Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

0 A.D. Texture Pack 1
14 Comments
Wertologist 19 Apr, 2018 @ 9:40am 
I have both A.D packs subscribed. Just double checked.
Callistonian  [author] 19 Apr, 2018 @ 5:03am 
Are you subscribed to the other 0 A.D. texture pack or the pack those textures are from? If you're not seeing icons, it's because you don't have those textures in your files. Trying to place a texture that doesn't exist in your files will, unfortunately, ctd.
Wertologist 19 Apr, 2018 @ 4:35am 
I can't remember them specifically as it was so sudden. I think it was just after the wood and city tiles textures. Most didn't have any icons either. I also crashed with one of the water bodies, but all I can remember was it was near the bottom of the list. Most of the water bodies didn't have icons either. Some did, but not all.
Callistonian  [author] 18 Apr, 2018 @ 5:40pm 
Which terrains specifically? And is it CTDing right when you select the terrain in the editor?
Wertologist 18 Apr, 2018 @ 1:32pm 
I CTD if I try to use a few of the terrains. Any ideas?
Hadès 3 Mar, 2018 @ 8:59am 
Thanks that work it ;)
Callistonian  [author] 2 Mar, 2018 @ 6:00am 
The crash has been fixed. Apparently, you can't have more than 255 textures in one terrain type because the number is stored as an 8-bit byte. What I did was just separate the new terrains from 0A.D. into their own terrain types and UI classes. I may do the same for the AoE3 terrains eventually.
Hadès 1 Mar, 2018 @ 1:11pm 
Ok, thank you my friend, you will keep us informed that you have found the proleme.
However, I took a look to see if there was not a fault of lines, spaces or characters but nothing seemed to cause the bug. (I do not know that much either). And when you did tests on your mod it did not buggy?
Callistonian  [author] 1 Mar, 2018 @ 12:51pm 
Ooh, ya, I see what you mean. That's a pretty good crash if I do say so myself. Looks like I messed up something in UMC High Priority. Will do some testing later today to get it sorted out.
Hadès 1 Mar, 2018 @ 12:21pm 
UMC High Priority and 0 A.D. Texture Pack 1. I deleted all others mods and i reinstalled AoM EE
Callistonian  [author] 1 Mar, 2018 @ 11:54am 
I'm not sure that has to do with this mod. What other mods do you have active?
Hadès 1 Mar, 2018 @ 10:56am 
Okay, it's true that I do not realize. I'm already going for a walk but as I do not speak English I translated with google translation lol ais it's not very loyal to languages either

And I have a problem with your mod "0 A.D. Texture" (the 2 pack):

But when i launch a cinematic or simply when I click on test the scenario it closes the game completely and when i load the savegame
Callistonian  [author] 1 Mar, 2018 @ 10:51am 
It just takes a long time to port stuff from other games. It's not as simple as just dropping the files into a mod for EE. It's mostly a lot of repititious work but each object you port is slightly different and requires a bit of thought before you start the port. I have a modeling guide that actually uses porting from aoe3 as one of the examples (section 5.2 iirc) so you can have a look at that to see sort of what I'm doing.
Hadès 1 Mar, 2018 @ 9:53am 
Very beautiful !! when are you going to introduce aoe 3 ? I'm too impatient :D