Quake Live

Quake Live

House Of Chthon
16 Comments
Daikatan 8 Apr, 2021 @ 12:33pm 
Just seen on lvlworld. Great map!
sst13  [author] 18 Aug, 2020 @ 10:56am 
For everyone having trouble with FPS drops during matches. This often happens when a large number of players is rendered in the same area of the map. In this case you can improve your FPS by disabling dynamic lights with: "\r_dynamicLight 0". You can bind this also to a toggle key: "\bind x toggle r_dynamicLight".
Spine^5⁴ 2 May, 2020 @ 8:10pm 
sst13 - This map is awesome. We played 11v11 today; however note that frames were very low (< 100). Please optimize. ;)
OrbitaLᵂᴬᴿᴾ 2 May, 2020 @ 2:17pm 
great news cant wait!
sst13  [author] 2 May, 2020 @ 11:26am 
ToDo list so far:
- vertex light optimization
- general bot optimization
- completing the secret

-> final release candidate

- CTF version

Thanks to Corona, I have atm a lot of free time to finish the map. :D
OrbitaLᵂᴬᴿᴾ 2 May, 2020 @ 9:08am 
When will this be out of beta! i like it so far. Its the best House of Chthon so far!
sst13  [author] 5 Jul, 2018 @ 9:49pm 
What doesn't exist?
Marc Timothy Moses 5 Jul, 2018 @ 7:19pm 
it doesn't exist
VoidForce 12 Apr, 2018 @ 7:32am 
@sst13 wow, nice solution. ) Great work.
sst13  [author] 12 Apr, 2018 @ 7:14am 
@VoidForce: Yes, I made the RA area less dangerous by adding a small bridge over the lava. Leading to a lift and a hallway, connecting to the LG room.

http://sst13.net/pics/13house3.jpg
http://sst13.net/pics/13house4.jpg
http://sst13.net/pics/13house5.jpg

Workshop update maybe next weekend...
VoidForce 10 Apr, 2018 @ 1:22am 
Any updates?
VoidForce 24 Mar, 2018 @ 10:47am 
Hello again. Shaft room looks like dead end. Player can be trapped in here. You can add teleport in this place, just for test. Red Armor place is too risky and it is too easy to push player from the edge to lava. Maybe it's interesting, but punishment is too much. Everything else is good. )
Barls 22 Mar, 2018 @ 11:44pm 
I like the bold and solid architecture
sst13  [author] 22 Mar, 2018 @ 8:54am 
@VoidForce: The map is atm only a gameplay test build. Proper texturing, more details & lighting will be done later. Also a CTF version is already planned. :)
SHADOWELITE7 22 Mar, 2018 @ 7:05am 
nice
VoidForce 22 Mar, 2018 @ 6:59am 
Impressive work! I really like how you did rethink plan of original map and extend it. Narrow windows is a greate idea. It has very good perspective to become competitive duel map or even CTF map. Of course you need to polish it a bit. I didn't like some of the textures (tile effect is too harsh). Doors and archway above them is too simple and Q2-like. Light a bit dark, sometimes not so smooth, and should be more contrast (maybe it's only on vertex light mode, which i played). Maybe you can add more red light above the lava. But anyway, impressive work! I like it!

p.s. Overview picture is ugly, ( :D ) compare to what map is really looks like.