Total War: WARHAMMER II

Total War: WARHAMMER II

Old World Rites
1,486 Comments
Zugs 6 Oct, 2024 @ 4:53pm 
Could someone per chance tell me how I would go about modding the Rites of the Vampire Coast to remove the requirement for Treasure Maps with the Sea Mist Rite?
PolitelyToxic_TJ 20 Jun, 2023 @ 1:12pm 
The Empire Rites seem to be busted - I spend the $$, but I don't get the benefits
chuckieishere 18 Jun, 2023 @ 3:14pm 
@skull reaper the same for me. the ai can utilize the Rite of Intrigue but i am unable to. i thought it might have had something to due with my heavily modded campaign. at least im still able to enjoy the other rites.

thanks @groove wizard for all the hard work on this mod
Tobias Ents 22 Apr, 2023 @ 10:16am 
@Groove Wizard: I would like to try but those scripts... seems like alot of work. Edit db files and text files ok that i can do :p
KirbytheWizard101 1 Mar, 2023 @ 9:50pm 
Thank you for you work, this was a must have for TWW2, hopefully someday someone will port it to TWW3, hope you're doing well from one Wizard to Another.
Groove Wizard  [author] 5 Oct, 2022 @ 5:46am 
Thanks y'all. I had a good time originally making it but I'm really short on mod time and eventually this mod got too much for me to design, I wrestled constantly with my displeasure of the mechanics and how wacky they were to design. If anyone wants to follow it up for WH3 and ask me any questions, I'm an open book!
Eunostos 4 Oct, 2022 @ 10:06pm 
This has been fun to use, thank you.
Archon 3 Oct, 2022 @ 6:45pm 
Damn; well thanks for what you made! Hopefully someone else is inspired.
Louie04k 29 Aug, 2022 @ 2:01pm 
damn this mod was great. RIP
Groove Wizard  [author] 26 Aug, 2022 @ 9:34am 
not from me
Kami 25 Aug, 2022 @ 8:48pm 
Any chance of this coming to immortal empires?
=[NK]= Col. Jack O'Neil 7 Aug, 2022 @ 6:57pm 
I'm sorry! Are able to let me know what it is, can I create a compatibility mod that will either at the table or overwrite the script for it that you can just link it?
Groove Wizard  [author] 7 Aug, 2022 @ 5:27pm 
Stop reporting SFO incompatibility please. I've done everything I need to add on my side - SFO simply has to add a single line of data on their end to disable my rites, and they're more than welcome to. I'm not going to do anything about it this side - it's not my fault if they're not available with both etc.
=[NK]= Col. Jack O'Neil 7 Aug, 2022 @ 3:51pm 
Use the mcm mods options to dismiss locket units m

Also this over writes sisters SFO rites options, but you can fix it by editing the file
Dragon32 7 Aug, 2022 @ 1:28pm 
@lordmalorne
The Dwarfs' Giantslayer rite was removed in March last year, see the Change Log.
lordmalorne 7 Aug, 2022 @ 12:35pm 
Is it this mod thats limiting the recruitment of blood knights and steam tanks?

Also since day one Dwarves only get 3 rites the 4th is like, hidden or too the side or something not there
Perec 8 May, 2022 @ 1:20pm 
I mean the whole point of this method is you don't have to choose between the 2 set of rites and have a working UI that can display all 8 of them.
Groove Wizard  [author] 8 May, 2022 @ 11:42am 
SFO can also fix it on their end, I've had a method for disabling my rites when their mod is active for ages described in le description
=[NK]= Col. Jack O'Neil 8 May, 2022 @ 8:09am 
Thanks perec
Perec 8 May, 2022 @ 7:19am 
I've found a quickfix to have both SFO and OWR rites for vampires. Open this mod with RPFM and navigate to picrel [i.imgur.com] and add or "wh_main_sc_vmp_vampire_counts" ˛.
Louie04k 25 Feb, 2022 @ 9:48am 
@Vandy that’s sucks but understood
Groove Wizard  [author] 25 Feb, 2022 @ 6:36am 
I will not be porting OWR into WH3, but I'll still be around. If anyone wants to take this mod, go for it
Louie04k 22 Feb, 2022 @ 4:48pm 
hope to see you in WH3!
流星的爱1 19 Feb, 2022 @ 6:19am 
旧世界礼仪
Big Grandma 8 Feb, 2022 @ 7:23am 
Hi! I didn't realise abou the unit block via rites, I changed with the mod menu but I can't recruit blood dragons even tho I have the Blood Keep, is this normal?
Groove Wizard  [author] 20 Jan, 2022 @ 12:45pm 
these should be fine in MP, I'll take a look
=[NK]= Col. Jack O'Neil 20 Jan, 2022 @ 2:36am 
Scripts don't work well or at all in coop.
LykosNychi 19 Jan, 2022 @ 8:28pm 
Imperial Policies appears to be at least slightly broken. Paid for Imperial Policies, chose Knowledge of the Loremasters. Tried to recruit a battle wizard with 2 turns remaining on the buff, battle wizard recruited at rank 1, effectively wasting my 7k as I don't really care about relationship with high elves.

Co-op partner says that the -2 turns to seige for Norsca, from a rite, also did not work.
SrKal 14 Jan, 2022 @ 11:44am 
Why only 3 Rites for the Dwarfs?
Zoidy 24 Dec, 2021 @ 1:09am 
Hey for some reason i cant unlock empire tank rite. Its always says that i need engineer workshop even if i already have build couple of them...
Groove Wizard  [author] 14 Dec, 2021 @ 1:43pm 
literally my last comment addresses that. Tell SFO, not me.
Kaleo 12 Dec, 2021 @ 2:06am 
@Vandy Yeah, I don't think SFO is going to use it. That's unfortunate, that effectively makes the mods incompatible any time you play Mannfred. At least it's easy to set up profiles to reflect that using Kaedrin's.
WheelyBoi 3 Dec, 2021 @ 8:19pm 
Is there a list of the rites and what they actually do? Would prefer to read them before adding them to my game
Groove Wizard  [author] 27 Nov, 2021 @ 8:48am 
I implemented a system so other mods can disable my rites a little after that patch. It's been used with other mods (Mixu implements some rites that override mine for instance)
Kaleo 27 Nov, 2021 @ 6:43am 
Hey Vandy, the incompatibility with SFO came up before with the Wood Elves didn't it? Did you, or did the SFO team make things compatible back then?
Fengxian0830 25 Nov, 2021 @ 8:17pm 
Awesome thanks again for all the amazing fun this adds to WH 1 races
Groove Wizard  [author] 25 Nov, 2021 @ 11:01am 
@Fengxian - Doesn't need an SFO version, if SFO wants to overwrite my rituals so they don't show up for Mannfred they can do so on their end.

@googuzzler - Yeah probably!

@The Nega Druid - if the tech isn't available, the rite won't get unlocked. I can actually add in something though to check for that - if a player is playing a faction that doesn't have a specific unit/building/tech and the rite requires it, they can get autounlocked by a certain turn or something as a backup. Good thinkin'

Also this mod doesn't have dragon slayers anymore or any tie-ins with them so I don't know what you're talking about ;p

@all - I'll fix the beastmen rite soon, thanks for the report!
Fengxian0830 24 Nov, 2021 @ 6:34pm 
I hope someone makes a SFO version of this especially since Manfred's faction is getting rites in the last kiss
gongoozler 17 Nov, 2021 @ 11:43am 
Can you plz add one more rites for poor dawis? It doesn't have to link with slayers.
The Nega Druid 28 Oct, 2021 @ 4:42pm 
If there is a change to the tech tree, such as the vampires, is it still possible to unlock a rite like the spread corruption through trade thing?

I always wondered that.

Also, I use Leaders of Legend and the Dragon Slayer heroes don't have any of the normal traits. Is this intended or do they not have things like Tough or whatnot at the moment?
Carnage for Khaine 15 Oct, 2021 @ 6:52am 
dwarf still only got 3 rites?
Dragon32 13 Sep, 2021 @ 6:17am 
@Dilapidated Potato
Yes. See the Change Notes.
Dilapidated Potato 12 Sep, 2021 @ 10:19pm 
Looks like Dragon Slayers have disappeared along with the rite to spawn them with Dwarfs.
sakkothegreat 27 Aug, 2021 @ 12:27pm 
As someone already reported below, the "Vicious Herd" rite doesn't unlock after building the Pelt Totem building
The Black Kaiser 27 Aug, 2021 @ 5:37am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Circle 20 Aug, 2021 @ 9:22am 
Another bug for beastmen - "Vicious Heart" (+4 rank for new Bray-Shaman) isn't adding with Malagor's bonus (+5 rank for new Bray-Shaman)
sks_blade 7 Aug, 2021 @ 4:34pm 
First, thank you for updating.
Found an issue: For beastmen-rite "Vicious Herd" is still the "Pelt Totem building" required, but there are no longer any totems.
npdejong 6 Aug, 2021 @ 8:30am 
Thank you for updating the mod :) Did you also update the rites for Bretonnia?
Groove Wizard  [author] 5 Aug, 2021 @ 1:05pm 
That'd be up to them, not me, for something like that
DracoMcGee 5 Aug, 2021 @ 12:25pm 
If theres a chance on compatability for neferatas ambitions that would be wicked.
Your intrigue rite completes the mod honestly lol. I've ramshackled my own compat but I know very little with WH modding.