Stellaris

Stellaris

Increased Ship Size 2
116 Comments
Bane 6 May, 2022 @ 5:45am 
Well they still work
🆂🅷🅸🅾  [author] 28 Apr, 2022 @ 9:56am 
Read the description...
Bane 27 Apr, 2022 @ 6:48pm 
Can ship size 2 and ship size 3 be used in 3.3.4?
🆂🅷🅸🅾  [author] 9 Sep, 2021 @ 5:20pm 
@Agavveeeny As always, it's basically just asking for a ship size mod only. xD
The problem is I wouldn't use it myself and it's just extra work for me. Maybe with the next update.
Cornwall Du Poura 9 Sep, 2021 @ 1:46pm 
@Shio I suggest to take all of the extra resources out of the builds of ships, and remove any script lines that give said ships to be properly built, make it shorter build times, and revert it to only minerals and alloys for everything.
I'm just asking if you are able to make a spamming mod aside from this.
🆂🅷🅸🅾  [author] 9 Sep, 2021 @ 8:51am 
@Agavveeeny
Install my mod "More Natural Looking Galaxies" aaaand plaaaa ay wwwwith aa a 4000 Galaxy. ^^
The core of the mod is to prevent spamming. ^^ I don't even know what to take out.
Cornwall Du Poura 9 Sep, 2021 @ 8:36am 
Shio, could it be done by uploading it on a different mod? Just to have it for uoga boga gamers like me who want to spam and see the game lag?
🆂🅷🅸🅾  [author] 26 Jul, 2021 @ 5:28pm 
Starnet changed the 00_ship_sizes.txt. So it shouldn't be compatible.
Splashwettyy 26 Jul, 2021 @ 4:00pm 
Is this compatible with Starnet? Does it make any AI changes or will it confuse the AI too much?
🆂🅷🅸🅾  [author] 29 Jun, 2021 @ 4:05am 
nope, that is an important part to give the ships a higher value.
Cornwall Du Poura 28 Jun, 2021 @ 4:53pm 
could you make it that instead of double the times it could be faster to build across the board and less resource cost
🆂🅷🅸🅾  [author] 18 Jun, 2021 @ 10:59am 
How can you play 150 years and then be surprised that you only have 3 Corvettes? To be honest, I have no idea what you're writing.
For example, a Corvette has an upkeep of 0.3 alloys. As for the stations ... the Outpost has 5000HP and 1000 armor and a Starport has double that.
You will have some kind of conflict with another mod.
Rastroff 18 Jun, 2021 @ 8:54am 
Correct me if i'm wrong but all the AI can afford only 3 corvettes up until 2300, me too except i am the leader of a federation which means i have 7 corvettes for a combine fleet power of 800 on 3 of those corvette i pay upkeep, that upkeep is 18 alloys (which is insane)

also starports have a base defense of 800 (which means i can't attack them) and they can rapidly go over 1.5k (which means i definetly can't attack them)

i repeat i'm in year 2300 have i missed something ? because to me the idea of the mod is awsome but the balance seem completely fucked to me
🆂🅷🅸🅾  [author] 14 Jun, 2021 @ 5:45am 
btw should work again.
Meijitenno 6 Jun, 2021 @ 11:12pm 
Oh, that's a shame, but i did this and worked perfectly, thanks
🆂🅷🅸🅾  [author] 6 Jun, 2021 @ 10:36pm 
@Meijitenno There is currently no solution for this. A workaround would be you disable the mods like NSC2 and ISS2 and then choose a shipset. Activate the mods again and complete your empire creation.
Meijitenno 6 Jun, 2021 @ 12:31pm 
So, for some reason the mod just doesn't work? I'm trying to customize an empire but i can't select a shipset, the models won't appear and the only thing written is something like "missing_text", tried to play with no mods except for this one and still, nothing
Fellfyre 3 May, 2021 @ 7:45am 
Got it! Thanks for the speedy replies. :)
🆂🅷🅸🅾  [author] 3 May, 2021 @ 7:38am 
Yes, it is intention. The base cost is 650 alloys and 100 influence.
Fellfyre 3 May, 2021 @ 6:54am 
Fair enough, but there's another thing I noticed. With the mod and NSC on the cost of a science ship rockets to 650 alloys. Is this intentional?
🆂🅷🅸🅾  [author] 2 May, 2021 @ 3:28pm 
The fact that you play without NSC was an important piece of information... who does that? ;) There was really a problem. Should work now.
Fellfyre 2 May, 2021 @ 1:49pm 
Same for me. No starbase when starting the game, then it says that the system is finally back under control and a naked outpost appears.

Edit: Tested both in release version as well as the 3.03 Beta patch. Seems to work normally with the NSC2 mod for some reason, though?
🆂🅷🅸🅾  [author] 4 Mar, 2021 @ 6:16am 
May be. You can try it out.
Commodus 4 Mar, 2021 @ 5:04am 
Hey, on start of a new game, my home system had no starport, then an outpost was autobuilt, but had no shipyard:(

Maybe its because I did not use gigatructural engineering mod?
🆂🅷🅸🅾  [author] 16 Feb, 2021 @ 12:19pm 
Should be running now.
Séraphin 16 Feb, 2021 @ 10:44am 
On a save game they disapear you keep the system but unable to build anything
Séraphin 16 Feb, 2021 @ 10:43am 
On new game you get a msg saying outpost as been built and when you upgrade them you cant put module in because they stay as outpost
Séraphin 15 Feb, 2021 @ 6:34pm 
In ( 00_starbases.txt ) file of the mod change line ( modifier = { and section_slots = { ) with those from NSC2 it has work for me until update its the only way around
Pyrolectric 15 Feb, 2021 @ 4:40pm 
I'm having same issue
Séraphin 13 Feb, 2021 @ 12:45pm 
Is it possible that it make oupost dissapear since NSC2 update yesterday??
🆂🅷🅸🅾  [author] 25 Jan, 2021 @ 5:02am 
@Choupinet All event ships have also been changed, but not the events themselves. So you could lose fights. The goal isn't to make the game easier. ^^

@Strick Thx. Nice to read that!
Choupinet 24 Jan, 2021 @ 6:56pm 
How does this mod work with events and other ships not owned by empires? Will those fleets be smaller accordingly to the new command point values?
Sirick 24 Jan, 2021 @ 3:09pm 
And there's the update! Thank you very much!
(This is definitely one of my must have mods)
🆂🅷🅸🅾  [author] 24 Jan, 2021 @ 5:13am 
yeah...^^
Sirick 9 Jan, 2021 @ 1:29pm 
Don't worry! I'm sure Shio will update some time soon. Until then we'll just have to look forward to it.
AG 2 Dec, 2020 @ 3:37am 
Update please?
lolic_lol 17 Aug, 2020 @ 5:26am 
Yes, cool mod, but conflict with !Starbase - Extended. Depending on the loading order, it either cancels all the base slots added by Starbase mod, or instead of the 1st tier habitat builds a black box with 34 districts.
🆂🅷🅸🅾  [author] 9 Jun, 2020 @ 1:21pm 
The mod Downscaled Ships has only graphic effects. It is compatible.

4k pirate fleets? That was ... two years ago?
The mod works for all empires and event ships. I am not aware of any problem with 4k pirate fleets.
lolic_lol 9 Jun, 2020 @ 6:49am 
And yes, my usual question, it's compatible with Downscaled Ships?
lolic_lol 9 Jun, 2020 @ 6:43am 
A good mod, spaceships should be expensive super structures, not cheap consumables. But the question is - does it work for everyone, not just the player? Or will pirate 4k fleets still appear at the beginning of the game?
🆂🅷🅸🅾  [author] 7 Jun, 2020 @ 7:43am 
I can't reproduce your bug. You will have a third mod that isn't compatible with ISS2.
Oberkampfkater 7 Jun, 2020 @ 4:47am 
Heyho. I've encountered a bug (I think) with the starbases. Whenever I start a new game, the default starbase disapears and reapears a few days later as an outpost. If I upgrade the outpost to a starport, I'm unable to build any modules and I'm left without the possibility to build a shipyard. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2122626463

Both mods are sucessfully installed. I'm not aware of other installed mods that change ship/starbase/building mechanics.
🆂🅷🅸🅾  [author] 20 May, 2020 @ 7:47am 
@Wewei Read my last comment.
Wewei 19 May, 2020 @ 7:34pm 
Is it possible to run this mod without Gigastructural Engineering & More (2.7)? I want the game as vanilla friend as possible !!
Dizzy Ioeuy 10 May, 2020 @ 10:41pm 
wow thank you so much for this mod! I'm not one who likes pushing thousands of ships around...
🆂🅷🅸🅾  [author] 10 May, 2020 @ 10:39pm 
If you don't use "Gigastructural Engineering & More (2.6)", the AI ​​builds fake megastructures. But that doesn't break the game.
Dizzy Ioeuy 10 May, 2020 @ 10:33pm 
Oh? Well then.... Does the AI handle it OK?

This seems promising.
🆂🅷🅸🅾  [author] 10 May, 2020 @ 9:33pm 
This mod should work without NSC.
Dizzy Ioeuy 10 May, 2020 @ 4:51pm 
Is there a mod like this for NON NSC...
🆂🅷🅸🅾  [author] 18 Apr, 2020 @ 6:57pm 
Thanks but I know that. This has to do with the compatibility with Gigastructural Engineering & More (2.6).