Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Great Barrier Reef
20 Comments
Rappeldrache 2 Jan, 2021 @ 5:14pm 
Thanks a lot! :faerytree:
blkbutterfly  [author] 1 Jan, 2021 @ 10:47am 
@Rappeldrache You got your wish! Extended Great Barrier Reef is now a generic/standard Natural Wonder you can place on any map.

IDK if it works with World Builder or not. So help me test it by telling me.

Happy New Year! :steamhappy:
Rappeldrache 1 Jan, 2021 @ 8:21am 
Dear Butterfly 74:

You are great! Hope you can make it. :-) You would make this really impressive idea (mod) of yours useful for a lot more people AND you would repair a bug, both at the same time with one mod.

Hugs & Happy new year :heartfull:
blkbutterfly  [author] 1 Jan, 2021 @ 7:36am 
Hi @Rappeldrache I was just looking at doing that. Lets see :steammocking:
Rappeldrache 1 Jan, 2021 @ 7:35am 
Like a few other user I have poblems to place the Great Barrier Reef with the World Builder.
I have found your really beautiful mod here while I was searching for a solution:

Could you make a separate mod like "The Extended Barrier Reef" for the World Builder (and for all the other maps)?
blkbutterfly  [author] 29 Dec, 2020 @ 4:28am 
@Shyning Thanks :steamhappy:

I have (finally!) updated the mod though ATM it is Standard Rules only. And only supported on Scrambled Australia and Scrambled Caribbean.
Shyning 25 Aug, 2019 @ 3:23am 
Oof, good to know you're back and healthy (I suppose, considering you're back ?).
Get well, take your time, health is more important :)
blkbutterfly  [author] 25 Aug, 2019 @ 2:55am 
@HENDRIX Soz for late reply. I've been in hospital. I will be updating all my maps and mods for GS.
Coach 14 Mar, 2019 @ 6:58am 
fam, u need to update this asap rocky
Shyning 13 Mar, 2018 @ 7:21am 
That's great, thanks again!
blkbutterfly  [author] 13 Mar, 2018 @ 7:03am 
@shyning Disable the mod for the regular 2-tile GBR. Enable for extended.

No need to revert. Support is optional.
Shyning 13 Mar, 2018 @ 6:12am 
@Blkbutterfly I'll check that on my next start, thanks for the informations !
Btw, will disabling this mod break the vanilla scripts after it's edited ? Will I need to revert it back ?
blkbutterfly  [author] 13 Mar, 2018 @ 5:49am 
@Chimpang Thx.

@shyning Yeah. Look at the .lua for Scrambled Australia. There is one function that needs to be copied that's all. Simple.

FYI It's pretty obvious which function it is. Something to do with custom placement of wonders.
Shyning 13 Mar, 2018 @ 5:31am 
Can't vanilla scripts be edited to make it compatible with vanilla maps ?
I like the idea tho, a Great Barrier Reef, only 2 tiles ? Meh.
6 tiles ? Hell yeah !
chimp 13 Mar, 2018 @ 5:03am 
This is really cool, Ravi. Nice work!
Baradar67 4 Mar, 2018 @ 2:37pm 
blkbutterfly  [author] 3 Mar, 2018 @ 1:03am 
@mmmbombs It doesn't work with vanilla map scripts. (I did try this but it would work only for standard rules or R&F but not both). Soz.

RN the individual map scripts have to add support for it. So far there are 3: S. South Pacific, S. Australia and S. Caribbean
mmmbombs 2 Mar, 2018 @ 11:45pm 
What does the description mean? Does this not work with certain modded maps or something? Does it work with all vanilla maps?
blkbutterfly  [author] 2 Mar, 2018 @ 3:19am 
@bmrigs That's cos there are more natural wonders now :steamhappy:
bmrigs 2 Mar, 2018 @ 3:11am 
You know, I hardly ever see this wonder anymore on my maps. Hmmm..