Stellaris

Stellaris

Star Wars CIS Ship Pack 2.2.3
195 Comments
Austin_Legend 17 Mar, 2024 @ 2:40am 
Just putting it out ther, this mod is preventing my game from loading, his republic one works fine though
Beast-Storm 19 Jun, 2022 @ 2:02pm 
Has anyone checked to see if this ship set mod works for 3.4.4???

Just curious
Larabee  [author] 30 May, 2022 @ 5:38pm 
god has it been 3 years? I should really de-list this
tilarium 30 May, 2022 @ 4:18pm 
I'm sure Larabee is going to get right on upateing this after over 3 years because you said 'plssssssss'
DelsinDR 28 May, 2022 @ 5:30pm 
Espero que algún día vuelva este mod :c
Kovic 27 Mar, 2022 @ 8:03am 
update plsssssss
abcd312 10 Jan, 2022 @ 12:34am 
I have Space Cube's On The Ship's How do i take them off
BelkaDesuツ 16 Dec, 2021 @ 1:17am 
Are these compatible with NSC2?
Mantiсore1989 3 Oct, 2021 @ 1:40am 
It is a pity that the mod will not be updated. Stellaris is interesting in that you can collide several universes. thanks to multiple sets of ships.
Google translator.
tilarium 15 Apr, 2020 @ 6:07am 
Click on Larabee's workshop, you'll see all his mods including the combined version
♕Marie Antoinette♕ 15 Apr, 2020 @ 3:31am 
@tilarium what is the name of the new mod
simonmäälund 5 Apr, 2020 @ 11:49am 
@tilarium what is the mods name?
tilarium 31 Mar, 2020 @ 2:58am 
Support on this has been moved over to the combined version. Use that one.
ALX 30 Mar, 2020 @ 7:46pm 
update?
GanjaGodKing 30 Sep, 2019 @ 1:40pm 
clicked on this one "Requires Republic ship pk" clicked on RSP "Requires CIS,SP" so both are broken right now
count dooku 8 Sep, 2019 @ 4:59am 
oh fix!! thank you durutti column
[S!C] ΞX Gloomwalker 6 Sep, 2019 @ 2:21pm 
is this compatible with NSC?
The Durutti Column 31 Aug, 2019 @ 6:31am 
@Base Ball Bear do you have the republic ship pack? I just downloaded it and running them both together sorts out the box issue. Hope that helps.
count dooku 27 Aug, 2019 @ 1:04am 
I have same probrem
The Durutti Column 25 Aug, 2019 @ 4:57pm 
I have boxes on my ships instead of weapons, any idea what could be causing it?
Henry Wei 1 Jun, 2019 @ 9:37pm 
Could use it in 2.2.7??
Thank you.
Takeo Masaki 8 May, 2019 @ 10:03am 
What happened to the Providence Dreadnought?
Cemuvi 14 Mar, 2019 @ 3:15pm 
Works alle this ship mods on 2.2.5?
LoneRanger91.ttv 4 Feb, 2019 @ 8:20pm 
I see that the Subjugator Class is now a Titan. But is there no Dreadnought anymore?
tilarium 21 Jan, 2019 @ 10:06pm 
All plus NSC
The Erubian Warlord 21 Jan, 2019 @ 9:35pm 
what ship classes are represented?
Sir Graham Bell 19 Jan, 2019 @ 12:27pm 
@Larabee
I have reinstalled both the game and the mod but nothing help. So it might be an issue with the update. Did you have time to check it?
Sovereign 18 Jan, 2019 @ 6:41pm 
@The_RoadRunner

Yes I had that bug temporaly. It vanished after a clean install of the entire game. It appeared and dissapeared with no obvious reason, merely deactivating all other mods didnt helped.

@Larabee
Is the Jumpdrive range 0 *bug* fixed yet?
Solar™ 18 Jan, 2019 @ 7:57am 
Hey, you think maybe you could add an alternative model for about type of corvette section? I just don’t feel the current model fits the style of the other CIS ships. Maybe add the patrol craft model? Thanks
Sir Graham Bell 17 Jan, 2019 @ 3:56pm 
Oh thanks for your quick answer. :)
I will try to reinstall it one more time and see if it helps.
Larabee  [author] 17 Jan, 2019 @ 3:33pm 
Hopefully that wasn't casued by the update, might be worth reinstalling it, I'll check it out tomorrow.
Larabee  [author] 17 Jan, 2019 @ 3:32pm 
Uhhh
Sir Graham Bell 17 Jan, 2019 @ 3:30pm 
Not sure if there is a problem on my part or with the mod, but some of the ship models has boxes with x y z. The boxes disappear if you remove all weapons from the ship. Tried to reinstall the mod, but it didn’t solve my problem. Hope someone can help me with this problem.
Thanks for a fantastic mod. :)
The_RoadRunner 7 Jan, 2019 @ 8:45am 
When I engage in combat, it looks as if all the weapon fire is coming out of the central star... anyone else?
Gray Death 4 Jan, 2019 @ 2:21am 
On 2.2.2 this mod or the republican one strangely cuts the jumpdrive range no unusable low numbers. Only AI is using the shipset, if that matters. Maybe some leftover code from a total conversion?
Larabee  [author] 1 Jan, 2019 @ 5:33pm 
I haven't touched anything that would deal with that.
CBTgaming 1 Jan, 2019 @ 4:56pm 
I have a problem with the ship designer unfortunatly ... i cannot auto - generate nor build schips myself apart from the basic once (corvet, destroyer, ... ) it gives me a SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS error ... is this a problem on my side or mod side ?
tx for answers
Baanth 28 Dec, 2018 @ 4:55am 
So question for you, I've got the opposite of your known issue. All ship pictures do not render in the ship designer but the actual ships do. While in space the ships do not render, in fact it showed them at 0 power then deleted them. I wanted to test the entire line up but I don't know the new commands for Consumer Goods and Dark matter.
Sovereign 27 Dec, 2018 @ 9:22am 
Nah take it out if it was accidentally. As soon as you got time ofc. Enjoy the last days of the year and digest all the food from christmas holidays.
Philosopher of Aesthetics 26 Dec, 2018 @ 4:39pm 
I'm unable to use Jump Drive with CIS ships or wih Republic ones. Tested with only these mods.
Larabee  [author] 26 Dec, 2018 @ 4:26am 
It's not a bug per say it's an intentional feature for a mod pack which was accidentally carried over.
Sovereign 25 Dec, 2018 @ 8:55pm 
Mhh my bug is now fixed I have no idea why did you changed something? Though I found out that this mod and your republic ship pack causes the jump drive (on all models also on ai ships) not having any range. The yellow jumpdrive circle is realy tiny and only arround the same system the fleet is in it. I checked every single mod I have and after an entire hour I can say that those two mods cause tthat issue no matter if both on or only one. Someone else jump drive issues like not useable at all?
Larabee  [author] 18 Dec, 2018 @ 3:42am 
There was a similar issue to do with the turret mesh but that was fixed ages ago.
Mistah Warlock 18 Dec, 2018 @ 2:05am 
Have to admit having the same issue as Nemesis, except running 2.2.1. I'm trying to see if there's a mod conflict but haven't found one yet. At the risk of sounding whiny I was wondering if there was any advice you might have?
Larabee  [author] 17 Dec, 2018 @ 10:19am 
thats strange..
Sovereign 17 Dec, 2018 @ 10:17am 
Mhh I have got a bug with the CIS ship models. All Weapon fire comes not from the ships but spawn at the STAR of the system the battle takes place in. So the STAR is firing against the enemy fleet with one concentrated superbeam consisting out of all the weapons fire of my fleet? Can someone help me? It worked fine with 2.2.1 but not with 2.2.2 anymore.
Lexibaka 15 Dec, 2018 @ 3:03am 
never mind I for the most part , fixed it after uninstalling the game
Lexibaka 15 Dec, 2018 @ 2:11am 
When i go and try editing the Ship's hull ( by choseing it load out) some of the Hull's don't show the ship and just crashs the game stright up ( some times the Hull choices just show a box and some actually show the CIS ships) I would provide pics but it just crash when i try to get them.
Bane 11 Dec, 2018 @ 10:27am 
Murderlake 10 Dec, 2018 @ 2:50am 
You absolute mad lad.

I've been waiting so god damn long to use the Banking clan frigates.