XCOM 2
Asari Adepts
72 kommentarer
Nullified 31 dec, 2024 @ 8:15 
Works with LWOTC, she looks bad ass
kazuya0010 16 apr, 2024 @ 19:40 
Too bad they couldn't make them look like actually asari from mass effect.
Oscar 13 maj, 2023 @ 23:32 
Which part of advent forces does this replace? are these only females?
4rrakis 2 apr, 2020 @ 8:20 
For that information window you need the mod 'Yet Another F1'. Just press F1 and you get the information window for the enemy you are aiming at or for your selected soldier if you are not aiming at the moment.
Daddy Takeda 2 apr, 2020 @ 7:40 
Hey how do you open the window to see enemy information??? :O
Ganches 16 mar, 2020 @ 2:47 
Are these actual Asaris or just Advent in disguise? Just wondering since they are running around with Advent voices.
seranovkayou 16 sep, 2019 @ 5:23 
My mod list, ( many thinks i changed, sparks, units, and is ok... i have problem with resarch, if is conflict dont know which mods do that )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1381007535
seranovkayou 16 sep, 2019 @ 5:13 
But still i dont know why i have with some mods which have autopsy, and not working, like asari and bio beast and other mods are work without problem.... all mods i collected carefully, which not to overwrite the same thinks.... any sugesstions ??
seranovkayou 16 sep, 2019 @ 5:07 
I have Reward Decks Refresher :P
seranovkayou 16 sep, 2019 @ 5:02 
Hi, after autopsy should i have any information on light armor about dodge +15 or is hidden???
After autpsy i dont have any information about research discovery.... same problem i have with biobeats.... That should be? or i have some mod conflict??
Revan519 3 jul, 2019 @ 16:58 
could you make the autopsying a bit more worth it for all your mods like this
Tillorn 17 maj, 2019 @ 12:20 
Could you give us a chance to capture them, not just kill them? Non-Skirmisher ADVENT Hybrids
its your mod)))
Bananas_On_Bread 26 jan, 2019 @ 20:01 
yay, I get to kill asari
Dedicated 15 nov, 2018 @ 17:36 
Hey I'm really sorry to be that guy but do you know if there's anyway to make the asaris bleed purple? Like in Mass Effect?
Vaeringjar 25 sep, 2018 @ 6:46 
@sherperd1

yes, it's one of the mass effect ones
Dan Dunwich 22 sep, 2018 @ 15:32 
I'm curious, is there a mod for just the bodysuit/skin?
Cthulhu The 3rd 11 aug, 2018 @ 13:05 
Hmmmm...I seem to be having an issue. Now if I say something that is familiar and I just don't know about an incompatibility between mods, I apologize. I have a LOT of mods so it wouldn't be surprising. Whenever I come across an Asari Adapt on a mission where The Lost are part of the sit rep (So far I've only ever gotten as far as a resource raid when this keeps happening, but it's happened repeatedly.), When they see me and the camera zooms in on them to react, the game immediately crashes. I tried killing her before she can react to try and fix it, but that doesn't help at all. I can post up a copy of my crash log if you think that will help. Once again, sorry if this is a known problem.
p6kocka 10 aug, 2018 @ 7:37 
I´m experiencing a really weird bug. I´m encountering Asari units on Retaliation missions but in place of resistance soldiers. Like they are my assissting soldiers when I´m saving civilians. But they won´t do anything. They are standing in place.
endersblade 27 jul, 2018 @ 19:34 
I have to say, once you get the Perk or Order or w/e it is that provides your soldiers with Feedback, these guys are a pushover. Any of their psi attacks, regardless if they hit ot not, kills the base version of this and severely damages the rest. Ultimately I don't find them much of a threat. Still, nice to have more threats over than Advent clones.
ShunBrokuSatsu 31 maj, 2018 @ 17:14 
@RealityMachina I just had a question about getting these guys to spawn sooner. I know that if I want to change the force level of when they start showing up I have to edit the EncountersList file but what particular lines should I be chaanging. Lets say I want to have them all start about 2 levels sooner which lines should I be changing?
Vaeringjar 28 maj, 2018 @ 13:37 
hmmm
if I recall correctly the bug also happens as long as the squad is out of targetable/view range? for instance I remember seeing a video where the player abused it to cheese snipe off the berserker

I may also just be being stupid interpreting you incorrectly, I need to get some sleep lol
Schadenfreude 17 maj, 2018 @ 13:57 
@Vaeringjar
I don't see ANY other enemy do this in my time of 1.3k+ hours into this game, and as RalityMachina confirms, that's a bug.

I wasn't saying that standing in the open, running around, while concealed, is RM's fault, I said AFTER engaging me (see my listed table of events) they didn't care to get cover, even though they had the opportunity to do so, since it was their turn.
RealityMachina  [skapare] 17 maj, 2018 @ 10:47 
If they did so in combat that's a bug on my end: they're using my given code for that and they shouldn't be doing so anymore.

If they're doing so while they can't engage any enemies, yeah that's the game's fault (it can't really handle no combatants that well, it's not a situation the game's designed for.)
Vaeringjar 17 maj, 2018 @ 9:15 
ffs people

@Schleicherfreund

that's vanilla, nothing to do with any mods, vanilla WotC AI does that, end of discussion thanks
Schadenfreude 11 maj, 2018 @ 18:36 
I still get Asaris standing in the open, shooting, instead of heading to cover, despite a patchnote claiming their behaviour had been adapted (pun intended).

Here's the sequences of events, in case it matters:

>Reaper blows up a car remotely
>Asari squad runs around for a few turns standing in the open
>My concealment eventually breaks
>Next turn 2 of 3 keep standing there, exposed, shooting, instead of heading to cover
>1 actually moved before shooting

Cheers
🎖xXStretcHXx🎖 2 maj, 2018 @ 23:52 
Doood get us some Halo Elite Sagheli enemies lol
Vaeringjar 26 apr, 2018 @ 10:01 
the resistance order that causes damage to the enemy when they do psionic attacks is hilarious :3
Schadenfreude 20 apr, 2018 @ 19:10 
@AHEGAO
I believe that's one of the Miranda Squadmate mods. One of the various Mass Effect cosmetic mods out there.
RndmPlb 18 apr, 2018 @ 13:55 
It was probably asked already but (if so sorry) where does the suit in screenshots come from please ?
Vaeringjar 1 apr, 2018 @ 3:18 
also, can the rupture cooldown be edited too? need to increase it
Vaeringjar 1 apr, 2018 @ 3:05 
Can the rupture ability chance% be edited in an .ini? It can get frustrating in my setup, which is a squad of 10 and 75-150% larger pods. Thanks for the mod!
Schadenfreude 8 mar, 2018 @ 12:32 
...continued
Initially rupturing me means that whatever attack hits the soldier after is likely gonna kill him outright (talking early campaign here, bordering on mid game, without advanced troups having shown up yet, or advanced troopers).

It's just really frustrating, They have a butt load of health, and on top can attack two times. That's insane at least for their damage output. Having one as a pod leader is tolerable, but man... at least make able to force them to reposition to risk-manage strategically.
Schadenfreude 8 mar, 2018 @ 12:32 
Ok, so firstly I like the enemy, but secondly I need to complain about the following.

It's REALLY OP that they are constantly spawning in pods of 3+ of their own kind, which means if I can't kill that pod before their turn (which is super likely given their extreme amount of health and regenerative health), then I have to suffer 6+ attack alone from them.

THEN I also can't force them to reposition, so I at least don't have to deal with both of their attacks, but only one, when I destroy their cover. No, they keep sitting in the open and forfeit their own safety just so they can continue blasting me continually.

continued...
Hulk_Chaos 8 mar, 2018 @ 11:34 
yes thank you
henrik for the fast reply
Arkhangel 6 mar, 2018 @ 12:26 
@Nakesha: "This is for all those times you dismissed the Reapers!" *has Elena shoot them*
Victoria on Fire 6 mar, 2018 @ 9:56 
It seems like asari can't be targeted by the viper's tongue pull/bind ability from playable aliens. Is there a way to fix this? Turians also don't seem to be targetable.
NakeshaAhKleva 5 mar, 2018 @ 8:14 
We've now got all of the council races!
henrikraabjerg 5 mar, 2018 @ 0:06 
#Hulk_Chaos they do
Hulk_Chaos 4 mar, 2018 @ 14:24 
does this work with musashi rpg overhaul
Deckape964 4 mar, 2018 @ 1:14 
Well done, they look great and are tuff opponents Thax!
jvjd 3 mar, 2018 @ 22:42 
These npcs are punishing
p6kocka 3 mar, 2018 @ 21:44 
Sometimes the Biotic is targeting my soldiers and it seems she is shooting with NO particels. I think it's a bug.
johnbarbosa 3 mar, 2018 @ 9:14 
A great mod! thank you. now if I may suggest Krogans are in line...
Insufferable Smartypants 2 mar, 2018 @ 12:09 
Encountered my first Asari last night. Holy crap she was scary! lol
Arkhangel 2 mar, 2018 @ 10:01 
@sk8er: I'd think Turians would be first. they have more options. plus it gives Kexx time to get more Krogan stuff out. ;)
_ALuX_ 2 mar, 2018 @ 9:45 
The implications are quite unsettling...
metavoid 2 mar, 2018 @ 8:35 
Would love to see the Krogan as enemies!
Choccy Poo Poo Juice 2 mar, 2018 @ 5:27 
why do i get the feeling krogan are next?
Milf-Hunter 2 mar, 2018 @ 2:48 
hi could you add the halo elites ? please? thank you for this work
Arkhangel 1 mar, 2018 @ 21:44 
@matthias: Asari Commando suit. it's in the Thessia mod