RimWorld

RimWorld

Domian Conflict Pack (1.1 update)
30 Comments
Primed_ape 8 Jan, 2021 @ 12:41pm 
Hi, I've really enjoyed this mod and am hoping you'll keep updating it. It's still working in 1.2 but it throws some errors on generating domain pawns. nothing game breaking. Anyway, thanks for all your work.
Human Steve  [author] 28 Feb, 2020 @ 5:57pm 
I will definitely update this and my other mods when I get the chance
Last_Misadventure 28 Feb, 2020 @ 5:48pm 
Hello. I've enjoyed your work immensely and I hope you are interested in updating for 1.1; I count this among the best faction mods! Thanks.
Roy 10 Jul, 2019 @ 11:10pm 
thanks
Human Steve  [author] 29 Oct, 2018 @ 6:15pm 
Now the mod is completely updated for 1.0, if there are any further issues with the mod then lemme know
Human Steve  [author] 26 Oct, 2018 @ 8:20pm 
Updated to 1.0 at last
Human Steve  [author] 10 Sep, 2018 @ 6:16am 
It will, I just have to update it in my spare time.
Stitches 9 Sep, 2018 @ 11:02pm 
Will this mod come to A .19 or 1.0?
Emperor 6 May, 2018 @ 7:23pm 
Domian Armor work left : 3000
Human Steve  [author] 5 Mar, 2018 @ 3:43pm 
I will have a look into combat bot production in general when I have the chance
Oblivious 5 Mar, 2018 @ 2:19pm 
I just had a thought.. Do you think you could do a Compatibility Patch with the Androids mod to allow the production of Combat Droids from their Manufactory?
Dominique901 5 Mar, 2018 @ 10:35am 
They look like my kind of army and plus they look like something out of Warframe
Diablomoc 3 Mar, 2018 @ 10:04am 
The weapons look similar to the alien weps from Xenonauts with the read in color and the shape of the weapons which caught my eye
Scotias 3 Mar, 2018 @ 6:21am 
Sounds like a fun mod, I hope you continue to expand it :)
Caar 2 Mar, 2018 @ 9:17pm 
Mod looks good so far. My only request would be adding the ability to make the cloak and cape as well as the armor and weapons.
Human Steve  [author] 2 Mar, 2018 @ 9:10pm 
Thats a good suggestion, i'll definitely take a look when im able
Oblivious 2 Mar, 2018 @ 8:36pm 
Do you think you could use Crystalloids and Androids mods as a reference for Combat Bots?
Human Steve  [author] 2 Mar, 2018 @ 7:50pm 
In terms of building combat bots for your colony: I'm still new to modding rimworld (this is my second mod, and I only started modding around October last year) so if I get the time to find a way to allow players to build bots, then I will do it. So take it as a wishlist item.
The Imperial House 2 Mar, 2018 @ 7:02pm 
give us the ability to buid bots, otherwise this mod is unsubscribe worthy
Shades 2 Mar, 2018 @ 5:18pm 
You know, the wife of my friend is an artist, and she has synesthesia, she smells colours and tastes numbers and emotes shapes. This reminds me of her works, but they are never so damn in -your-face loud.
Maybe you should try something... greater than mods?
Art or environmental architecture perhaps.
Shades 2 Mar, 2018 @ 5:09pm 
Well then I certainly need to congratulate you for succeeding in that goal.
I rarely see colours that strongly affect me. I rated your mod up to show support, but I cannot use it in the game. I keep going back to look at them and then back away. Its like, a pimple, you know? You stare at the mirror even when you want to forget it, and you just want to pop it to get rid of it, theres this almost physical need to clean it away.
If you really designed it on purpose, I have to say it was brilliantly done, masterful work, just, more like Giger than Michelangelo.
It is.... disturbing. The arterial red in the flag, dont take this the wrong way, but it is awful. Brilliant but awful.
Human Steve  [author] 2 Mar, 2018 @ 4:07pm 
You're right about the red looking like dried blood, because thats pretty much what I went for. The story behind them is that they are a faction that banded together to fight against oppressors and warmongers, so the whole dried blood colour scheme represents a long history of conflict. And I personally just liked the colour scheme in general. I wanted something unique and different from what you would normally see.
Shades 2 Mar, 2018 @ 3:14pm 
Any story behind the colour choice?
The pale grey and pale red look to me like decades old sun-bleached plastic that used to be darker, and some combination of rust/dried blood.
The blue looks just as old, just without the rust/dried blood effect.
The design itself looks good and original, but the colour just looks so.... dirty that it makes me wish to clean them, and usually Im completely happy to live in the borderland between Messy and Almost Unhygienic.
Or if you have problems seeing shades of red/green for example, Im sure most people here would be happy to help with the palette.
ErrorInC0de 2 Mar, 2018 @ 11:44am 
Here's an Idea, make the Combat Bot a researchable thing for players to also use, for example the Combat Bot can be researched then a pod of some sort, or charging pad could be placed and the Combat Bot would sit in said pod/charging pad until activated by the events of Manhunter Pack, Raid, or Wild Animal Attack.
Note this is only an Idea, you do not have to put it in the mod, I just thought it would be cool.
But otherwise this looks extremely interesting! Keep up the great work!
Pickle-Down Rickonomics 2 Mar, 2018 @ 7:21am 
Well the guns look really good.
<Insert name here> 2 Mar, 2018 @ 6:03am 
nice art style
Dr@g0n 26 Feb, 2018 @ 7:03pm 
ill try this on my next playthroguh thanks
matcha 25 Feb, 2018 @ 9:00am 
thanks

matcha 25 Feb, 2018 @ 2:28am 
I'd like to see the weapons and armors.