Sid Meier's Civilization V

Sid Meier's Civilization V

(G&K) Ancient Wonders Timeline
14 Comments
Yhprum 11 Jul, 2014 @ 5:15am 
can you make a Brave New World version?
Ulixes 8 Jan, 2014 @ 10:01am 
Great job! Your wonders are really well done! I'm building a MASSIVE overhaul of Civ5. I ask for permission to include some of your wonders, giving credit of course!. Thank you in advance for the reply.
PhantomBullet 30 Dec, 2013 @ 12:16am 
is this compatible wth BNW?
Techon 9 Sep, 2013 @ 3:31pm 
at last somebody created the tower of babel as a wonder, question though what does it do?
framedarchitecture 19 Mar, 2013 @ 6:01pm 
The wonders in this mod are much appreciated and better than those in the official dlc.
Before loading this mod I just unload the Wonders DLC (via the main menu), which can be done very quickly and without having to follow any instructions above. Thanks again for a well-paced addition to base game.
ambrox62  [author] 16 Mar, 2013 @ 11:02am 
@vernontan
Look at the link in the description above. Now you can play this mod also having DLC installed
vernontan 16 Mar, 2013 @ 4:15am 
Is there a chance for another pack without the DLC wonders included? because a lot of my mods cannot work without the Ancients World DLC.
ambrox62  [author] 14 Mar, 2013 @ 10:18am 
I've just added a link in the description for DLC owners.
Give me a feedback if it works
Thanks
Limpa Chao 13 Mar, 2013 @ 5:29pm 
ambrox62 great job a fan of your mods, to back up with Winston I'd love to see one for the DLC owners, when and if you can...
framedarchitecture 13 Mar, 2013 @ 3:02pm 
Maybe I'm being dense here, but are players even able to run the firaxis scenarios via the mods page? I thought dlc scenarios were loaded from the main page, and thus couldn't be run with fan mods. At any rate, I was simply trying to think of a way for users, like me, who have the AWDLC to enjoy your mod. So much for constructive criticism....
ambrox62  [author] 13 Mar, 2013 @ 10:54am 
Tags already have different names.
As you correctly wrote, the issue for DLC owners is that they will have duplicated DLC wonders (i.e. two Artemis, two Zeus, etc...).
Blocking DLC means that owners can't use other DLC features (it's a scenario pack, not only three wonders).
Xml code replacement is better, imo.
framedarchitecture 13 Mar, 2013 @ 10:09am 
As long as the wonders added in this mod have unique names (i.e. <Type>) then there won't be conflicts with the DLC. It's generally easy to avoid conflicts if you give your modded adds a name like BUILDING_MYMODNAME_TEMPLE_OF_ARTEMIS

The issue for DLC holders is that they will also have the old versions of your buildings. You can easily get around this by simply blocking the Ancient World DLC for any user who loads this mod. This is done in the Properties screen ->Associations tab -> Blocks
ambrox62  [author] 12 Mar, 2013 @ 9:32am 
Till now you are the lone who asked for it.
Yes, I can write code for DLC owners but I need someone who test it because I can't do it.
I just need a volunteer who is skilled in files and folder management.
Top Pomeranian 11 Mar, 2013 @ 10:42pm 
I'm sure you'll get others asking this but is there any way you can make a version of this that just adds the new wonders so it's not required to not have the DLC? I like the look of this mod a lot but I can't play it.