XCOM 2
Salarian Engineers
63 件のコメント
Lobuno 2022年3月6日 15時19分 
The "Drone Wrecks" of this mod conflicts with those of A Better Advent (WOTC) because both have the same friendly name.
silverleaf1 2021年5月2日 6時15分 
@RealityMachina These aliens are good early enemies and I found the drones obtainable from encountering them very useful. It seems to me that the ones that appear late campaign are too weak in terms of hit points.
Lobuno 2020年5月8日 15時44分 
@ MoronicCinamun as per mod description there's no autopsy of the salarian aliens.
Lobuno 2020年5月5日 17時15分 
@jeb Fixed now...
jeb 2020年1月9日 11時57分 
I noticed some Redscreen errors in the XComGameData.ini for this mod. It's because of a typo when you set the loadouts. Items[1]=(Item"RM_DroneDeployable")) should be Items[1]=(Item="RM_DroneDeployable")). Thank you for all your work!
Venrez 2020年1月8日 2時46分 
Thought I'd just mention a bug(?) here. If you equip multiple Drone 'grenades' on a single Soldier, 1 per inventory slot, when in-mission that Soldier can still only deploy 1 Drone. Even if they have 3 Drone 'grenades', for example.
Selevan 2019年2月2日 7時34分 
Works with vanilla?
Quanterious JonDingle Jr. 2018年12月5日 0時25分 
Vanilla version please?
Kakroom 2018年10月14日 5時31分 
I generally like this mod, but even though I've put their Spawn Weight to 1 and their number of allowed units in a pod to 1, there's still 10 of them for every 1 other enemy on my map. I'm not sure why there's so many.

For context I use a Big Enemy Pods mod, so I'm not sure if that might be the thing messing with them.
Powercore2000 2018年9月13日 21時35分 
@lordabiz I think the only solution is to not use PRGO with this mod, otherwise you'd have to delve into the code of RPGO in order to prevent that skill from being applicable to drones specifically, and that seems like a major investment
lordabizi 2018年8月5日 3時00分 
I have a funny interaction between this and RPGO I guess. I think the weapon of the drones are treated as assault rifles or something, and RPGO gives assault rifles the ability "Full Autofire", which causes them to shoot all the bullets and do extra damage per bullet in the magazine. But the weapons of the drones have infinite bullets or something, so the full autofire does 200 damage. I can just not attack with the drones and not abuse it, but I am worried that the enemy drones also obey the same rules and will do 200 damage to me if they hit... What are the odds that there is an easy fix for that I can do myself?
endersblade 2018年7月27日 19時30分 
These guys are crazy awesome. They're fairly weak so if you can catch them off guard, they're easy pickin's. The problem is catching them off guard! They basically LIVE in overwatch, making it insanely hard to deal with a squad of them (like when using mods to increase pod size), and then they summon drones too? I have lost at least two or three soldiers to getting stunned by a drone and then blitzed by these guys. Great mod!
BionicCinamun 2018年7月20日 11時54分 
for some reason I don't have an autopsy for these guys, is it gated behind something, like turrets or MEC?
Majoras 2018年7月2日 12時26分 
@Eggers11bmre - Ikr, feels like I'm fighting armies of these guys. Had about 10 in my last mission not counting the drones they make. Rng obvioulsy, but they were all grouped up in one portion of the map with other enemies (I guess the maps fault for that happening) It was one of the most annoying fights ever xD Damn floating drones of theirs and their lucky ass 12% crit shots. The mods too good though, just wanted to share a story of RNG at its finest
Mind Goblin 2018年6月28日 14時44分 
I love these units, but there is way too many of them. Anyway to cut then down a little?
l_marcom_iraq 2018年5月17日 13時27分 
One shot kill, BioZerker? OK, love this mod, but is it 'normal' for my XCOM Salarian drone to deal 200+ plus damage on full auto? And at 35% chance to hit? I am running ABA and RPG and a whole lot of other mods; it may be possible one of those has 'buffed' the drone. Maybe? Anyway, saved my squad last mission, but now I feel guilty. (not really)
Great mod.
Cheers
Alex Nares 2018年4月16日 22時26分 
I also am experiencing the bug where you can drop down an unlimited number of drones, once per turn. The charge always stays at x1.
MaCC165 2018年4月14日 5時01分 
ty for the fix
MaCC165 2018年4月13日 10時20分 
i can drop a drone every new round, there is no limitation,
in the ui it says u have 1x charge, but it resets everytime
Theodor Prince テオ 2018年3月29日 10時03分 
A friendly dron does not have limitations on mission, bugs? '!
Mice 2018年3月24日 20時40分 
is there a way to limit the number your soldiers can spawn or at least adjust the cooldown? seems a bit overpowered at the moment and I can't find the .ini file for the item itself, love the mod! these guys keep me on my toes everytime I try to move my soldiers around
ShunBrokuSatsu 2018年3月19日 0時18分 
Lol so if anyone is trying to add mods that increases the number of enemies by a lot I caution you in using this. That moment when you have a pod of 7 Salarian Engineers and they all spawn a Drone X_X. Get's to be a bit much on timed missions XD.
ShunBrokuSatsu 2018年3月14日 8時56分 
So I found a bug with the deployable drone. It looks like you can deploy more than one drone from the single charge you get when you use it in tactical. I deployed 2 yesterday on a mission from a single soldier where the amount showed as 1. After the second one was deployed I had the option to deploy another. Don't think that is intended.
warboy 2018年3月6日 0時28分 
Drones are awesome, but found a catch.

When summoning own drones on a base attack, killed everything and extracted, but the drones can't extract, they can't self destruct and there's no one left to kill them, explosives etc... so pretty much just leaves them stuck in mission. Maybe a self-terminate function?
GUA 2018年3月2日 8時44分 
Love this. More enemies for my Andromeans to tear apart.
UEGHunter631 2018年3月1日 3時01分 
Wait, is this an enemy?

We need more mods that do this, we have the assets made already too!
Datadagger 2018年2月28日 17時19分 
I don't suppose you have any plans to release drones standalone?
Feet Inspector 2018年2月28日 17時07分 
I see your levels for the Salarian characters, but I'm wondering if there are any scientist salarians in the game?
RealityMachina  [作成者] 2018年2月28日 11時47分 
To people still experiencing issues with invisible heads, can you try unsubbing for a bit, then re-subbing? I did separate the required helmets into their own .upk that's in the mod now, it shouldn't be reliant on any exterior mod by now.
Cirative 2018年2月27日 5時25分 
I've had a couple Salarians show up using the invisible heads from other mods... is there a way to force the helmet as the default head?
tran.bronstein 2018年2月26日 19時54分 
Thank you for bringing back the drones!
Taco 2018年2月26日 14時05分 
This is amazing! Can't wait to play with this :D Going to throw Krogan>Muton, Husk>Lost, Asari>Codex out there as food for thought... :p
NakeshaAhKleva 2018年2月26日 12時04分 
Please can we have this in some way connected to Allies Unknown?
p6kocka 2018年2月26日 10時37分 
Eggers11bmre
Go to your workshop folder, under 1312508920 you will find Localization folder, there is one file, edit it and chande the name to your likeness
Player 2018年2月26日 0時32分 
Oh no, the Salarian STG!?
Mind Goblin 2018年2月25日 21時31分 
Well I'll need instructions how to change the name, as I suck with all things technology haha
p6kocka 2018年2月25日 13時42分 
Yes it will
Cake_Knight 2018年2月25日 13時16分 
Will this just slip into a in-progress campaign?
p6kocka 2018年2月25日 11時51分 
@Eggers11bmre
You can change the name in localization folder
Mildly Nuclear 2018年2月25日 8時42分 
Hey I got a slight issue - mechanical unit breakdowns in the game are referred to as "X Breakdown" (Turret Breakdown, MEC Breakdown), but the drone breakdown is called "Breakdown Drone", could you change that?
p6kocka 2018年2月25日 7時58分 
Yeah OK. It´s fixed now. Thank you
p6kocka 2018年2月25日 7時28分 
Has anybody else this invisible head bug on salarian engineers too?
The Gaming Archaeologist 2018年2月25日 6時28分 
God-Damn Salerians! Now this is an awesome one!
Cylindryk 2018年2月25日 6時03分 
Well, if we are starting a wishlist, that what about all of ME spieces, and, I don't know, Clones from Star Wars? :)
But still, my question stands: will you ever made a LW2 friendly version? Pretty please? :)
Mac Dog64 2018年2月25日 5時47分 
All the enemy mods coming out recently have been awesome, I agree with F'in God Emperor the predator would be so cool aswell. I'm hoping will get Elites from Halo: reach too. Fighting these iconic aliens would take Xcom 2 to the next level.
Mildly Nuclear 2018年2月25日 3時48分 
Ah, sweetness, I was hoping for this so the Mass Effect races would be less lore unfriendly. Could you do Quarians please? They're my favourite.
p6kocka 2018年2月25日 3時40分 
@UTS-15 Yes. Can confirm. Happens to me too... Invisible heads...
Milf-Hunter 2018年2月25日 3時38分 
yes thank you, now please make predators...the outfit mod is there already
Hydronicus 2018年2月25日 2時19分 
any chance of adding in Turians or Elites?
Theodor Prince テオ 2018年2月25日 2時15分 
This type of enemy does not have a head in my campaign :steambored: