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Should be fixed now.
Good points, thanks!
That's correct. Disruptors and lightning-based weaponry is unchanged.
Reactive armor that protects from shaped charges and energy shields that protect from particles/heat.
Ablative armor that protects from heat/radiation and kinetic deflectors that protect from, well, kinetics."
I use a scifi setup that's different to either of those but probably less common. Basically I treat the armour as a part of what you're defending and make the shield do all the defending. Kinetic energy is an energy after all so a shield that blocks or deflects all forms of energy renders you untouchable. And blind. Light being also energy.
I've just checked and it works. Huh.
Are you sure the new launcher actually loads DBR? And it's not possibly being overridden by another mod?
Hello, can you update the mod please? the reversal doesn't reverse "damage type" anymore :'(
DBR was designed as a flavor mod for Team Nessassity and later we decided to make it public.
We generally don't min-max and don't play competitive multiplayer so I can't really say. You should probably try, I doubt the games will be horribly imbalanced.
Okay ^^_^^
The AI is aware of the changes, because weapon flags are reversed too.
I'll check this out ASAP.
No, it doesn't. Missiles and strike craft are unchanged. It's also compatible with 2.2.5 (beta).
The csv file with damage values has not been changed since December 11.
It's supposed to but I'll rebuild the files and bump the version number today. Just in case.
Done :)
Can you update it for the 2.1.3 or at least for the 2.1.* please ?
I like the idea of this mod^^
Doing the impact for laser/shield and kinetic/armor like we know with our own physics law^^