have is conflicting with it and I want this mod to work.
Pepega 9 Mar, 2018 @ 5:58pm 
possible to make habitablity below 0.25?
Red1 5 Mar, 2018 @ 9:35am 
Very cool mod, lots of possibilities!
Chastity the Celibate 28 Feb, 2018 @ 6:38pm 
Have you tried no AI and 50 marauder empires? Would be funny.
tmonahan23 26 Feb, 2018 @ 12:18pm 
:-)
Crytek  [author] 26 Feb, 2018 @ 11:29am 
@tmonahan23 Yes
tmonahan23 26 Feb, 2018 @ 12:36am 
Does this work with planetary diversity mod?
Ahmran 25 Feb, 2018 @ 12:28pm 
@Crisis After a quick check it seems the habital worlds bug is gone. Thanks :steamhappy:
Kepos 25 Feb, 2018 @ 12:21pm 
Yeah, thx. Found some kind of maps with more then one galaxy...long time ago. Would be great addition to 2.0 if you have separated parts, which could only be connected late game by wormhole or gate.
Crytek  [author] 25 Feb, 2018 @ 12:12pm 
@Kepos Im afraid thats not possible :/ You would have to make a custom map for yourself in some sort of map-editor.
Kepos 25 Feb, 2018 @ 11:27am 
Would it be possible with the hyperlane slider, to let's say create several parts that aren't connected by hyperlanes?