Arma 3
Rested Weapon Movement resigned
17 Comments
☠ Kibbe_Surdo ☠ 6 Jan @ 12:13am 
Hi, does it conflict with heavy weapons framework mod by any chance ? I wondered because I cannot see the hip fire animation that it is supposed to provoke when wielding machine guns.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328314886

thanks in advance
Mavrick 27 Dec, 2023 @ 8:45pm 
Always beautiful.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 May, 2023 @ 12:37pm 
Still works. But NOT with PiR enabled.

This makes it so that it doesn't use the "in your face" weapon resting when you have your gun up during standing moving, crouched moving, and crouch weapon lowered (2xC). Makes it so that you match the AI's animations too and you aren't the single soldier who raises their weapon while in combat pace.

If you can't see the difference between this and default A3's player rested weapon, then I dunno what to tell you. :jake:

Alternative for AI to copy player's combat pace is this mod - AI Combat-pace animation Fix by Liber-Tea: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050780834
Predator14 30 Dec, 2022 @ 7:38am 
inutile
JKJ 13 Nov, 2022 @ 5:11pm 
WHERE PORADNIK
gbr000 2 Oct, 2022 @ 9:20am 
You can rest your weapon by pressing 2xCtrl so I don't know the purpose of this addon, besides you can also have 2xC to be focused or not. All by default of the game:navy_hoi:
God's Gayest Helldiver 25 Mar, 2020 @ 8:10pm 
is this client side?
eee 8 Oct, 2019 @ 4:29pm 
😳
Marshal 14 Jul, 2019 @ 4:33am 
Does this work with arma 2 animations mod?
Zeusops  [author] 13 Oct, 2018 @ 7:23am 
@Sajmonness
The actual functionality is exactly the same as in the original. If the server has key signature checking enabled, you have to use this one because the original one is not properly signed.
Sajmonness 11 Oct, 2018 @ 1:37pm 
What's the diffrence between this and the original?
eee 16 Aug, 2018 @ 7:25pm 
gg:steamhappy:
rg31-mrap 11 Aug, 2018 @ 2:05pm 
its called the "low ready".
this is great for immersion and video making.
the vanilla would get you a huge NO GO at that station for muzzle awareness. lollololol.
Grimhart 20 Apr, 2018 @ 3:36pm 
It always annoyed me that AI jogged different to the player, this fixes that. Thank you and the original mod creator. Wish I'd known about this earlier. So many hidden mods XD
Ferris 3 Mar, 2018 @ 9:57am 
@Nova_Hawk it's also nice and aestethic so you're not looking at your weapon bouncing in your face as you're just jogging along. Going from playing with it to not playing with it makes a massive difference.
Demon_Hawk 26 Feb, 2018 @ 4:09pm 
@Lakarak; Typically, unless slowly entering a building to clear it, an operator wouldn't have his weapon shouldered and forward while running. He/she would have the muzzle end down to avoid accidental weapon discharge.

Tl;Dr: For realism
Lakarak 26 Feb, 2018 @ 8:14am 
wtf is the point of this