Portal 2

Portal 2

Experiment 3 (THIS IS NOT A PUZZLE CHAMBER...as such)
8 Comments
Gilles1946 15 Feb, 2018 @ 7:17pm 
Facinating that all what i have to say, Thanks.
Drackvor  [author] 15 Mar, 2013 @ 7:50am 
and thank you again :D everybody who has played and liked this map!!!
Drackvor  [author] 15 Mar, 2013 @ 7:50am 
ha ha, wait until that new tech comes out and you can play the game like you are actually there! Portal would be just amazing as a VR game!!!
Bayram 15 Mar, 2013 @ 4:41am 
Actually, this is a much better puzzle than a lot that are submitted every day. Absolutely fascinating. (I must be so immersed in Portal that the floating cubes affect me the same as if it happened in the real world.)
BUG 11 Mar, 2013 @ 2:02pm 
I love it! A chamber haveing seizure.Nice experiment,the anti-grav and switches work well.
Drackvor  [author] 9 Mar, 2013 @ 8:15am 
yeah like it says its just an experiment, things can be moved around with different configurations, to make them more of a puzzle, like looking out of a window or needing to portal between 2 or 3 locations to get the desired effect etc!
mood3rd 9 Mar, 2013 @ 6:52am 
tip:
at the start, create a seperate room, & seperate it from the map.
then put a load of items in it, not for using.
later if the map refuses to build.
you can start deleting items, from the spare room,
without ruining your map.
it acts as a item limit early warning system.
mood3rd 9 Mar, 2013 @ 6:51am 
very impresive.
1st time, went straight to 2nd mechanism.
moved reflectors out the way, then put 1 on middle button.
now stairs & funel active. went up funel.
upper chamber very good mechanism.
I checked out high portable area, above piston, dropped & floated around a while.
then opened floor panel & dropped to exit, which is open.
maybe have all 3 mechanisms needed, to open exit door.
to ensure players activate, all 3 mechanisms.
then I activated 1st mechanism.
went to 2nd 1 & back up to 3rd.
could not see the reflector cube above the piston, this time.
but portaled back to 2nd mechanism & spare cube there.
up again to 3rd, re-activated it & dropped to exit, floating in anti-gravity field.
antlines help imensly, but overlaping causes some confusment.
be aware:
if you start using these types of mechanisms in your puzzle maps.
you may have problems with the item limit.
also antlines count as items, the more & the longer they are.
the more items they count as.