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thanks @groove wizard for all the hard work on this mod
Also this over writes sisters SFO rites options, but you can fix it by editing the file
The Dwarfs' Giantslayer rite was removed in March last year, see the Change Log.
Also since day one Dwarves only get 3 rites the 4th is like, hidden or too the side or something not there
Co-op partner says that the -2 turns to seige for Norsca, from a rite, also did not work.
@googuzzler - Yeah probably!
@The Nega Druid - if the tech isn't available, the rite won't get unlocked. I can actually add in something though to check for that - if a player is playing a faction that doesn't have a specific unit/building/tech and the rite requires it, they can get autounlocked by a certain turn or something as a backup. Good thinkin'
Also this mod doesn't have dragon slayers anymore or any tie-ins with them so I don't know what you're talking about ;p
@all - I'll fix the beastmen rite soon, thanks for the report!
I always wondered that.
Also, I use Leaders of Legend and the Dragon Slayer heroes don't have any of the normal traits. Is this intended or do they not have things like Tough or whatnot at the moment?
Yes. See the Change Notes.
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Found an issue: For beastmen-rite "Vicious Herd" is still the "Pelt Totem building" required, but there are no longer any totems.
Your intrigue rite completes the mod honestly lol. I've ramshackled my own compat but I know very little with WH modding.