Stellaris

Stellaris

Mining/Research Station Built without Construction Ship [Abandoned]
36 Comments
NaK1119  [author] 16 Jan, 2019 @ 2:18pm 
@Th3Infinite
As you say, research stations is not built automatically. I do not call this state "supporting ver 2.2.2" even if only mining stations is built automatically.
Rudeus (Deceased) 16 Jan, 2019 @ 6:28am 
@NaK1119 What are you talking about? Just change the version number. Your mod works just fine as far as I can tell. Used it for 3 play throughs, got to year 300 or so, and didn't see any problems. Asides from the research stations not being built, but they are free to build, so it's just 1 extra click.
NaK1119  [author] 16 Jan, 2019 @ 12:47am 
@Bread
It's impossible to support ver.2.2.2.
Rudeus (Deceased) 15 Jan, 2019 @ 7:13am 
It still works just fine for 2.2.
BreatFR 15 Jan, 2019 @ 6:03am 
can you update it for 2.2 pls ? good job
elvathelion 24 Jun, 2018 @ 11:04pm 
I like this mod, it really takes away a rather boring aspect of the game - especially a long game.
NaK1119  [author] 22 Jun, 2018 @ 3:02am 
@nelliel
No, I can't. I don't know how to edit graphics of the game.
Realhollow 21 Jun, 2018 @ 2:40pm 
any chance you can do a downscaled compat as your stations look huge for soem reason
Akkadian 18 Jun, 2018 @ 3:56am 
If it runs only every 3 months then indeed it cannot be the cause of the issue. Thanks for checking.
NaK1119  [author] 18 Jun, 2018 @ 3:20am 
@Silver
Um..., I could not find the cause.
Although I did test play till the Mid-Game + 10 years, no freezing is occured.

This mod works only every 3 months (and when starbase is built).
So, this mod do not seems to be the cause if the game freeze every 1 month.
Akkadian 17 Jun, 2018 @ 6:41am 
Once I reach midgame the game freezes at the 1st of every month. I still haven't figured out what is causing it, but the developers made a change to scripting which broke many mods. Have you updated this mod for that?
NaK1119  [author] 25 May, 2018 @ 4:21am 
@Infinite
I'll try to that. But now I'm trying to update another mod, so please wait several days or a week for update of this mod.
Rudeus (Deceased) 24 May, 2018 @ 1:51pm 
Can you update this for 2.1?
NaK1119  [author] 27 Apr, 2018 @ 4:15am 
@Silver
Is there orbital station nearby that planet, like bottom right of 3rd picture in this web page?
If it exists, the resources are collected although "3" and "6" are shown in white text.
For change the text color to green, dismantle the mining/research station and wait 3 months.
Akkadian 26 Apr, 2018 @ 7:33am 
Thanks, that's a neat solution!

I am encountering another issue. Stations are not built around locations discovered by anomalies. E.g I researched a lvl 5 one and it gives 3 engineering and 6 physics, yet I can't collect it. I dismanteled the outpost and built it again and still it's not taking it. Any solutions?
NaK1119  [author] 24 Apr, 2018 @ 3:16am 
@Silver
That problem is caused by Real Space. So, I cannot fix it.
To avoid the problem, you should order a construction ship to build starbase from stellar system map, but not from galaxy map.
Akkadian 23 Apr, 2018 @ 2:41am 
Awesome mod! really cuts down on the tedium, kudos mate!

I am having a problem using this mod in combination with Real Space 3.0 Max Compatibility. Systems which have 2 suns are requiring double the influence and mineral cost. Is there a way to fix that?
ShockMeSane 31 Mar, 2018 @ 7:43pm 
This is literally the best mod ever created for Stellaris. Thanks!
elvathelion 18 Mar, 2018 @ 1:51pm 
This is one of those mods that I can't imagine playing without because it reduces much of the tedium involved -at least for me. Thank you! Initially I was reluctantly to try it in a game -thinking it would be a disappointing mess after reading the posted "scary" caveats, the mod worked superbly. (I send my surveyor science ship in, survey and research then when the survey's done, I let the consstructor loose on the system...smooth and efficient.)
NaK1119  [author] 14 Mar, 2018 @ 5:55am 
報告ありがとうございます。こういう「バグとは言い切れないバグ」は見つけにくいので、非常に助かります。
さて、対応策ですが、「敵性艦船がいる星系ではステーションを再建しない」にしようかと思います。これで少しは、海賊の存在意義が出る気がしましたので(前哨基地との殴り合いで長期間居座られると、いつまで経っても復活しなくなります)。
明日の夜にアップデートする予定です。
kubiwak 14 Mar, 2018 @ 4:48am 
ゲームがすごく便利で快適になりました、ありがとうございます!
バグ?報告です。
ステーションが3個以上密集している場合、海賊がステーションを壊すよりステーションの復活が早すぎて永久に戦闘から抜け出せないことがあります。

たとえば、ステーションは無料復活しますし、船体値1装甲1にして即死しやすくするなど、海賊が抜け出しやすいような調整をしてはどうでしょうか。
他にも手段はあるかもしれませんが、思いついたことを書かせていただきました。
ご検討よろしくおねがいします。
NaK1119  [author] 14 Mar, 2018 @ 2:09am 
@Snipin's a Good Job
I could not reproduce the bug or find the code that make the bug. I cannot fix it, sorry.
Cytrix Drakani 12 Mar, 2018 @ 8:11am 
yea it might be one of my other mods, but to my knowledge none of them touch mining stations

i thought that my system scale had been screwed up, the stations were bigger than the planets they were mining
NaK1119  [author] 12 Mar, 2018 @ 3:16am 
Ah..., this mod dose not change any graphics or textures. So, it is unlikely to make such bug.
If you use any other mod, please check or temporary disable it.
And, it is difficult to fix this bug because I do not have Humanoids Species Pack.
For caution's sake, I fixed the suspicious code in my mod, although the actual bug may not be cleared. (for only newly built station but not for already built station)
Cytrix Drakani 11 Mar, 2018 @ 6:34pm 
the stations are HUGE, for humanoids ship set at least. they dwarf the starbase, AND there's a nulltexture cube thing and it looks like it's just a huge mining/research station model stuck on top of a rainbow box (i have screenshots if you'd like them)
MukadeNo Gokou / 百足の蜈蚣 7 Mar, 2018 @ 6:41am 
ありがとう!
NaK1119  [author] 6 Mar, 2018 @ 5:15am 
@Leonineus, @outomaton
I fixed reported issues just now.
NaK1119  [author] 5 Mar, 2018 @ 4:03am 
報告ありがとうございます。植民惑星があれば、再建されるのは仕様通りでしたが、採掘・研究ステーションまで律儀に皆殺しする勢力もいるのを忘れてました。バグとして、修正対応します。
MukadeNo Gokou / 百足の蜈蚣 5 Mar, 2018 @ 2:10am 
バグ報告
ステーションが破壊されても植民地惑星が存在する場合も動作しています。
しかも少なくとも危機のスカージは掃討しようと足止めされてしまいます。
NaK1119  [author] 4 Mar, 2018 @ 5:23am 
@Leonineus
Thank you for reporting. I will fix.
Leonineus 4 Mar, 2018 @ 1:38am 
Thank you, it's such a time saver. Although problem I've encountered is it rather breaks the Democratic mandates, since it doesn't register they've been built when you finish the starbase.
Black Jack 2 Mar, 2018 @ 7:14pm 
This is a nice contribution to the community I hope the devs recognize this its a nice adjustment. Really cuts down on the micro.
Dazz Aephiex 2 Mar, 2018 @ 3:01am 
I like it. You improved the quality of life.
MukadeNo Gokou / 百足の蜈蚣 2 Mar, 2018 @ 2:49am 
AIがお馬鹿ならどうしようもないですね・・・
再建期間自体には自分も問題ないと考えてます
NaK1119  [author] 2 Mar, 2018 @ 2:29am 
建設船不可とした理由は、AIの都合です。不可にしないとNPC帝国が建設を試みて鉱物を無駄遣いしますので。
AI側の設定を変えなかったのは、他のMODとの互換性等を鑑みて(&その方が手っ取り早かったから)です。
再建期間が(毎月ではなく)3ヶ月毎なのは、PC負荷軽減のためと、「建設船で建てても、そのくらいはかかるでしょう」というのと、再建費用(mineral 90)に代わる簡易ペナルティとしてです。
MukadeNo Gokou / 百足の蜈蚣 2 Mar, 2018 @ 2:07am 
何故通常の建設をわざわざできないようにしたんですか?
ドラゴンの巣のような短期間でも大きな利益を産む惑星がある場合、3か月間再建できないのはかなり痛いです・・・
それにもしバグや他modの影響のような特定条件下で動かない時の保険として機能すると思うのですが