Cities: Skylines

Cities: Skylines

daq Offices Q1
11 Comments
marti_e_n 12 Sep, 2018 @ 11:16pm 
Original...Great work!
DawiD  [author] 15 Mar, 2018 @ 4:47pm 
@hazy_l24: i will actually try to lower tris later on, as people have limited RAM, and it would be cool to optimise this game from moders point of view too.
H4Z1 15 Mar, 2018 @ 7:24am 
So much detail and such low tris! I LOVE IT!
DawiD  [author] 6 Mar, 2018 @ 7:35am 
UPDATED :)
zlota44 4 Mar, 2018 @ 2:41am 
tego nie widziałem, nice :)
DawiD  [author] 2 Mar, 2018 @ 9:21am 
@alborzka: oh no. i think i know a reason for that. you dont have same DLCs as i do. I will remove DLC content fro m this and other models next week, as i see this is some kind of weird problem that i didnt even think of.
alborzka 2 Mar, 2018 @ 7:10am 
can't enable in content manager...
DawiD  [author] 1 Mar, 2018 @ 2:59am 
@ThatEvan i will need to talk about it with you because i cant see that. (i sent you an invitation to friends so we can PM) I may be blind tho. Or maybe its something ive done on purpose and it looks like mistake (i doubt). I hope we can figure it out.
ThatEvan 28 Feb, 2018 @ 7:19pm 
The texture "bleeds" on some faces because they are too close to the edges of the UV map. You'll have to edit the UV's and move them farther away from the edge.
DawiD  [author] 28 Feb, 2018 @ 6:04pm 
@alborzka: you mean like for examle side windows and back windows dont connect? Thats because i just put all the mesh on one texture, and it is impossible to make it right this way. Other way around would be putting every uv island on diffrent texture, but that woul lower the resolution. Problem generally is that i tried to make those windows randomly placed, and this texture is not seamless because of this.

If that is not what your friend said, I probably missed the point :D:
alborzka 28 Feb, 2018 @ 5:33pm 
Awesome design! The only thing is the square windows seem a bit... off? Idk how to explain it, but I got a modder friend to look at it and he said basically he thinks you "modelled it inch-to-inch, so when you zoom out windows start to overlap the texture in uv wrap, and the trick is to make textures a bit larger with respect to uv so they will have a room". Idk if that's something you may want to consider? Either way I'm super excited to see a new modder on the workshop :D