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-Changed some Hole 18 paths
-Redesigned Hole 17
-Updated pars on almost all curses
-Fixed wrong Hole-ID at Hole 6
-Added fences at some curses for stroke reasons
-Faster reset near Hole 12
-minor bug fixes
...But also way too hard for bad players like myself. With default settings, I pretty much crossed the stroke limit on half the holes. The pars are definitely quite demanding.
https://www.youtube.com/watch?v=Gv9XqPRKw7w
I'm sorry !
1.) Place forcefield
2.) Place event_brush
3.) Rightclick on event_brush
4.) Click "Select Object"
5.) Leftclick on forcefield
6.) Leftclick on top "ForceFieldBoxed_XXXX"
7.) Remove the hook at "visibility"
8.) Press "confirm"
9.) Delete event_brush
Thanks mate but when I delate the event the force field become visible again :/
when u mean event brush u mean the tools event ( with the infinite sign ?)
I suppose you mean Hole 13 with the fan. Basically I just put two force fields on the track (the back one stronger than the front one). Then you place an event brush, select both in its menu and with right click you can make them invisivble in the game. After that you can delete the event brush.
I hope that helped you :)
Really nice map !
If you find the correct angle you can aim at the left wall at start so that the ball rebounds and takes the ramp in a diagonal way. With the correct speed (really fast) you will hit a tree on the right side of the castle and fall into a built funnel.
One question, can I get the Hole-in-One answer for hole 14? We couldn't work it out between 4 of us.
Update:
I deleted Hole 16 which was a bit confusing with camera movements and gameplay and made a new Hole on top of the castle which is now Hole 17. I also fixed some minor problems. In addition I hope that in the future the devs improve spectating in gravity-zones.
~ColdAnimation