Transport Fever

Transport Fever

Energy & Workers 4
15 Comments
Driver Kaldie 27 Mar, 2018 @ 4:46am 
Great work ! But now that Fanz Azero has made a power station and Max Well a Cargo Magnet, we can finally build a powerstation in the game (and with the cargo-magnet it can accept coal or oil), it would be nice if the three of you combine your skills and make a functional powerstation, but perhaps you guys could make it so that it starts with coal, then it goes to oil and after 2000 or so it works on uranium or plutonium ?

Plutonium or uranium as a standalone cargo would be nice as well...
Madjock 2 Mar, 2018 @ 2:29pm 
Speedy work, thanks. Look forward to giving it a go over the weekend
jcaf  [author] 2 Mar, 2018 @ 2:21pm 
Hi, all. The crashing noted by Mrstrongbow below has been fixed and the new files are uploaded. Thanks again, Mrstrongbow.

If anyone else finds any bugs, let me know. Enjoy!
jcaf  [author] 2 Mar, 2018 @ 12:31pm 
Hey, all. I just realized I do not need to publish a new version of each mod, but can simply republish the same mods with updated files. Stay tuned. I'm on it.
jcaf  [author] 2 Mar, 2018 @ 12:00pm 
Hi again. Problem found; problem fixed. Give me a day or so to go through the industry files and make the corrections. I will have a new sub-version of each mod soon. For Version 4, look for Version 4_2.

The crashing affects only the chemical plant, saw mill and steel mill. All other industries have no problem.

The crash occurs whenever an energy type (logs, coal, oil) is routed to an industry that uses the same type as an ingredient. For instance, as you noted, Mrstrongbow, when you tried to deliver logs to a sawmill - since the sawmill uses logs as both an ingredient and as an energy source. Originally I had listed logs as a double receiving item, which caused the crashes. The fix is simply to combine the two entries together (to combine logs energy with logs ingredients) and to list logs only once instead of twice.

I'll have the updated version out later today, and will post a comment here when it's ready. Thanks for pointing it out!
jcaf  [author] 2 Mar, 2018 @ 10:45am 
Thanks for pointing that out, mrstrongbow. Let me look into it. I'll post something soon.
Madjock 28 Feb, 2018 @ 1:26am 
Really enjoy the mods but now I have tried 4 I started to get crashes. Bit weird so I disected what I was doing and it seems to be triggered when I try and send logs to power the saw mill. Have 7 industries being supplied and the other 6 are fine. As soon as I add a single vehicle to the saw mill route, crash...... Any ideas?
jcaf  [author] 27 Feb, 2018 @ 2:33pm 
My pleasure, C.W.67. I'm glad you and others are enjoying it. I have been hoping to take this one step further and create power plants. The plants would receive logs, coal or oil as energy sources, and would transmit electricity by powerlines to the industries, which the player needs to connect similarly to connecting roads. But this is a little beyond my programming skills at this time. If anyone else out there would like to take this challenge on, by all means have a go at it.
Mohave Green 27 Feb, 2018 @ 4:00am 
I really enjoy this mod. With supplying energy needs the game becomes more immersive for myself. Thank you
jcaf  [author] 26 Feb, 2018 @ 4:32pm 
Hi, masneoquil. Each version can be played alone. They just change their quantities in small ways. Each one has a description of what makes it different from the rest.

The original version (not numbered) is for a slow grinding game;
Version 2 is a medium moving game;
Version 3 is a fast moving game with 2 sources of energy;
Version 4 is a fast moving game with 3 sources of energy.

By slow, medium and fast moving, I mean that it takes a long time to power your industries with the original, whereas you can quickly power-up your industries with versions 3 and 4.

Finally, the "Industry Workers" version is just industry workers going to and from the industries, without the need for supplying energy to the industries.
masneoquil 26 Feb, 2018 @ 5:46am 
Hi thanks for this!! It's reaaly interesting. Do I need all 4 version of the mod?
jcaf  [author] 25 Feb, 2018 @ 1:30pm 
Well thank-you, D.T. And the noblest use of such vision is not simply that we ourselves should see more, but to help others see more.
Bulldog 25 Feb, 2018 @ 7:59am 
You are brillant and have a vision way beyond others.
jcaf  [author] 25 Feb, 2018 @ 6:04am 
That's the spirit. Keep pushing yourself to higher performance. The easy victories we forget. It's the difficult victories that really satisfy.
Scronny 24 Feb, 2018 @ 7:09pm 
I'm going to try this on the biggest map I have.
This mod together with the maintenance costs for tracks and on maximum difficulty will probably keep beating you untill you have a working strategy