Sid Meier's Civilization VI

Sid Meier's Civilization VI

410 Raizing Capital
78 Comments
Theem 6 Feb, 2022 @ 10:56pm 
Thanks bro.
br410bury  [author] 5 Feb, 2022 @ 9:00am 
Sorry I missed these comments. I haven't paid much attention to the steam interface lately:

"How to use?" Install, capture a capital, the raze option should be clickable unlike normal.

"Does it work now?" It should still work. I haven't played in a while but none of the DLC since the last time I played has fundamentally changed how capitols work.

"Does this allow you to trade capitals?" Unfortunately no. I tried figuring out how to enable that but it is buried much more deeply in the code.

"After the remove of capital, would I still get the domination victory?" Yes. If the civilization is not completely wiped out, then the next most populous city will be marked as the capitol (similar to how if rising water wipes out a capitol). If they are completely wiped out, it is not counted towards the domination victory which is I believe 80% of the available capitols (if only one capitol stands, then you should get it).
Theem 5 Feb, 2022 @ 4:25am 
After the remove of capital, would I still get the domination victory?
Jibblebutt 20 Jan, 2022 @ 8:11am 
Does this allow you to trade capitals?
zhoujunyushi2502013 12 Oct, 2021 @ 5:18am 
does it work now?
御风之舞 8 Jul, 2021 @ 9:43pm 
how to use?
Kovalski 22 May, 2021 @ 10:35am 
Novalice, there is a fix that I created for myself, check: Zombies can raise capitals mode. It is compatible with this mode.
Novalice 18 Apr, 2021 @ 11:59pm 
Hopefully this mod gets updated to work with the new Zombie Mode. It's immersion breaking to see Zombies burn down all non-capital cities then not be able to finish off someone because it's a capital city.
the_Gonopo 10 Apr, 2021 @ 3:57pm 
burn them all!
Shinoskay 30 Nov, 2020 @ 6:05am 
is there a none dlc version of this?
br410bury  [author] 13 Oct, 2020 @ 2:20pm 
Not any longer. Used to work but last expansion update broke it.
Nay 13 Oct, 2020 @ 1:57pm 
can you sell capitals with this mod?
br410bury  [author] 2 Feb, 2020 @ 3:35pm 
Weird. I don't think there has been an update recently. Possibly a conflict with another mod or corrupted file. I would start by validating the game cache. Failing that, what other mods do you use? (I have honestly had general stability issues with Civ 6 since their last update)
Vengeance 1791 6 Nov, 2019 @ 1:27pm 
This new mod you're working on sounds amazing! I wish you success
belko 20 Oct, 2019 @ 7:31am 
hmm ok thanks for that info i didnt know that
br410bury  [author] 20 Oct, 2019 @ 7:17am 
Also, I have been working on a mod for a while in my spare time to add refugees (basically a special kind of settler unit) of which two to three spawn with some military units to protect them whenever a civilization's last city is captured or destroyed. Only by destroying the refugees can you completely wipe out a civilization but doing so adds a large number of grievances to all allies that have a higher disposition with them than you and lowers the disposition of joint allies. This would mitigate the effects of this somewhat since it would make it more difficult to eliminate a civilization form the game entirely.
br410bury  [author] 20 Oct, 2019 @ 7:17am 
In a historical context, numerous times throughout history a civilization was thoroughly and completely destroyed as the result of war or natural disasters to the point that there was nothing left to liberate afterwards such. For example the Mayans, Ansazani, Haumakas, and the Olmec all completely disappeared for reasons often thought related to large scale natural disasters. The Assyrians, Sumerians, and Aztecs all met their end due to war and were not occupied but instead were almost completely destroyed. Rome collapsed under a combination of factors and was never occupied but just stopped existing due to political squabbles, war both civil and external, and corruption/mismanagement of its empire.
br410bury  [author] 20 Oct, 2019 @ 7:16am 
You can liberate a civilization as long as any city they ever established still exists, not just their former capital. If all the cities a civilization has every established have been destroyed, then, yes, a civilization can be completely wiped out. Just because a capital can be razed doesn't mean you have to though. A few asides:
belko 20 Oct, 2019 @ 6:01am 
In the game you can't remove the capital city. Why ? because that allow other leader to liberate the capital and liberate the leader that was destroyed. So with this mod its impossible to liberate and get back the leader
br410bury  [author] 29 Sep, 2019 @ 9:12am 
Same here - glad you enjoy it:-)
Dido 29 Sep, 2019 @ 1:52am 
Because of my playing style Civ is more or less unplayable without this mod so a million thanks!
br410bury  [author] 28 Sep, 2019 @ 8:44am 
Sorry for taking so long but this has been a hell of a month for me (busy at work, car accident, wife chemo). Should work now. Please let me know if it breaks again.
Burp Reynolds 22 Sep, 2019 @ 6:49pm 
So no razing Caps until the mod is updated? I get the Keep City? box but no option for raze. The Kongo just surprise attacked me so I'm looking to eraze... them from history.
Dido 18 Sep, 2019 @ 2:50am 
No stress!
br410bury  [author] 17 Sep, 2019 @ 3:22pm 
They actually changed the API completely as they are wont to do with every update. Probably will be next week before I can dig in a whole lot, work is keeping me busy but I should be somewhat free Friday (hopefully, time permitting as always).
Dido 16 Sep, 2019 @ 1:38am 
@br410bury With a very limited knowledge of modding, I think the "why" is because they changed the text and information you are given "the box" since the update. They have added some information about what grievances you will cause to different players based on whether you raze or keep the city.
UrbanGerman 14 Sep, 2019 @ 11:11am 
Experiencing the same issue mentioned by @Dido. Have also tested this and found the same results.
br410bury  [author] 13 Sep, 2019 @ 8:28am 
I will look into the why this weekend, time permitting.
Rootimus 12 Sep, 2019 @ 12:10pm 
@Dido - I was wondering what was causing that bug - thanks for sharing!
Dido 12 Sep, 2019 @ 6:54am 
Since the September Update the box where you can choose whether to raze or keep a city won't show for me with this mod enabled. Tried without the mod and the box showed. This goes for all cities, not just capitals.
Manu 9 Jun, 2019 @ 3:05pm 
My bad, it says "You need DLC to use this item." that I don't have
Manu 9 Jun, 2019 @ 3:04pm 
Whenever I take a city the option to raze/take won't show. The pop up message is now showing to me, for any city, not just capitals
Burp Reynolds 7 Apr, 2019 @ 12:56pm 
This is the best way to get revenge on the A-Hole AI.
江东兵马大都督 21 Feb, 2019 @ 4:06am 
It works now! Thank you!~
Jolly Roger 20 Feb, 2019 @ 5:55pm 
You're the best man, thank you.
br410bury  [author] 20 Feb, 2019 @ 2:42pm 
Finally got this !#%(# thing working. Nothing was wrong with the script but the game wasn't properly loading it because of changes to load orders and how scripts are loaded-.- As always, let me know if anything doesn't work.
Douglas 19 Feb, 2019 @ 2:59pm 
I can not raze the capital of Mongolia. The other civilizations are in the same situation. :steamsad:
br410bury  [author] 19 Feb, 2019 @ 2:18pm 
Hmmm. Let me dig into it. Last question that would help if anyone can answer it: Can you raze city-states?
Dido 19 Feb, 2019 @ 8:17am 
Dosen't seem to be working in GS
江东兵马大都督 18 Feb, 2019 @ 10:26pm 
haven't tried yet. the map was east asia, might be helpful.
br410bury  [author] 18 Feb, 2019 @ 5:13pm 
Just Indonesia?
江东兵马大都督 18 Feb, 2019 @ 1:43am 
I still can not raze the capital of indonesia~ :steamsad:sad~
br410bury  [author] 17 Feb, 2019 @ 3:53pm 
Tested and updated. Let me know if anything doesn't work correctly.
Jessy2299 16 Feb, 2019 @ 5:58pm 
Glad to hear it !
br410bury  [author] 16 Feb, 2019 @ 5:57pm 
I will attempt to update tomorrow. Made the changes but need to test them.
帕累托 14 Feb, 2019 @ 8:44pm 
plz upgrade
plz
QAQ
i lv ur md so mch
br410bury  [author] 10 Jan, 2019 @ 4:24pm 
That is correct. If you raze a city currently, even with no mods, any wonders in the city are gone for good. This mod does not change that behavior - it merely enables razing when you take a city that would normally not be raze-able.
Marcy 8 Jan, 2019 @ 11:06am 
So considering the fact that back in Civ 5 if you'd raze a city any wonder in it would be gone forever and not released back into the wonder pool, is that the case here too? I recall reading that in vanilla Civ 6 it does return them. But apparently R&F changed this and it is not a bug as a result of this mod? If it's not a bug then I'd have no problems using this mod.
br410bury  [author] 6 Jan, 2019 @ 12:49pm 
Also, sorry it took so long to reply but Steam notified me of a new comment today and, upon coming here, I saw there were in fact five new comments spanning back to October. I guess I should manually check more regularly.
br410bury  [author] 6 Jan, 2019 @ 12:47pm 
@Rabid Piranha: I was not able to fix the missing wonders. Unfortunately they way Firaxis chose to implement modding is weird - they seperate all actions into two categories and adding/removing Wonders are in a different category or script. That isn't to say there isn't a way, I just couldn't figure it out (as an aside - I'm not a fan of their modding functionality).