Rusted Warfare - RTS

Rusted Warfare - RTS

Uber's Mechs
65 Comments
Tabs_unit-25 7 Oct, 2023 @ 4:59am 
at last someone uses the mammoth reference from CNC
Lilium Stargazzer 4 Jul, 2023 @ 10:02am 
Seeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeggggggssss!!!
NoMasPollo 29 Jun, 2022 @ 4:58pm 
Can't use this with other mods that add mechs :/
sheen 13 Mar, 2022 @ 5:31pm 
I like cheese
Homar 7 Mar, 2022 @ 1:52pm 
I love this mod but it's incompatible with any mods that add more mechs. Please remove the changes to the T2 factory.
ridgecowee 18 Jul, 2021 @ 12:28pm 
you cant make other mods T2 mechs in the T2 factory.
thesecretdemoknightboss 2 Jun, 2021 @ 10:20am 
thank you for the respond
uber  [author] 2 Jun, 2021 @ 8:34am 
glad you enjoy the mod! unfortunately i can't make the ai use the heavy arty mechs properly, since there's no code to have them deploy in order to attack.
thesecretdemoknightboss 1 Jun, 2021 @ 11:43am 
hey ı loved your mod a lot but experimental mechs and asault mechs looks same can you change it and also bots not using heavy artillery mech ı hope you do much better
Gonb 14 May, 2021 @ 5:01am 
well i dont really like either so yeet
uber  [author] 14 May, 2021 @ 5:00am 
i didn't like the original one :(
Gonb 14 May, 2021 @ 1:02am 
why does it bother me so much that this mod has its own different looking mech enginner
H4ml3t 21 Apr, 2021 @ 2:54am 
Thanks for the delicious update
uber  [author] 15 Feb, 2021 @ 7:54am 
Alright then! 6.1 is out, with some minor tweaks and the Heavy Anti-Air Mech making a return. Sorry for taking so long~
Ionics 15 Feb, 2021 @ 2:50am 
Please update it for 1.14! I mean rebalancing things so that they fit with the new vanilla. Would be absolutely worth it, since this mod is one of the best.
uber  [author] 8 Dec, 2020 @ 3:41am 
Ah right, completely forgot about the game update. Yeah, I'll make a hotfix with a copy of that mech, and I'll rebalance/improve it later. Thanks for the heads up.
Nicon490 7 Dec, 2020 @ 9:45pm 
Even the new Vanilla Heavy Anti-Air mech that was added in the new update is unusable in your mod. Is there a possible way to add that to it? I mean you have all of the other Vanilla mechs in it.
[DGM] Commander[FR] 24 Aug, 2020 @ 9:17am 
I understand perfectly
uber  [author] 24 Aug, 2020 @ 8:12am 
I'm fully aware of that, but the way I wanted the mech factory to work needs a custom building to override the built-in values for the tech levels and build order. Until I can do that without a custom factory (or the mech factory gets 3 tiers in vanilla), it will remain incompatible with other mech mods. Then again, this mod is NOT meant to be used with others that add content to the mech factory, as it changes the distribution of units among tech levels and it would mess up other authors' (and my) intended balancing. You're welcome to make a version of my mod with the regular factory, as long as it's only for private use, or edit other addons to make them use mine (with their respective authors' permission).
[DGM] Commander[FR] 24 Aug, 2020 @ 6:32am 
By modifying the mech factory, all other mechs from other mods are unbuildable, thanks
TheDarkOther 23 Jul, 2020 @ 10:44am 
oh cool ok
uber  [author] 23 Jul, 2020 @ 10:42am 
"The 7 new mechs are based on GDI's battle walkers from Tiberian Sun (and some from other C&C games + an original one), but with appearances altered and names changed to fit the style of the game."
TheDarkOther 23 Jul, 2020 @ 7:25am 
The Mechs are from C&C the GDI Faction? yeah or?
Koalaman 12 Jul, 2020 @ 1:28pm 
thx
uber  [author] 29 Jun, 2020 @ 4:37am 
Subscribe and the mod will automatically download. If you want the mod file, you can go to a steam workshop downloader or navigate to the workshop directory of the game.
Koalaman 29 Jun, 2020 @ 2:21am 
how do i download?
Auber 18 Jun, 2020 @ 7:53pm 
E
干雨 28 May, 2020 @ 9:31am 
nice
Geeknificent 24 Mar, 2020 @ 11:57am 
I like how no one has pointed out some of these units are inspired by C&C
Nicon490 9 Nov, 2019 @ 7:33pm 
Thats sounds awesome! I cant wait to see what the update will bring!
Thanks Uber :)
uber  [author] 9 Nov, 2019 @ 4:06pm 
@Rynekore I'm glad you like my mod too! ^^
uber  [author] 9 Nov, 2019 @ 4:05pm 
I'll hopefully expand this mod and add stuff like the commander mech you suggest, but I don't have much time or ideas to work with at the moment. There's an update I've been preparing for a while now which includes many balance changes, translations and changes to the mech factory, but I've been postponing it for way too long already... Should be out before the end of the year though.
Nicon490 8 Nov, 2019 @ 3:13pm 
I absolutely love this mode Uber! Mech units are my favorite.

Question: Due to the fact that Rusted Warfare is somewhat inspired and based on Total Annihilation and Supreme Commander, Would you and maybe Sushimaki consider makeing a Armored Command Unit (ACU) that can be selected as a starting unit?

It could also be possible to give the ACU personal upgrades just like how the Steel engineers mod does with its units.

Just wanted to share my idea and get your thoughts thx.
uber  [author] 29 Jul, 2019 @ 6:12pm 
@fedia.pisarev Nice work, glad to see people translating my mod! I don't know any russian so you're doing me a great favor.

I'd be interested in adding that to the mod when I can (I won't have access to a pc until next week unfortunately), if that's alright. I did notice some minor lines weren't translated, I'll list them so you can finish them:

-[action_deploy] and [action_undeploy] for the mobile turret;
-[action_powerUp] and [action_poweredUp] for the heavy mech;
-[action_poweredUp] for the rocket mech

The last line on the rocket mech's description also has "\ n" which breaks the spacing, just a minor issue.

Hope you can finish those and thanks again for the translation!
King Pepega 29 Jul, 2019 @ 2:31pm 
MOD IS DEAD!
Silent Ghost 29 Jul, 2019 @ 8:21am 
Привет, я добавил русский перевод
Hi, I added a Russian translation

https://drive.google.com/file/d/1ULkTuqUDKipQPuWrMvfMjdPQbgwE04BF/view?usp=sharing
Predaking_20 28 Jun, 2019 @ 6:12am 
nice mod, thats sure!
VenomDragon 13 Jun, 2019 @ 7:23am 
i have an idea for a mech, it would cost 7000$, and be able to swap between miniguns and rocket launchers. with a 10 second cooldown between swapping weapons.
Adolf_Tiller 30 Mar, 2019 @ 9:23pm 
You should add a cannon mech that has very slow attack and low health, but it has high damage and range. It would be kinda like the floating cannon. it could also need to be deployed to use its main cannon.
uber  [author] 15 Jan, 2019 @ 8:12pm 
You can copy the workshop link into your steam workshop downloader of choice, or download it from the official rusted warfare discord server: https://discord.gg/wnxcdxp
phaultyplan 15 Jan, 2019 @ 7:47pm 
How do i download this mod for my android?
Regunes 26 Dec, 2018 @ 5:20am 
mech is op
Fallen 29 Nov, 2018 @ 2:08am 
good
uber  [author] 1 Nov, 2018 @ 4:01pm 
Thanks!
ekcja 1 Nov, 2018 @ 1:03pm 
it's an ok mod
幻象 14 Sep, 2018 @ 6:55am 
maybe they can move in water,they have big foot
bcbc2425 10 Jun, 2018 @ 9:57am 
:D
uber  [author] 6 Jun, 2018 @ 1:52pm 
I'll consider that for a separate mod, want to stick with C&C mechs for this one. Seems pretty tough to balance, but could be doable!
bcbc2425 6 Jun, 2018 @ 7:48am 
and yes i know my spelling is crap
bcbc2425 5 Jun, 2018 @ 2:17pm 
"Launce"
its body is a gigantic heavy railgun
it also has 4 turret monts the frot 2 are sniper cannons witch are long range well... snipers
and the back 2 are twin linked AA cannons which are short ranged massive dps. all guns can fire on the move. its movement is legs. it is fast extremely fast... for an experamental,ill leve the balance to you as im no moder nor a quality control expert :P