XCOM 2
Salarian Engineers
63 kommentarer
Lobuno 6. mar. 2022 kl. 15:19 
The "Drone Wrecks" of this mod conflicts with those of A Better Advent (WOTC) because both have the same friendly name.
silverleaf1 2. maj 2021 kl. 6:15 
@RealityMachina These aliens are good early enemies and I found the drones obtainable from encountering them very useful. It seems to me that the ones that appear late campaign are too weak in terms of hit points.
Lobuno 8. maj 2020 kl. 15:44 
@ MoronicCinamun as per mod description there's no autopsy of the salarian aliens.
Lobuno 5. maj 2020 kl. 17:15 
@jeb Fixed now...
jeb 9. jan. 2020 kl. 11:57 
I noticed some Redscreen errors in the XComGameData.ini for this mod. It's because of a typo when you set the loadouts. Items[1]=(Item"RM_DroneDeployable")) should be Items[1]=(Item="RM_DroneDeployable")). Thank you for all your work!
Venrez 8. jan. 2020 kl. 2:46 
Thought I'd just mention a bug(?) here. If you equip multiple Drone 'grenades' on a single Soldier, 1 per inventory slot, when in-mission that Soldier can still only deploy 1 Drone. Even if they have 3 Drone 'grenades', for example.
Selevan 2. feb. 2019 kl. 7:34 
Works with vanilla?
Quanterious JonDingle Jr. 5. dec. 2018 kl. 0:25 
Vanilla version please?
Kakroom 14. okt. 2018 kl. 5:31 
I generally like this mod, but even though I've put their Spawn Weight to 1 and their number of allowed units in a pod to 1, there's still 10 of them for every 1 other enemy on my map. I'm not sure why there's so many.

For context I use a Big Enemy Pods mod, so I'm not sure if that might be the thing messing with them.
Powercore2000 13. sep. 2018 kl. 21:35 
@lordabiz I think the only solution is to not use PRGO with this mod, otherwise you'd have to delve into the code of RPGO in order to prevent that skill from being applicable to drones specifically, and that seems like a major investment
lordabizi 5. aug. 2018 kl. 3:00 
I have a funny interaction between this and RPGO I guess. I think the weapon of the drones are treated as assault rifles or something, and RPGO gives assault rifles the ability "Full Autofire", which causes them to shoot all the bullets and do extra damage per bullet in the magazine. But the weapons of the drones have infinite bullets or something, so the full autofire does 200 damage. I can just not attack with the drones and not abuse it, but I am worried that the enemy drones also obey the same rules and will do 200 damage to me if they hit... What are the odds that there is an easy fix for that I can do myself?
endersblade 27. juli 2018 kl. 19:30 
These guys are crazy awesome. They're fairly weak so if you can catch them off guard, they're easy pickin's. The problem is catching them off guard! They basically LIVE in overwatch, making it insanely hard to deal with a squad of them (like when using mods to increase pod size), and then they summon drones too? I have lost at least two or three soldiers to getting stunned by a drone and then blitzed by these guys. Great mod!
BionicCinamun 20. juli 2018 kl. 11:54 
for some reason I don't have an autopsy for these guys, is it gated behind something, like turrets or MEC?
Majoras 2. juli 2018 kl. 12:26 
@Eggers11bmre - Ikr, feels like I'm fighting armies of these guys. Had about 10 in my last mission not counting the drones they make. Rng obvioulsy, but they were all grouped up in one portion of the map with other enemies (I guess the maps fault for that happening) It was one of the most annoying fights ever xD Damn floating drones of theirs and their lucky ass 12% crit shots. The mods too good though, just wanted to share a story of RNG at its finest
Mind Goblin 28. juni 2018 kl. 14:44 
I love these units, but there is way too many of them. Anyway to cut then down a little?
l_marcom_iraq 17. maj 2018 kl. 13:27 
One shot kill, BioZerker? OK, love this mod, but is it 'normal' for my XCOM Salarian drone to deal 200+ plus damage on full auto? And at 35% chance to hit? I am running ABA and RPG and a whole lot of other mods; it may be possible one of those has 'buffed' the drone. Maybe? Anyway, saved my squad last mission, but now I feel guilty. (not really)
Great mod.
Cheers
Alex Nares 16. apr. 2018 kl. 22:26 
I also am experiencing the bug where you can drop down an unlimited number of drones, once per turn. The charge always stays at x1.
MaCC165 14. apr. 2018 kl. 5:01 
ty for the fix
MaCC165 13. apr. 2018 kl. 10:20 
i can drop a drone every new round, there is no limitation,
in the ui it says u have 1x charge, but it resets everytime
Theodor Prince テオ 29. mar. 2018 kl. 10:03 
A friendly dron does not have limitations on mission, bugs? '!
Mice 24. mar. 2018 kl. 20:40 
is there a way to limit the number your soldiers can spawn or at least adjust the cooldown? seems a bit overpowered at the moment and I can't find the .ini file for the item itself, love the mod! these guys keep me on my toes everytime I try to move my soldiers around
ShunBrokuSatsu 19. mar. 2018 kl. 0:18 
Lol so if anyone is trying to add mods that increases the number of enemies by a lot I caution you in using this. That moment when you have a pod of 7 Salarian Engineers and they all spawn a Drone X_X. Get's to be a bit much on timed missions XD.
ShunBrokuSatsu 14. mar. 2018 kl. 8:56 
So I found a bug with the deployable drone. It looks like you can deploy more than one drone from the single charge you get when you use it in tactical. I deployed 2 yesterday on a mission from a single soldier where the amount showed as 1. After the second one was deployed I had the option to deploy another. Don't think that is intended.
warboy 6. mar. 2018 kl. 0:28 
Drones are awesome, but found a catch.

When summoning own drones on a base attack, killed everything and extracted, but the drones can't extract, they can't self destruct and there's no one left to kill them, explosives etc... so pretty much just leaves them stuck in mission. Maybe a self-terminate function?
GUA 2. mar. 2018 kl. 8:44 
Love this. More enemies for my Andromeans to tear apart.
UEGHunter631 1. mar. 2018 kl. 3:01 
Wait, is this an enemy?

We need more mods that do this, we have the assets made already too!
Datadagger 28. feb. 2018 kl. 17:19 
I don't suppose you have any plans to release drones standalone?
Feet Inspector 28. feb. 2018 kl. 17:07 
I see your levels for the Salarian characters, but I'm wondering if there are any scientist salarians in the game?
RealityMachina  [ophavsmand] 28. feb. 2018 kl. 11:47 
To people still experiencing issues with invisible heads, can you try unsubbing for a bit, then re-subbing? I did separate the required helmets into their own .upk that's in the mod now, it shouldn't be reliant on any exterior mod by now.
Cirative 27. feb. 2018 kl. 5:25 
I've had a couple Salarians show up using the invisible heads from other mods... is there a way to force the helmet as the default head?
tran.bronstein 26. feb. 2018 kl. 19:54 
Thank you for bringing back the drones!
Taco 26. feb. 2018 kl. 14:05 
This is amazing! Can't wait to play with this :D Going to throw Krogan>Muton, Husk>Lost, Asari>Codex out there as food for thought... :p
NakeshaAhKleva 26. feb. 2018 kl. 12:04 
Please can we have this in some way connected to Allies Unknown?
p6kocka 26. feb. 2018 kl. 10:37 
Eggers11bmre
Go to your workshop folder, under 1312508920 you will find Localization folder, there is one file, edit it and chande the name to your likeness
Player 26. feb. 2018 kl. 0:32 
Oh no, the Salarian STG!?
Mind Goblin 25. feb. 2018 kl. 21:31 
Well I'll need instructions how to change the name, as I suck with all things technology haha
p6kocka 25. feb. 2018 kl. 13:42 
Yes it will
Cake_Knight 25. feb. 2018 kl. 13:16 
Will this just slip into a in-progress campaign?
p6kocka 25. feb. 2018 kl. 11:51 
@Eggers11bmre
You can change the name in localization folder
Mildly Nuclear 25. feb. 2018 kl. 8:42 
Hey I got a slight issue - mechanical unit breakdowns in the game are referred to as "X Breakdown" (Turret Breakdown, MEC Breakdown), but the drone breakdown is called "Breakdown Drone", could you change that?
p6kocka 25. feb. 2018 kl. 7:58 
Yeah OK. It´s fixed now. Thank you
p6kocka 25. feb. 2018 kl. 7:28 
Has anybody else this invisible head bug on salarian engineers too?
The Gaming Archaeologist 25. feb. 2018 kl. 6:28 
God-Damn Salerians! Now this is an awesome one!
Cylindryk 25. feb. 2018 kl. 6:03 
Well, if we are starting a wishlist, that what about all of ME spieces, and, I don't know, Clones from Star Wars? :)
But still, my question stands: will you ever made a LW2 friendly version? Pretty please? :)
Mac Dog64 25. feb. 2018 kl. 5:47 
All the enemy mods coming out recently have been awesome, I agree with F'in God Emperor the predator would be so cool aswell. I'm hoping will get Elites from Halo: reach too. Fighting these iconic aliens would take Xcom 2 to the next level.
Mildly Nuclear 25. feb. 2018 kl. 3:48 
Ah, sweetness, I was hoping for this so the Mass Effect races would be less lore unfriendly. Could you do Quarians please? They're my favourite.
p6kocka 25. feb. 2018 kl. 3:40 
@UTS-15 Yes. Can confirm. Happens to me too... Invisible heads...
Milf-Hunter 25. feb. 2018 kl. 3:38 
yes thank you, now please make predators...the outfit mod is there already
Hydronicus 25. feb. 2018 kl. 2:19 
any chance of adding in Turians or Elites?
Theodor Prince テオ 25. feb. 2018 kl. 2:15 
This type of enemy does not have a head in my campaign :steambored: