Sid Meier's Civilization VI

Sid Meier's Civilization VI

Daenvil's Moors: Abd-ar-Rahman III
39 Comments
noahslarks 19 Jul, 2024 @ 10:48pm 
Hi @Daenvil, I've been playing with this mod for a while and loved it. I recently found a map of al-Andalus -- if I compiled the rivers, mountains, etc into one doc would you be willing or able to incoporate it into the mod for a bit more immersion?
EmperorOvaltine 12 Aug, 2021 @ 10:49am 
Hi,
I'm enjoying this civ, but it appears that resource-less tiles adjacent to aqueducts are being treated as though they already have a non-harvestable resource on them. So I can't build districts or other tile improvements next to an aqueduct even though the tiles appear available. Maybe this is a consequence of the whole "potential to spawn a plantation resource" mechanic. It's not game-breaking, but it is a little irritating to work around (I have to place other districts/improvements around the spot where I want to put an aqueduct first).

Thought I'd let you know.
Daenvil  [author] 23 May, 2021 @ 6:34am 
@Primo96 Yes, it doesn't have custom graphics
Primo96 17 May, 2021 @ 2:26am 
Its normal, that Alcazaba looks the same as medieval walls?
Xx-killermaster-xX 26 Feb, 2021 @ 2:25am 
I just checked it out again . It’s working fine . Thanks a lot
Niger 25 Jan, 2021 @ 1:44pm 
I like your mod although I disabled any mods and it still wasn't working on YnAMP TSL. I would be extremely grateful if you updated this mod for TSL thank you!
Daenvil  [author] 10 Dec, 2020 @ 10:58am 
I'm not currently active. Last time I checked (~1 month ago) the mod was working fine, so if with any update something stops working, please describe what is not working so I can look into it. I cannot do anything from "please update" comments since I'm not up to date with what's going on in the game.
maur1an 28 May, 2020 @ 12:53am 
in mutiplayers games when you start to do some plantations, with the bonus when adj to a aqueduc, it cause some issues like desynchronisation
pitu_chulipiruli 28 Sep, 2019 @ 3:16am 
Have you thought about creating an alternative leader? with capital in Granada, and some ability based on colonization due to the large number of cities and towns that founded the Iberian Peninsula. Your work is great, congratulations. Regards
Cuso 15 Sep, 2019 @ 11:08pm 
Hi! When using this mod, the medieval walls lose it's art. When you build it, it still looks like ancient wall.
Andu 25 Jul, 2019 @ 6:31am 
Not to be that guy but in GS the troops are white skinned, shouldn't they be brownish?
Daenvil  [author] 23 Feb, 2019 @ 12:03pm 
Mod is now updated for GS, hope everything works fine :steamhappy:
Narita Mediciana 22 Feb, 2019 @ 5:57pm 
please update this mod for GS :)
Darth Haryis 23 Sep, 2018 @ 11:18pm 
Fantastic mod! Won the game with this civ on giant earth map! :steamhappy:
Sulaiman 10 May, 2018 @ 3:13pm 
i hope i can use this leader in true start location
vslice 24 Mar, 2018 @ 6:36am 
MOOPS!
Ichmas 12 Mar, 2018 @ 5:12am 
I'm sorry, the Card says MOOPS!
benjacobcooper 8 Mar, 2018 @ 3:39am 
Had an issue where when I selected the unique walls to be built, it said they would take 999+ turns, when I looked at the productivity counter, it was actually counting negative production. While I am running few other mods, I couldn't think which one if any may interfere :/
AWESOME Civ, though, this is the aqueduct buff I've been waiting for!
MarsTheeFer 6 Mar, 2018 @ 7:31am 
I'm laughing my ass off at Spain telling the moors that "You're settling too close!"
Nice job!
Soapforger 5 Mar, 2018 @ 4:18pm 
Does the leader model animate?
Murfather 3 Mar, 2018 @ 6:47pm 
Ayyy thanks for giving us north africans some love ;)
xapou 3 Mar, 2018 @ 7:36am 
I've been hoping someone would create this mod, thanks! Great work. Looking forward to creating an interesting alternate history.
Sulaiman 2 Mar, 2018 @ 1:09pm 
this is not a leader?
fishe 2 Mar, 2018 @ 12:40pm 
I look forward to recreating my history
gonsanv 2 Mar, 2018 @ 9:38am 
Awesome! Looking forward to replaying my history :)
Roodbaardt 2 Mar, 2018 @ 2:10am 
Colors are a bit too similar to Shaka IMHO.
fanboy 2 Mar, 2018 @ 1:00am 
how to know if there are "hidden" strategic resources under the tiles next to Aqueduct (I want to maximize the number of surrounding plantations, is there any mod for that?
O.G. Orange Duck 1 Mar, 2018 @ 7:42pm 
yay good for poor folks like me without Rise and Fall (this mod doesn't require Rise and Fall)
chri-lar 1 Mar, 2018 @ 2:05pm 
You are welcome Daenvil, i really like the mod :)
Daenvil  [author] 1 Mar, 2018 @ 11:30am 
Wait, you were right, I messed up before uploading, it is fixed now, thanks for telling me :)
Daenvil  [author] 1 Mar, 2018 @ 10:41am 
As far as the builder is next to an aqueduct and there isn't any resource in that tile, the "Plant Resource" option should be available. It always worked for me.
chri-lar 1 Mar, 2018 @ 10:18am 
I dont know if i have done anything wrong since the info never state any placement info of the random plantations except that they need to be placed adjecent to an aquaduct, but i have done so and the option to build the plantation is not available? As far as i know i have met all the requirements, but it does not work. If anyone have any info about it or solutions please help
Diproclaminious 28 Feb, 2018 @ 10:29pm 
Came here for the Seinfeld reference and was beaten to it by RFormica. Well done sir!
环保志愿者 28 Feb, 2018 @ 7:26pm 
有中文吗
p0kiehl 28 Feb, 2018 @ 4:14pm 
Looks really great. Especially the artwork! Superbly done.
Daenvil  [author] 28 Feb, 2018 @ 4:12pm 
@nthebrave: It's Large Europe from ynaemp
bmrigs 28 Feb, 2018 @ 2:49pm 
A bit underwhelming.
nthebrave 28 Feb, 2018 @ 1:44pm 
what map is that the screenshot is played on?
RFormica 28 Feb, 2018 @ 11:11am 
The Moops are finally here! :dusanlad: