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the 2nd point I made.
was where the speed gel & bouncy gel is.
it is a great run, exept:
I kept hitting the gel droppers.
which prevented me reaching the upper level, for a few tries.
although I did it in the end, it spoils the run.
I suggested moving the gell droppers up 1 tile higher.
this should solve the problem, while not having any negative effects on your map.
but enhance it, instead.
misunderstanding:
you said, I quote:
now unreachable cube is deployed :)
I was asking if you mean the cube in the 1st room.
& if yes ?
pointing out, we can still get it at the start by portals.
I know the situation surounding the cube.
as have played this map start to the end before & after your update.
which by the way improved it greatly.
as it prevented us skipping chambers.
just re-tested again.
you said:
unreachable cube is deployed :)
if you mean the 1st cube, it's not unreachable, by portal, at the start ?
this time I hit the speed gel droppers a few times, which stopped me reaching the upper level.
I did it eventualy, but I recommend moving them a tile higher.
apart from that, it is a nice speed / bounce run.
re-tested:
much better.
now we have to go through the other chambers :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131900234
at the begining, I tried taking the cube, but the pedestal button, refused to do anything.
but some people, may think the map is unplayable ?
maybe a fizzler, which would be deactivated later, would be better ?
anyway, vast improvement, so thumbs up :)
liked the choice in the room with 2 cubes & a reflector as well.
well, you know what they say ?
w e l l ...
remind me :)
let me know when you update & I will re-test.
put portal by cube in 1st chamber.
walked to 2nd chamber.
portaled back for cube.
put reflector cube on button, directing laser into laser catcher.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131711667
no need for other chamber.
I peaked in, after opening the exit.
but thought, if you want me to go in there, make me, HA, HA, HA.(evil laugh)
most experienced players will automaticaly get the cube from the 1st area.
maybe dont allow access to it, untill they do something in the next chamber.
good idea with the funel.
suggest make it invisible, further away & more grating will achieve this.
will wait for update, before rating.
looking forward to it :)